---
version: alpha
name: "OpenDesigner brand"
description: "Marketing site, Docs or content site"
colors:
  primary: "#2338ff"
  on-primary: "#ffffff"
  surface: "#fcfdff"
  on-surface: "#222428"
  error: "#d93834"
typography:
  body-md: { fontFamily: "Hanken Grotesk", fontSize: 16px, lineHeight: 24px }
rounded:
  control: 12px
  container: 16px
spacing:
  unit: 4px
---

# OpenDesigner brand

**OpenDesigner brand**: Marketing site, Docs or content site.

- **For:** design-system teams, product designers and engineers, mostly at work on a desktop, including enterprise and B2B teams
- **Screens:** landing page (a page that shows off and invites people in); documentation (pages people read); social cards (a page that shows off and invites people in); readme (pages people read)
- **Runs on:** web, secondary
- **Feel:** technical, premium, calm, precise, friendly (modern, serious, premium, minimal, friendly)
- **Brand color:** Your brand color (#2338FF) is on the buttons exactly, with white text that reads clearly on it.
- **Decided:** 7 answers you gave, 4 picked for you; everything else uses sourced defaults
- **Standards:** 288 house standards followed (locked, house standards v3), 1 overridden by you; see the Standards section
- **Next:** zoom into Colors, Layout, Elevation & Depth, or stop here: each level works
- **Licence risks:** Custom icons, pictograms, spot icons: check the terms of the set you use. Recraft vector output with its plan terms. Photography and art direction: check the terms of the set you use. Stock: Unsplash (free, irrevocable, commercial; no competing service) or Pexels (no implied endorsement, no use as a trademark).

> Generated by the OpenDesigner engine 1.0.0 from `opendesigner/state.json` and `opendesigner/decisions.md`; `opendesigner/tokens/` is the source of truth. Change the system with `engine.py set ...` and `engine.py build`, not by editing this file (notes inside `<!-- od:keep -->` blocks survive). Each section opens with one plain sentence; open **More** for the designer and engineer detail.

## Overview

> Zoom: sketch (0 of 3), 7 decisions in this area. To zoom in, answer Q-dir-01, Q-dir-02.
<!-- od:zoom area=overview level=0 -->

**OpenDesigner brand feels modern, serious, premium, minimal and friendly. Screens are comfortable, in a flat style.**
Designers: visual style: flat, tonal, glass · Code: `preset in state.json`

<details><summary>More</summary>

**Your answers here** (each one either sets tokens or is a rule for this section):
- Is this only for your app, or also your marketing site, docs, emails or in-house tools? **Marketing site, Docs or content site** (delegated; owner input; Q-scope-01)
- What are these screens mostly for: selling, getting work done, reading, or enjoying an experience? **landing page (Persuade), documentation (Read), social cards (Persuade), readme (Read)** (delegated; tokens; Q-scope-06)

**Intent.** Marketing site, Docs or content site

- Audience: design-system teams, product designers and engineers, mostly at work on a desktop, including enterprise and B2B teams
- The memorable thing: not recorded yet (Q-brand-02)
- Surfaces: landing page (Persuade: density spacious; one hero line per page; sections, not card grids); documentation (Read: density comfortable; no hero; `text.body.lg` for long text; no cards around running text); social cards (Persuade: density spacious; one hero line per page; sections, not card grids); readme (Read: density comfortable; no hero; `text.body.lg` for long text; no cards around running text)
- Platforms: web, secondary; inputs: pointer, touch
- Direction: preset flat2 (the default until Q-dir-01 is answered); feel modern, serious, premium, minimal, friendly (your words: technical, premium, calm, precise, friendly)

**Principles (ranked).**
No principles recorded yet (Q-brand-07). Until they are, the dials act as the tie-breakers below.

**Dial positions.** Three posture dials set the overall stance. Five character dials fine-tune it.

- **Expression 40/100** (productive to expressive: leaning productive): type ratio 1.25, hero moments: significant-moments, expressive motion: significant-moments, brand color role: accent+signature-surface, containment: mixed.
- **Brand presence 55/100** (native to brand-led: balanced): typeface suggestion: open-custom-face, brand color placement: accent+signature-surface, native component share about 72%, voice guidance: short.
- **Density 45/100** (spacious to compact: balanced): body 16px on the web, default control 40px, density mode comfortable, icons 20px; hit areas never shrink.
- **Energy 30/100** (calm to energetic: calm): standard easing [0.77, 0, 0.175, 1], duration multiplier 0.92, spring damping 1.0, heading weight 400, navigation: recessive.
- **Roundness 75/100** (sharp to soft: soft): control radius 12, icon corners rounded, caps round.
- **Depth 15/100** (flat to deep: flat): depth model: borders.
- **Colorfulness 35/100** (monochrome to vivid: leaning monochrome): scheme neutral, accent chroma 83.2 (HCT), 1 accent(s), surfaces: neutral+one-accent.
- **Warmth 30/100** (cool/formal to warm/friendly: cool/formal): neutral tint chroma 0.022 at hue 264, borders: strong-rules, sentence-case, contractions allowed.

**Zoom by area** (sketch, broad, defined, detailed). You can stop at any level; each one works.

| Area | Zoom | Next questions |
|---|---|---|
| Colors | sketch | Q-color-02 |
| Typography | broad | Q-type-02, Q-type-03, Q-type-04 |
| Layout | sketch | Q-space-01, Q-space-02, Q-space-03 |
| Elevation & Depth | sketch | Q-depth-01 |
| Shapes | sketch | Q-shape-01 |
| Components | sketch | Q-comp-01, Q-comp-02, Q-state-01 |
| Motion | sketch | Q-motion-01 |
| Modes and Themes | defined | Q-theme-02, Q-theme-04 |
| Iconography and Imagery | sketch | Q-icon-01, Q-icon-02, Q-icon-06 |
| Content and Voice | sketch | Q-voice-01, Q-voice-02, Q-voice-03 |
| Accessibility | sketch | Q-aud-02, Q-aud-03, Q-aud-04 |
| Platforms and Devices | sketch | Q-plat-05, Q-plat-10, Q-plat-08 |

The tokens in `opendesigner/tokens/` (DTCG 2025.10 with `opendesigner.resolver.json`) are the source of truth. This file is a generated view.

Decisions: D-0035 (answers.Q-aud-01), D-0037 (answers.Q-scope-01), D-0038 (answers.Q-scope-06), D-0050 (macros), D-0051 (dials.expression), D-0052 (dials.brandPresence), D-0053 (dials.density).

</details>

**Taste card.** How it looks and feels, in five lines for you, your team and any AI that builds with it. Nothing on it is invented: each line says where it comes from.
Designers: style brief, mood in words · Code: `taste.brief, taste.never`

| Line | What it says | From |
|---|---|---|
| In your words | Not given yet. Describe the look as a picture, not adjectives (for example, "a quiet library at night"). | not asked yet |
| Color | One accent color: your brand color `#2338FF` (exactly) marks buttons, links and focus. Everything else stays neutral. Keep the accent to small areas, about 15% of a screen at most (a rule of thumb, DC-L15-03). | brand color; colorfulness 35/100 |
| Shape | Buttons and fields have 12px corners; cards have 16px corners. Surfaces are separated by thin borders, with no shadows. | roundness 75/100, depth 15/100 |
| Motion | Calm. Most movements take 200ms. They turn into fades when a person asks for less motion. | energy 30/100 |
| Never | Nothing yet. Say what it should never look like, or rate real screens in the taste poll. | not asked yet |

## Colors

> Zoom: sketch (0 of 3), 4 decisions in this area. To zoom in, answer Q-color-02.
<!-- od:zoom area=color level=0 -->

**One accent color: your brand color `#2338FF` (exactly) marks buttons, links and focus.** Everything else stays neutral.
Designers: primary or brand accent · Code: `color.bg.accent`

<details><summary>More</summary>

**Intent.** Brand color `#2338FF` drives the accent ramp's hue; the Colorfulness dial (35) sets its chroma (scheme neutral, peak HCT chroma 83.23). The brand's role is **accent+signature-surface** and it sits closest to accent step 9. Your brand color #2338FF is on the buttons exactly (white text on it reads at 6.82:1).

**How ramps are built.** Each hue gets twelve steps in OKLCH, placed by contrast. Step 8 reaches at least 3:1 (edges and focus). Steps 10 and 11 reach the text minimum on backgrounds 1-4. Step 12 reaches at least 7:1. Steps 2-6 are spaced evenly in lightness between step 1 and step 7. Light and dark ramps are solved separately. Dark solids are lighter and carry dark text (dark mode is a separate mapping, never an inversion). Text minimum: 4.5:1 (WCAG 2.2 AA).

| Ramp | Light steps 1-12 | Solid carries |
|---|---|---|
| `accent` | `#fcfdff` `#eff4ff` `#e3ecff` `#d7e3ff` `#cbdbff` `#bfd2ff` `#b3c9ff` `#537eff` `#2338ff` `#1e2fe6` `#1c31ce` `#192e75` | light |
| `danger` | `#fffcfc` `#fff1ef` `#ffe6e3` `#ffdbd6` `#ffcfc9` `#ffc4bc` `#ffb8af` `#d76258` `#d93834` `#c72f2c` `#a82321` `#5c201c` | light |
| `info` | `#fbfdff` `#eaf6ff` `#d9efff` `#c7e7ff` `#b5e0ff` `#a3d8ff` `#8fd1ff` `#008ed1` `#007cb7` `#0070a6` `#005c8a` `#003755` | light |
| `neutral` | `#fcfdff` `#f2f4f9` `#e8ecf1` `#dfe3ea` `#d6dbe3` `#cdd2dc` `#c4cad5` `#808793` `#6f7683` `#5e6471` `#515762` `#222428` | light |
| `success` | `#f9fef9` `#ebf7ed` `#d9f1dd` `#c6eccc` `#b2e7bc` `#9de2ab` `#87dc9a` `#089a47` `#00883d` `#007b36` `#00652c` `#003d17` | light |
| `warning` | `#fffcf8` `#f8f4ec` `#f5ead9` `#f1e1c6` `#eed8b3` `#ebce9f` `#e7c58b` `#aa7f2c` `#efb239` `#dda331` `#845d00` `#463001` | dark |

**Step-distance guarantee** (neutral, light; WCAG contrast of a foreground step on background steps 1-5):

| Foreground | on 1 | on 2 | on 3 | on 4 | on 5 |
|---|---|---|---|---|---|
| neutral 8 | 3.55 | 3.29 | 3.05 | 2.81 | 2.60 |
| neutral 9 | 4.49 | 4.15 | 3.85 | 3.55 | 3.29 |
| neutral 10 | 5.83 | 5.40 | 5.00 | 4.61 | 4.27 |
| neutral 11 | 7.14 | 6.60 | 6.13 | 5.65 | 5.23 |
| neutral 12 | 15.27 | 14.13 | 13.10 | 12.07 | 11.18 |

**States.** Hover is at least 1.15:1 from its fill and pressed at least 1.3:1, as shade steps (DC-L01-17). Where a color is unknown at design time, use the state opacities in `opacity.state.*`.

| Fill | Base | Hover | Pressed |
|---|---|---|---|
| `color.bg.action.primary` | `#2338ff` | `#1e2fe6` (1.18:1) | `#1a21dc` (1.34:1) |
| `color.bg.accent.bold` | `#2338ff` | `#1e2fe6` (1.18:1) | `#1a21dc` (1.34:1) |

**Semantic roles** (use these, never the ramps):

| Token | Light | Dark | Use |
|---|---|---|---|
| `color.bg.accent.bold` | `#2338ff` | `same` | Solid accent fill. |
| `color.bg.accent.bold-hover` | `#1e2fe6` | `same` | Hover: one step, at least 1.15:1 from the solid (DC-L01-17). |
| `color.bg.accent.bold-pressed` | `#1a21dc` | `same` | Pressed: at least 1.3:1 from the solid. |
| `color.bg.accent.subtle` | `#e3ecff` | `same` | Selected rows, accent badges. |
| `color.bg.accent.subtle-hover` | `#d7e3ff` | `same` | Hover on accent subtle fills. |
| `color.bg.accent.subtle-pressed` | `#cbdbff` | `same` | Pressed accent subtle fills. |
| `color.bg.action.primary` | `#2338ff` | `same` | Primary action. One per view (DC-L15-03, L15 P08). |
| `color.bg.action.primary-hover` | `#1e2fe6` | `same` | Hover: one step, at least 1.15:1 from the solid (DC-L01-17). |
| `color.bg.action.primary-pressed` | `#1a21dc` | `same` | Pressed: at least 1.3:1 from the solid. |
| `color.bg.brand` | `#2338ff` | `same` | Brand fill for signature surfaces; carries text.on-brand (brandAnchor rule, DC-L01-09). |
| `color.bg.danger.bold` | `#d93834` | `same` | Danger solid fill. |
| `color.bg.danger.bold-hover` | `#c72f2c` | `same` | Hover: one step, at least 1.15:1 from the solid (DC-L01-17). |
| `color.bg.danger.bold-pressed` | `#bc2323` | `same` | Pressed: at least 1.3:1 from the solid. |
| `color.bg.danger.subtle` | `#ffe6e3` | `same` | Danger banner and badge background. |
| `color.bg.disabled` | `#e8ecf1` | `same` | Disabled control fill. |
| `color.bg.field` | `#ffffff` | `same` | Text field fill: outlined fields sit on the raised surface (Q-form-01). |
| `color.bg.info.bold` | `#007cb7` | `same` | Info solid fill. |
| `color.bg.info.bold-hover` | `#0070a6` | `same` | Hover: one step, at least 1.15:1 from the solid (DC-L01-17). |
| `color.bg.info.bold-pressed` | `#006799` | `same` | Pressed: at least 1.3:1 from the solid. |
| `color.bg.info.subtle` | `#d9efff` | `same` | Info banner and badge background. |
| `color.bg.inverse` | `#222428` | `same` | Tooltips and toasts: the inverted surface. |
| `color.bg.neutral.subtle` | `#e8ecf1` | `same` | Secondary buttons, chips, hovered rows. |
| `color.bg.neutral.subtle-hover` | `#dfe3ea` | `same` | Hover: +1 step (DC-L01-17). |
| `color.bg.neutral.subtle-pressed` | `#d6dbe3` | `same` | Pressed or selected: +2 steps (DC-L01-17). |
| `color.bg.success.bold` | `#00883d` | `same` | Success solid fill. |
| `color.bg.success.bold-hover` | `#007b36` | `same` | Hover: one step, at least 1.15:1 from the solid (DC-L01-17). |
| `color.bg.success.bold-pressed` | `#007132` | `same` | Pressed: at least 1.3:1 from the solid. |
| `color.bg.success.subtle` | `#d9f1dd` | `same` | Success banner and badge background. |
| `color.bg.warning.bold` | `#efb239` | `same` | Warning solid fill. |
| `color.bg.warning.bold-hover` | `#dda331` | `same` | Hover: one step, at least 1.15:1 from the solid (DC-L01-17). |
| `color.bg.warning.bold-pressed` | `#d29921` | `same` | Pressed: at least 1.3:1 from the solid. |
| `color.bg.warning.subtle` | `#f5ead9` | `same` | Warning banner and badge background. |
| `color.border.accent` | `#537eff` | `same` | Selected card or accent outline. |
| `color.border.danger` | `#d76258` | `same` | Danger boundary, for example an invalid field (3:1). |
| `color.border.default` | `#808793` | `same` | Outlines (strong rules). |
| `color.border.focus` | `#2338ff` | `same` | Focus ring (3:1 against every surface, DC-L04-09). |
| `color.border.info` | `#008ed1` | `same` | Info boundary, for example an invalid field (3:1). |
| `color.border.input` | `#808793` | `same` | Text field and select borders (3:1, DC-L01-16). |
| `color.border.separator` | `#d6dbe3` | `same` | Hairlines between table rows and list items, lighter than border.subtle; decorative, so never the only cue (DC-L23-05). |
| `color.border.strong` | `#808793` | `same` | Boundaries that are the only cue: inputs, checkboxes, switches (3:1, WCAG 1.4.11). |
| `color.border.subtle` | `#c4cad5` | `same` | Dividers (strong rules: Warmth 0-33, S-L06-067 inverse). |
| `color.border.success` | `#089a47` | `same` | Success boundary, for example an invalid field (3:1). |
| `color.border.warning` | `#aa7f2c` | `same` | Warning boundary, for example an invalid field (3:1). |
| `color.icon.accent` | `#1c31ce` | `same` | Selected and interactive icons. |
| `color.icon.default` | `#515762` | `same` | Icons beside text; same color as secondary text (DC-L05-08). |
| `color.icon.on-accent` | `#ffffff` | `same` | Icons on solid accent fills. |
| `color.icon.subtle` | `#5e6471` | `same` | Decorative icons. |
| `color.overlay.scrim` | `#222428 @0.45` | `same` | Modal backdrop (DC-L04-18; Q-depth-06). |
| `color.surface.base` | `#fcfdff` | `same` | The page background. |
| `color.surface.nav` | `#f2f4f9` | `same` | Recessive navigation, dimmer than content (Linear 2026, S-L06-067). |
| `color.surface.overlay` | `#ffffff` | `same` | Menus, popovers, dialogs; always with elevation.floating or elevation.overlay. |
| `color.surface.raised` | `#ffffff` | `same` | Cards and panels on the page. |
| `color.surface.sunken` | `#f2f4f9` | `same` | Wells, code blocks, page gutters. |
| `color.text.accent` | `#1c31ce` | `same` | Accent text and selected labels. |
| `color.text.danger` | `#a82321` | `same` | Danger text and icons; pair with an icon or label (DC-L01-15). |
| `color.text.disabled` | `#808793` | `same` | Disabled labels; exempt from contrast minimums (WCAG 1.4.3 exception). |
| `color.text.info` | `#005c8a` | `same` | Info text and icons; pair with an icon or label (DC-L01-15). |
| `color.text.inverse` | `#ffffff` | `same` | Text on color.bg.inverse (tooltips, toasts). |
| `color.text.link` | `#1c31ce` | `same` | Links. Underline them in running text so color is not the only cue. |
| `color.text.on-accent` | `#ffffff` | `same` | Text and icons on color.bg.accent.bold* (auto-picked light or dark, S-L06-094). |
| `color.text.on-action` | `#ffffff` | `same` | Text on the primary action fill. |
| `color.text.on-brand` | `#ffffff` | `same` | Text on color.bg.brand. |
| `color.text.on-danger` | `#ffffff` | `same` | Text on bg.danger.bold. |
| `color.text.on-info` | `#ffffff` | `same` | Text on bg.info.bold. |
| `color.text.on-success` | `#ffffff` | `same` | Text on bg.success.bold. |
| `color.text.on-warning` | `#222428` | `same` | Text on bg.warning.bold. |
| `color.text.primary` | `#222428` | `same` | Body copy, headings, labels (guaranteed >= 7:1 on steps 1-5). |
| `color.text.secondary` | `#515762` | `same` | Supporting text (guaranteed >= the text minimum on surfaces and neutral fills 1-4). |
| `color.text.success` | `#00652c` | `same` | Success text and icons; pair with an icon or label (DC-L01-15). |
| `color.text.tertiary` | `#5e6471` | `same` | Captions and placeholders (still meets the text minimum on surfaces 1-4). |
| `color.text.warning` | `#845d00` | `same` | Warning text and icons; pair with an icon or label (DC-L01-15). |

**Use / avoid.**
- Use one solid accent fill per view for the primary action; spend chroma on small, meaningful elements.
- Avoid gray text on colored fills; use the matching `text.on-*` role.
- Avoid color as the only signal: pair status colors with an icon or label.
- Charts: no chart palette yet (Q-color-19). Take chart colors from the status and accent hues, and check them separately.

**Tailwind classes:** `bg-action-primary`, `hover:bg-action-primary-hover`, `active:bg-action-primary-pressed`, `text-on-action`, `bg-surface-base`, `bg-surface-raised`, `text-fg-primary`, `text-fg-secondary`, `text-fg-link`, `border-line-subtle`, `border-line-input`, `outline-line-focus`, `bg-danger-bold`.

Decisions: D-0026 (dials.warmth), D-0039 (raw.brandColor), D-0048 (answers.Q-theme-01), D-0055 (dials.colorfulness).

</details>

## Typography

> Zoom: broad (1 of 3), 4 decisions in this area. To zoom in, answer Q-type-02, Q-type-03, Q-type-04.
<!-- od:zoom area=typography level=1 -->

**Body text is 16px, and each larger size is about 1.25 times the one below.**
Designers: type scale: base size and ratio · Code: `font.size.14`

<details><summary>More</summary>

**Your answers here** (each one either sets tokens or is a rule for this section):
- Should it use the device's built-in font, a free plain font like Inter, or your brand font? **A free font with character** (chosen; tokens; Q-type-01)
- Should letter spacing change with text size, or stay as the font sets it? **A size-specific table (SF Pro** (chosen; tokens; Q-type-13)

**Intent.** Body text is 16px; sizes follow `round(16 x 1.25^n)` for n from -2 to 8, reaching about 5.5x body (marketing surfaces in scope). Sizes: 13, 16, 20, 25, 39, 49, 76, 95px.

- Text face: Hanken Grotesk, system-ui, -apple-system, Segoe UI, Roboto, Helvetica Neue, Arial, sans-serif. Licence status (hook H-type): **open-library**.
- Licence by platform: text: Hanken Grotesk (open licence or system font: web, apps and self-hosting).
- On iOS the Swift file uses Dynamic Type text styles (body 17 pt), so text follows the person's text size setting; Compose uses sp, which follows the Android font scale.
- Weights: body 400, label 500, heading 400 (two or three distinct weights per view).
- Emphasized variants: off (they turn on at Expression 67 and up, DC-L02-11).
- Line heights snap to a 4px grid: 1.5 up to 17px, 1.4 to 26px, 1.25 to 44px, 1.12 above.
- Letter spacing: +0.02em at 11-12px, -0.01em from 32px, -0.02em from 48px.
- Text scaling: CSS sizes are rem, line heights unitless, so text scales to 200% (WCAG 1.4.4); containers must grow with it.
- Scripts: Latin only; add scripts in raw.scripts to get per-script line heights (DC-L02-25).

| Style | Size/line (px) | Weight | Tracking | Use |
|---|---|---|---|---|
| `text.body.lg` | 20/28 | 400 | 0em | Long-form reading, onboarding copy. |
| `text.body.md` | 16/24 | 400 | 0em | Default UI text: forms, tables, descriptions. |
| `text.body.sm` | 13/20 | 400 | 0em | Helper text, timestamps, captions. |
| `text.code.md` | 16/24 | 400 | 0em | Code blocks, token names. |
| `text.code.sm` | 13/20 | 400 | 0em | Inline values, dense code rows. |
| `text.display.lg` | 95/108 | 400 | -0.02em | One hero line per page: marketing, empty states. |
| `text.display.md` | 76/84 | 400 | -0.02em | One hero line per page: marketing, empty states. |
| `text.headline.lg` | 49/56 | 400 | -0.02em | Page and section titles. |
| `text.headline.sm` | 39/48 | 400 | -0.01em | Page and section titles. |
| `text.label.lg` | 16/24 | 500 | 0em | Button and control labels. |
| `text.label.md` | 13/20 | 500 | 0em | Small control labels, badges, dense tabs. |
| `text.label.sm` | 13/20 | 500 | 0.05em caps | Overlines in capitals with wide tracking (DC-L02-18). |
| `text.title.lg` | 25/36 | 400 | 0em | Card, panel and group titles. |
| `text.title.md` | 20/28 | 400 | 0em | Card, panel and group titles. |
| `text.title.sm` | 16/24 | 400 | 0em | Table headers, field-group titles. |

**Use / avoid.**
- Use at most three sizes and two weights in one view; let color and weight carry hierarchy before size.
- Avoid all caps for sentences and in scripts without case; use weight for emphasis there.

**Tailwind classes:** `text-body-md`, `text-label-lg`, `text-title-md`.

Decisions: D-0023 (answers.Q-type-01), D-0024 (raw.textFace), D-0028 (overrides.type.headingWeight), D-0058 (answers.Q-type-13).

</details>

## Layout

> Zoom: sketch (0 of 3), 1 decision in this area. To zoom in, answer Q-space-01, Q-space-02, Q-space-03.
<!-- od:zoom area=layout level=0 -->

**Spacing comes in steps of 4px, and screens use comfortable spacing by default.**
Designers: spacing scale, 0 to 96 · Code: `space.0 to space.96`

<details><summary>More</summary>

**Intent.** Everything sits on a 4px unit: ladder 0, 2, 4, 6, 8, 12, 16, 20, 24, 32, 40, 48, 64, 80, 96. Density is a mode on the semantic layer (default **comfortable**). Primitives and minimum tap areas never change.

| Density | inset xs/sm/md/lg/xl | section sm/md/lg | control sm/md/lg | row sm/md/lg/two-line | outer:inner |
|---|---|---|---|---|---|
| spacious | 6 / 12 / 16 / 20 / 32 | 64 / 80 / 96 | 40 / 48 / 56 | 52 / 56 / 64 / 80 | 3.5 |
| comfortable (default) | 4 / 8 / 12 / 16 / 24 | 32 / 40 / 64 | 32 / 40 / 48 | 44 / 48 / 56 / 72 | 2.5 |
| compact | 2 / 6 / 8 / 12 / 20 | 16 / 24 / 40 | 24 / 32 / 40 | 36 / 40 / 48 / 64 | 2.0 |

- Target sizes: pointer 24px, touch 44px; `size.target.min` is the floor for the primary input, and `space.target.gap` separates adjacent targets.
- Inner gaps stay below outer gaps (at least half), so grouping reads without borders (L15 P16).
- Breakpoints and grid: not generated yet; use the platform defaults and keep layout spacing independent of density (DC-L03-17).

**Use / avoid.**
- Parents own spacing (padding and gap); children never set outer margins.
- Avoid values off the ladder; if one is needed, add it as a decision.

Decisions: D-0053 (dials.density).

</details>

## Elevation & Depth

> Zoom: sketch (0 of 3), 1 decision in this area. To zoom in, answer Q-depth-01.
<!-- od:zoom area=elevation level=0 -->

**Surfaces are separated by thin borders, with no shadows.**
Designers: flat, shadowed, tonal or glass · Code: `$extensions.opendesigner.model`

<details><summary>More</summary>

**Intent.** Depth 15/100 selects the **borders** model. Shadow alpha in light mode is 0.0; dark mode doubles it and lifts surfaces by lightness instead (sunken, base, raised, overlay).

| Token | Layers (x y blur spread) | Use |
|---|---|---|
| `elevation.raised` | none | Cards that lift on hover, sticky headers, dragged rows. |
| `elevation.floating` | none | Menus, popovers, dropdowns. |
| `elevation.overlay` | none | Dialogs and sheets (with color.overlay.scrim). |

- Borders: 1px default, 2px selected and focus, 4px emphasis; width changes use an inset shadow so layout does not jump.
- Stacking: page < raised < floating (menus) < overlay (dialogs with `color.overlay.scrim`).
- No materials or glass in this system.

Decisions: D-0034 (dials.depth).

</details>

## Shapes

> Zoom: sketch (0 of 3), 2 decisions in this area. To zoom in, answer Q-shape-01.
<!-- od:zoom area=shape level=0 -->

**Buttons and fields have 12px corners; cards have 16px corners.**
Designers: corner radius, sharp to pill · Code: `radius.control, CSS border-radius`

<details><summary>More</summary>

**Your answers here** (each one either sets tokens or is a rule for this section):
- Use standard round corners, or smooth Apple-style squircle corners where they work? **Continuous curvature** (chosen; a rule here; Q-shape-04)

**Intent.** Roundness 75/100 gives controls a **12** radius; details 6px, containers 16px, overlays 24px, people full. Controls under 32px tall use `radius.control-sm` (8).

- Nested radius: inner = max(outer - padding, smallest step). Here it is 2px inside a container with `space.inset.lg` padding. Equal radii on nested shapes look uneven (DC-L04-05).
- Focus ring: 2px, 2px offset, radius = control radius + offset (14).
- Icons: rounded corners, round caps. On iOS, use continuous corners (DC-L04-04).
- Signature shapes: none generated; a brand shape library is a designer asset (hook H-motif).

Decisions: D-0056 (dials.roundness), D-0057 (answers.Q-shape-04).

</details>

## Components

> Zoom: sketch (0 of 3), 0 decisions in this area. To zoom in, answer Q-comp-01, Q-comp-02, Q-state-01.
<!-- od:zoom area=components level=0 -->

**Version 1 plans 25 components, all built from these tokens.**
Designers: core set of about 25 components · Code: `button.* (proposed), APG pattern`

<details><summary>More</summary>

**Intent.** v1 components use the semantic tokens only. Base: not chosen yet (Q-comp-01). Buttons are 40px tall (comfortable), 12 radius, `text.label.lg`; one primary action per view.

| Component | Status |
|---|---|
| button | planned (tokens ready) |
| text-field | planned (tokens ready) |
| textarea | planned (tokens ready) |
| select | planned (tokens ready) |
| checkbox | planned (tokens ready) |
| radio | planned (tokens ready) |
| switch | planned (tokens ready) |
| slider | planned (tokens ready) |
| tabs | planned (tokens ready) |
| tooltip | planned (tokens ready) |
| popover | planned (tokens ready) |
| dialog | planned (tokens ready) |
| menu | planned (tokens ready) |
| progress-bar | planned (tokens ready) |
| spinner | planned (tokens ready) |
| banner | planned (tokens ready) |
| badge | planned (tokens ready) |
| avatar | planned (tokens ready) |
| card | planned (tokens ready) |
| list | planned (tokens ready) |
| table | planned (tokens ready) |
| link | planned (tokens ready) |
| breadcrumbs | planned (tokens ready) |
| side-navigation | planned (tokens ready) |
| accordion | planned (tokens ready) |

**Contested policies:** Validation timing and disabled submit: pending; Field style: pending; Toasts: pending; Undo versus confirm: pending; Danger actions: pending; Button emphasis levels: pending.

**Use / avoid.**
- Every interactive component shows hover, pressed, focus-visible and disabled states from the tokens.
- Inputs keep a 3:1 boundary (`color.border.input`); signifier strength: balanced.
- Component docs belong in `opendesigner/components/<name>.md` (spec 7.8).

Decisions: none recorded yet; values are defaults from references/levers.json.

</details>

## Do's and Don'ts

**These rules keep screens clear and easy to read.** The engine checks the ones it can.
Designers: guardrails and design linting · Code: `engine.py validate, engine.py review`

<details><summary>More</summary>

**Enforced by construction.** The generator cannot break these:
- text contrast 4.5:1, and 3:1 for edges, in every mode
- text on colored fills picked automatically
- tap areas pointer 24px, touch 44px
- a 2px focus ring with a 2px offset
- a reduced-motion mode
- inner spacing smaller than outer spacing, three text colors, and nested radii

**Do**
- Use semantic tokens; never raw hex, px or ms values in components.
- Keep one primary action per view and at most three type sizes per view.
- Pair every status color with an icon or label; underline links in running text.

**Don't**
- Don't shrink hit areas in dense layouts; shrink visuals and extend the hit area.
- Don't use motion as the only signal, or flash more than three times a second.
- Don't copy another brand's identity from a reference (colors, typeface, logo, imagery, copy).

**Current validation findings:** none (errors 0, warnings 0).

**Waivers:** none.

</details>

## Standards

**Follow these rules when you build.** They come from sources marked non-negotiable, their values are locked, and `engine.py review` checks the ones it can.

House standards v3: 288 rules followed in this project; 1 overridden.

**Don't break these:**
- No motion on 100+ times-a-day actions (STD-when-to-animate-05).
- Never use ease-in on UI (STD-easing-duration-03).
- Never enter from scale(0) (STD-enter-exit-origin-01).
- Never use transition: all (STD-performance-properties-06).
- Never disable pinch zoom (STD-accessibility-motion-27).

**Overridden in this project**
- ~~Colors adapt to light and dark~~ Overridden in this project: "Kunal 2026-10-14: keep the website only in light mode, do not keep it in dark mode" (D-0047). The house rule: Make interface colors adapt to light and dark mode: give each color role a light value and a dark value. (STD-visual-details-24).

<details><summary>Every theme (224 rules)</summary>

- **When to animate** (14 rules, 12 must): Decide whether to animate first; Name a valid purpose for every animation; Scale motion down as frequency rises; No motion on 100+ times-a-day actions; Never animate keyboard-initiated actions; Remove or shrink motion seen tens-of-times daily; Spend delight only on rare moments; Explanatory motion only in marketing, onboarding; and 4 more must rules. Locks `motion.duration.instant` 0ms.
- **Easing and duration** (12 rules, 10 must): Pick easing by the motion's job; Strong custom curves, not built-in keywords; Never use ease-in on UI; UI motion under 300ms unless justified; Duration budget for each element; Nothing over 1s unless illustrative; Duration grows with size and distance; Slow deliberate phase, snappy response; and 2 more must rules. Locks `motion.easing.linear` [0, 0, 1, 1], `motion.easing.hover` [0.25, 0.1, 0.25, 1], `motion.easing.enter` [0.23, 1, 0.32, 1], `motion.easing.exit` [0.23, 1, 0.32, 1], `motion.easing.standard` [0.77, 0, 0.175, 1], `motion.duration.micro` 100ms, `motion.duration.short` 150ms, `motion.duration.medium` 200ms, `motion.duration.long` 250ms.
- **Enter, exit and origin** (29 rules, 16 must): Never enter from scale(0); No opacity-only fade entrances; Scale popovers from their trigger; Keep modals scaling from center; Exit the way it entered; Dropdowns and popovers: scale 0.95, 200ms; Tooltips: scale 0.97, 125ms; Delay only the first tooltip; and 8 more must rules. Locks `motion.scale.enter` 0.95, `motion.duration.medium` 200ms (STD-easing-duration-07 wins), `motion.duration.tooltip` 125ms, `motion.scale.enter-tooltip` 0.97, `motion.duration.instant` 0ms (STD-when-to-animate-05 wins), `motion.duration.modal` 250ms, `motion.scale.enter-modal` 0.96, `motion.duration.stagger` 50ms, `motion.duration.reveal` 600ms, `motion.blur.crossfade` 2px, `motion.easing.drawer` [0.32, 0.72, 0, 1], `motion.duration.drawer` 500ms.
- **Springs and gestures** (32 rules, 21 must): Springs for anything a finger drives; Default springs are critically damped; Bounce only after a momentum gesture; Keep bounce subtle, 0.1 to 0.3; Sheet and drawer spring values; Every animation can be grabbed mid-flight; Never block input during transitions; Start from the on-screen value; and 13 more must rules. Locks `motion.spring.spatial.dampingRatio` 1.0, `motion.spring.spatial.stiffness` 246.7, `motion.spring.momentum` a composite value (see standards.md), `motion.spring.sheet` a composite value (see standards.md), `motion.spring.rotation` a composite value (see standards.md), `motion.gesture.deceleration-rate` 0.998, `motion.gesture.dismiss-velocity` 0.11, `motion.gesture.rubberband-constant` 0.55, `motion.gesture.direction-threshold` 10px.
- **Performance and properties** (14 rules, 9 must): Animate only transform and opacity; Only clip-path, accordion height, childless width; Never use transition: all; Motion: animate the full transform string; Keep per-frame values out of React state; Set drag transforms on the moving element; Pick the cheapest animation tool; Treat dropped frames as a regression; and 1 more must rule.
- **Accessibility in motion** (18 rules, 11 must): Ship reduced motion with the animation; Reduced motion is gentler, never zero; Check reduced motion by toggling it; Reduced transparency makes surfaces solid; Increased contrast gets solid, bordered surfaces; Scale layout with the user's text size; Gate hover motion to fine pointers; Build overlays on accessible primitives; and 3 more must rules. Locks `raw.reducedMotion` "replace", `motion.duration.reduced-fade` 200ms, `reduced:motion.transition.enter` a composite value (see standards.md), `reduced:motion.transition.exit` a composite value (see standards.md), `reduced:motion.transition.expand` a composite value (see standards.md).
- **Toasts, drawers and overlays** (23 rules, 7 must): Fill gaps between toasts for hover; Pause toast timers in a hidden tab; Toast classNames need !important; Copy Sonner styles into shadow DOM; Drawer curve: cubic-bezier(0.32, 0.72, 0, 1); Feedback on press, commit on release; Hold to confirm: slow press, fast release. Locks `motion.duration.toast` 400ms, `motion.easing.toast` [0.25, 0.1, 0.25, 1], `component.toast.gap` 14px, `component.toast.visible` 3, `component.toast.duration` 4000ms, `component.toast.offset.desktop` 32px, `component.toast.offset.mobile` 16px, `motion.easing.drawer` [0.32, 0.72, 0, 1] (STD-enter-exit-origin-41 wins), `motion.gesture.drag-lock-after-scroll` 100ms.
- **Mobile and touch** (20 rules, 16 must): Detect touch by capability, never by device; Remove the tap highlight flash globally; Press feedback scales to 0.97, briefly; Remove the tap delay on tappables; Touch targets 44pt on iOS, 48dp on Android; Size full-height layouts with dvh and svh; Form inputs at 16px or larger; Contain overscroll in app layouts; and 8 more must rules. Locks `motion.scale.press` 0.97, `motion.duration.micro` 100ms (STD-easing-duration-07 wins), `size.target.touch` 44px, `size.target.min` 44px, `font.size.input` 16px.
- **Visual details** (48 rules, 19 must): Cap body text near 65ch; Tabular digits for changing numbers; Use the ellipsis character; Loosen tracking on uppercase labels; Make letter-spacing specific to size; Reserve underlines for links; Metric-matched fallback font stack; Never stack light translucent surfaces; and 11 more must rules.
- **Process, review and taste** (14 rules, 8 must): Motion that merely runs is not done; Self-check motion before finishing; Report review findings as one table; Close every motion review with Block or Approve; Make the motion call yourself; Keep the motion note to a few lines; Say when feel can't be judged from code; Judge feel on real hardware.

</details>

Every rule, with its values, reasons and sources: `opendesigner/standards.md` (it also has the 64 rules this file leaves out). Read the themes you touch before you build.

## Motion

> Zoom: sketch (0 of 3), 1 decision in this area. To zoom in, answer Q-motion-01.
<!-- od:zoom area=motion level=0 -->

**Most movements take 200ms.** They turn into fades when a person asks for less motion.
Designers: motion system: duration, easing, springs · Code: `motion.duration.*, motion.easing.*`

<details><summary>More</summary>

**Intent.** Energy 30/100: the duration multiplier x0.92 scales the extra step (standards fix medium, long). Standard easing `cubic-bezier(0.77, 0, 0.175, 1)`, enter `cubic-bezier(0.23, 1, 0.32, 1)`, exit `cubic-bezier(0.23, 1, 0.32, 1)`. Spatial spring: damping 1.0, stiffness 246.7 (Apple duration 0.4s, bounce 0.0; web `linear()` sample over 590ms).

| Token | Value | Note |
|---|---|---|
| `motion.duration.instant` | 0ms | set by house standard STD-when-to-animate-05 |
| `motion.duration.micro` | 100ms | set by house standard STD-easing-duration-07 |
| `motion.duration.short` | 150ms | set by house standard STD-easing-duration-07 |
| `motion.duration.medium` | 200ms | set by house standard STD-easing-duration-07 |
| `motion.duration.long` | 250ms | set by house standard STD-easing-duration-07 |
| `motion.duration.extra` | 640ms | illustrative and marketing motion only, never UI (STD-easing-duration-06) |
| `motion.duration.medium-exit` | 160ms | derived: about 0.8 x medium |
| `motion.duration.long-exit` | 200ms | derived: about 0.8 x long |
| `motion.duration.drawer` | 500ms | set by house standard STD-enter-exit-origin-41 |
| `motion.duration.modal` | 250ms | set by house standard STD-enter-exit-origin-11 |
| `motion.duration.reduced-fade` | 200ms | set by house standard STD-accessibility-motion-02 |
| `motion.duration.reveal` | 600ms | set by house standard STD-enter-exit-origin-26 |
| `motion.duration.stagger` | 50ms | set by house standard STD-enter-exit-origin-13 |
| `motion.duration.toast` | 400ms | set by house standard STD-components-toasts-drawers-07 |
| `motion.duration.tooltip` | 125ms | set by house standard STD-enter-exit-origin-09 |

- Exits are derived, not set on their own: each is about 20% shorter than the entrance in force (medium-exit 160ms from medium 200ms, long-exit 200ms from long 250ms; STD-easing-duration-11). Change an entrance and its exit follows. Linear easing only for spinners and progress.
- Reduced motion (`prefers-reduced-motion` or `data-motion="reduced"`): travel becomes opacity, feedback stays, `motion.transition.move` is 0ms.
- Springs are stored as damping and stiffness in `$extensions.opendesigner.spring` because DTCG 2025.10 has no spring type.
- Haptics: light intensity where the platform has them; sound: hook H-sound is not-needed.

Decisions: D-0011 (34 values, standards), D-0054 (dials.energy).

</details>

## Modes and Themes

> Zoom: defined (2 of 3), 1 decision in this area. To zoom in, answer Q-theme-02, Q-theme-04.
<!-- od:zoom area=modes level=2 -->

**The system has one color mode, three spacing densities and a reduced-motion mode.**
Designers: modes: light, dark, density, motion · Code: `resolver modifiers, Figma collection modes`

<details><summary>More</summary>

**Your answers here** (each one either sets tokens or is a rule for this section):
- Should the app have light and dark modes that follow the device, or just one mode? **Light only** (chosen; tokens; Q-theme-01)

**Intent.** Modes live in the DTCG resolver (`opendesigner/tokens/opendesigner.resolver.json`); modifiers are orthogonal, so no two set the same token.

| Modifier | Contexts | Default |
|---|---|---|
| density | spacious, comfortable, compact | comfortable |
| motion | standard, reduced | standard |

- Web: `prefers-color-scheme` with a `[data-theme]` override; `[data-density]`; `prefers-reduced-motion` with `[data-motion]` (see `opendesigner/build/css/tokens.css`).
- High-contrast themes are not generated; set `raw.contrastTarget` to AAA for 7:1 text everywhere.
- A second brand or a client re-skin may override the color primitives and `color.bg.brand`; semantic names never change.

Decisions: D-0048 (answers.Q-theme-01).

</details>

## Iconography and Imagery

> Zoom: sketch (0 of 3), 7 decisions in this area. To zoom in, answer Q-icon-01, Q-icon-02, Q-icon-06.
<!-- od:zoom area=iconography level=0 -->

**Icons are 20px by default.** The logo, photos and custom icons come from a person, not from the engine.
Designers: icon system: style, sizes, color · Code: `size.icon.*, icon.stroke.*, color.icon.*`

<details><summary>More</summary>

**Intent.** Default icon size 20px; sizes 16/20/24 pair with 14/16/20px text. Stroke follows the label weight: 1.5px at 16, 2.0px at 20, 2.5px at 24. Rest style: outline.

| Asset | Hook | Status |
|---|---|---|
| Logo and marks | H-logo | have |
| Favicon set | H-favicon | have |
| App icon | H-appicon | not-needed |
| Custom icons | H-icons | open-library |
| Illustration | H-illus | not-needed |
| Photography | H-photo | open-library |
| Motifs and brand shapes | H-motif | pending |

- Placeholders are labelled as placeholders. A generated stand-in is never shown as a finished brand asset.
- Icon-only buttons need an accessible name and a hit area of `size.target.min`.

Decisions: D-0029 (hooks.H-logo.status), D-0032 (hooks.H-logo.files), D-0040 (hooks.H-appicon.status), D-0043 (hooks.H-favicon.status), D-0044 (hooks.H-photo.status), D-0045 (hooks.H-illus.status), D-0046 (hooks.H-icons.status).

</details>

## Content and Voice

> Zoom: sketch (0 of 3), 0 decisions in this area. To zoom in, answer Q-voice-01, Q-voice-02, Q-voice-03.
<!-- od:zoom area=content level=0 -->

**Words stay plain and short, and every button says what it does.**
Designers: content: voice, tone, microcopy · Code: `DESIGN.md Content and Voice section`

<details><summary>More</summary>

**Intent.** Draft: voice guidance level **short** (Brand presence 55); **sentence-case**; contractions **allowed** (Warmth 30). Voice guide hook H-voice: pending.

- Buttons say what they do in two to four words; errors say what happened and how to fix it.
- Reading level: plain language; avoid jargon in UI copy.
- Word list: not recorded yet (Q-voice-03).

Decisions: none recorded yet; values are defaults from references/levers.json.

</details>

## Accessibility

> Zoom: sketch (0 of 3), 0 decisions in this area. To zoom in, answer Q-aud-02, Q-aud-03, Q-aud-04.
<!-- od:zoom area=accessibility level=0 -->

**Text passes WCAG 2.2 AA contrast in every mode, and focus is always visible.**
Designers: WCAG 2.2 AA target · Code: `raw.contrastTarget`

<details><summary>More</summary>

**Your answers here** (each one either sets tokens or is a rule for this section):
- Who uses it, and how often: all day for work, often, or now and then on the go? **Often, in an everyday app** (delegated; tokens; Q-aud-01)

**Intent.** Standard: WCAG 2.2 AA. APCA is reported as advice only.

**The system guarantees:**
- text and edge contrast in every mode
- visible focus (2px ring, 2px offset, 3:1)
- minimum target sizes for each kind of input
- a reduced-motion mode
- rem-based type, so text scales to 200%
- text on colored fills chosen automatically

**Product teams own:** accessible names and labels, alt text, reading and focus order, and never using color alone. Also: clear error messages, dialogs that can be closed, no pre-checked consent boxes, and captions for media.

**Test on each platform:**
- keyboard only
- a screen reader (VoiceOver, NVDA or TalkBack)
- 200% zoom
- forced colors (Windows High Contrast)
- reduced motion
- touch on a phone, for every surface that allows touch

Decisions: none recorded yet; values are defaults from references/levers.json.

</details>

## Platforms and Devices

> Zoom: sketch (0 of 3), 1 decision in this area. To zoom in, answer Q-plat-05, Q-plat-10, Q-plat-08.
<!-- od:zoom area=platforms level=0 -->

**It runs on web, secondary, and each platform keeps its own navigation.**
Designers: target platforms · Code: `raw.platforms; size.target.min`

<details><summary>More</summary>

**Your answers here** (each one either sets tokens or is a rule for this section):
- Where will it run first: web, iOS, Android or desktop? **Web, Watch, TV, car or headset** (delegated; tokens; Q-plat-01)

**Intent.** Platforms: web, secondary. Inputs: pointer, touch. Brand presence 55: each platform keeps its own shapes and materials: no; each platform keeps its own body text size: no.

- Navigation, back, sheets and pickers stay native on every platform (DC-L10-02).
- Swift and Compose files in `opendesigner/build/` use the same names as the CSS variables (Figma code syntax matches them).
- Fonts by platform: text: Hanken Grotesk (open licence or system font: web, apps and self-hosting).

Decisions: D-0006 (answers.Q-plat-01).

</details>

## Decisions

**58 decisions so far.** Each one says who set it and why.
Designers: decision history with reasons · Code: `opendesigner/decisions.md`

<details><summary>More</summary>

Your own decisions first (the newest value per path), then your changes to standards, then one row per standards batch. Full log: [opendesigner/decisions.md](opendesigner/decisions.md).

| Id | Path | Value | Set by | Reason |
|---|---|---|---|---|
| D-0006 | `answers.Q-plat-01` | ["web", "secondary"] | delegated | sketch: picked for them |
| D-0013 | `dials.brand` | 80 | delegated | Kunal's taste-poll profile, nudged toward bold brand marketing |
| D-0018 | `dials.colour` | 62 | delegated | Kunal's taste-poll profile, nudged toward bold brand marketing |
| D-0022 | `dials.notADial` | 5 | chosen | test |
| D-0023 | `answers.Q-type-01` | "open-custom" | chosen | owner wants a real typeface; Hanken Grotesk, light display + bold highlight, picked by eye from a specimen |
| D-0024 | `raw.textFace` | "Hanken Grotesk" | chosen | specimen test: calm, premium at light weights, not tied to another company |
| D-0026 | `dials.warmth` | 30 | chosen | owner feedback 2026-10-14: hated brown background + orange + cream; wants striking color with clear tonal contrast; warmth 68 made the neutrals brown |
| D-0028 | `type.headingWeight` | 400 | chosen | owner: titles need not be bold; light/regular titles like Palantir's; bold is kept for the highlighted phrase |
| D-0029 | `hooks.H-logo.status` | "have" | asset | mark (square-to-circle tiles) and lockup in Hanken Grotesk, outlined; brand/design-system |
| D-0031 | `hooks.H-type.status` | "open-library" | chosen | Hanken Grotesk (SIL OFL) from Google Fonts |
| D-0032 | `hooks.H-logo.files` | ["design-system/project/assets/Logos/lockup-light.svg", "design-system/project/assets/Logos/mark-light.svg"] | asset | logo files, paths relative to the project root |
| D-0034 | `dials.depth` | 15 | chosen | owner 2026-10-14: no drop shadows, hairline borders instead |
| D-0035 | `answers.Q-aud-01` | "regular" | delegated | judgment 2026-10-14 after Kunal: top customers are B2B and enterprise; readers are design-system teams, designers and engineers who read the docs at work,... |
| D-0036 | `context.audience` | "design-system teams, product designers and engineers, mostly at work on a desktop, including enterprise and B2B teams" | delegated | judgment 2026-10-14 after Kunal: top customers are B2B and enterprise |
| D-0037 | `answers.Q-scope-01` | ["marketing", "docs-content"] | delegated | judgment 2026-10-14 after Kunal: top customers are B2B and enterprise; the system styles opendesigner.vercel.app (landing and docs), social cards and the... |
| D-0038 | `answers.Q-scope-06` | ["landing page:persuade", "documentation:read", "social cards:persuade", "readme:read"] | delegated | judgment 2026-10-14 after Kunal: top customers are B2B and enterprise; the docs site is now the main surface |
| D-0039 | `raw.brandColor` | "#2338FF" | chosen (locked) | Kunal chose cobalt over the AI's red; locked so later sessions cannot drift it |
| D-0040 | `hooks.H-appicon.status` | "not-needed" | delegated | judgment 2026-10-14 after Kunal: top customers are B2B and enterprise; there is no app, only a site, docs and social cards |
| D-0041 | `hooks.H-sound.status` | "not-needed" | delegated | no app and no sound on the site |
| D-0042 | `hooks.H-haptic.status` | "not-needed" | delegated | no app |
| D-0043 | `hooks.H-favicon.status` | "have" | asset | the favicon set is made from the mark (site/build.py images()) |
| D-0044 | `hooks.H-photo.status` | "open-library" | delegated | judgment 2026-10-14 after Kunal: top customers are B2B and enterprise; free Unsplash photos (abstract blurs, workspaces) in a cobalt duotone or as a grainy... |
| D-0045 | `hooks.H-illus.status` | "not-needed" | delegated | judgment 2026-10-14 after Kunal: top customers are B2B and enterprise; enterprise buyers need to see the product, so figures are drawn from real UI and data... |
| D-0046 | `hooks.H-icons.status` | "open-library" | delegated | a few line arrows and the GitHub mark only; if more are needed, one open library at one stroke weight |
| D-0048 | `answers.Q-theme-01` | "light-only" | chosen | Kunal 2026-10-14: keep the website only in light mode, no dark mode |
| D-0049 | `taste.feelWords` | ["technical", "premium", "calm", "precise", "friendly"] | chosen | Kunal 2026-10-14 for B2B and enterprise buyers: technical, premium, calm, precise, friendly |
| D-0050 | `macros` | ["modern", "serious", "premium", "minimal", "friendly"] | chosen | Kunal 2026-10-14 for B2B and enterprise buyers: technical, premium, calm, precise, friendly (engine reading: technical = modern + serious, calm = minimal,... |
| D-0051 | `dials.expression` | 40 | delegated | Kunal 2026-10-14 for B2B and enterprise buyers: technical, premium, calm, precise, friendly: calm and precise means modest type contrast; real UI and... |
| D-0052 | `dials.brandPresence` | 55 | delegated | Kunal 2026-10-14 for B2B and enterprise buyers: technical, premium, calm, precise, friendly: cobalt marks actions and one highlight per view, the rest stays... |
| D-0053 | `dials.density` | 45 | delegated | Kunal 2026-10-14 for B2B and enterprise buyers: technical, premium, calm, precise, friendly: technical readers at a desk; tighter than a marketing page,... |
| D-0054 | `dials.energy` | 30 | delegated | Kunal 2026-10-14 for B2B and enterprise buyers: technical, premium, calm, precise, friendly: calm; short, quiet motion |
| D-0055 | `dials.colorfulness` | 35 | delegated | Kunal 2026-10-14 for B2B and enterprise buyers: technical, premium, calm, precise, friendly: one accent plus status colors, as premium B2B tools do |
| D-0056 | `dials.roundness` | 75 | chosen | Kunal 2026-10-14: use iOS style rounded edges with iOS kerning everywhere instead of sharp corners |
| D-0057 | `answers.Q-shape-04` | "continuous" | chosen | Kunal 2026-10-14: use iOS style rounded edges with iOS kerning everywhere instead of sharp corners (Apple-style continuous corners) |
| D-0058 | `answers.Q-type-13` | "size-table" | chosen | Kunal 2026-10-14: use iOS style rounded edges with iOS kerning everywhere instead of sharp corners (Apple's SF Pro tracking table by size, HIG Typography,... |
| D-0047 | standards | override STD-visual-details-24 (house standard) | chosen, overrides STD-visual-details-24 | Kunal 2026-10-14: keep the website only in light mode, do not keep it in dark mode |
| D-0011 | standards | House standards v2: 289 applied | standard (locked) | OpenDesigner's house standards (sources marked non-negotiable) are applied without asking and locked. Change one only when the person asks: engine.py... |

</details>

## Open Items

**These parts are still defaults, guesses, or waiting for a person.**

- Still defaults (zoom 0, sketch): Colors, Layout, Elevation & Depth, Shapes, Components, Motion, Iconography and Imagery, Content and Voice, Accessibility, Platforms and Devices
- Assets not final: Fixed brand colors (H-color): pending; Motion signature and rich media (H-motion): pending; Graphic devices, patterns, textures, brand gradients, signature shape (H-motif): pending; Voice and tone guide (H-voice): pending; Brand guidelines PDF (H-brandbook): pending
- Answers taken on assumption or delegated: answers.Q-aud-01 (delegated), context.audience (delegated), answers.Q-plat-01 (delegated), answers.Q-scope-06 (delegated), dials.expression (delegated), dials.brand (delegated), dials.density (delegated), dials.energy (delegated), dials.colour (delegated), dials.colorfulness (delegated), dials.brandPresence (delegated), answers.Q-scope-01 (delegated), hooks.H-appicon.status (delegated), hooks.H-sound.status (delegated), hooks.H-haptic.status (delegated), hooks.H-photo.status (delegated), hooks.H-illus.status (delegated), hooks.H-icons.status (delegated)
- Waivers: none.
- Licence risks: Custom icons, pictograms, spot icons: check the terms of the set you use. Recraft vector output with its plan terms. Photography and art direction: check the terms of the set you use. Stock: Unsplash (free, irrevocable, commercial; no competing service) or Pexels (no implied endorsement, no use as a trademark).
- Validation: 0 errors, 0 warnings.

## For Agents

**AI agents: read this file and the tokens before you change any screen.**

1. Before any visual work, read this file, PRODUCT.md and `opendesigner/tokens/` (start at `opendesigner/tokens/opendesigner.resolver.json`).
2. Use tokens, never raw values: CSS `var(--ds-...)`, Tailwind classes from `opendesigner/build/tailwind/theme.css`, `DS.*` in Swift. In Compose: colors from `LocalDsColors.current` (provide `DsLightColors` or `DsDarkColors`), then `DsSpace`, `DsType` and `DsMotion`.
3. Do not change a locked decision without asking the owner. Keep new screens inside the taste card at the top of the Overview, and never add anything on its Never list without asking.
4. To change the system: `engine.py set <path> <value> --why "..."`, then `engine.py generate`, `engine.py validate`, `engine.py design-md`.
5. To extend: add a decision (never hand-edit tokens or this file). Keep semantic names the same across modes. Deprecate instead of deleting.
6. After any implementation, run `engine.py review` and re-read this file.
7. Follow the Standards section. Change a standard only when the person explicitly asks: `engine.py standard override <id> --why "<their words>"`.

**Tailwind v4 classes** (one import: `@import "tailwindcss"; @import "<path>/opendesigner/build/tailwind/theme.css";`; Tailwind's default colors, text sizes, radii and shadows are switched off, so only these exist):

| Area | Classes |
|---|---|
| Color | `bg-action-primary`, `hover:bg-action-primary-hover`, `active:bg-action-primary-pressed`, `text-on-action`, `bg-surface-base`, `bg-surface-raised`, `text-fg-primary`, `text-fg-secondary`, `text-fg-link`, `border-line-subtle`, `border-line-input`, `outline-line-focus`, `bg-danger-bold` |
| Layout | `p-inset-md`, `gap-stack-md`, `gap-inline-sm`, `h-control-md`, `size-icon-md`, `min-h-target-min` |
| Shape | `rounded-control`, `rounded-container`, `rounded-overlay`, `rounded-full` |
| Elevation | `shadow-raised`, `shadow-floating`, `shadow-overlay` |
| Type | `text-body-md`, `text-label-lg`, `text-title-md` |
| Motion | `transition-feedback`, `ease-enter`, `ease-exit`, `ease-hover` |
