---
name: loot-roll
description: Generic drop table. One idea per encounter drop. Align with equipment columns.
---

# Loot roll

Ask: guaranteed-kit | chance-affix | shared-pool | none.
Drops cover the spend of the encounter if wear is consume.
Do not roll a second combat column onto an item (no random hitstop).
Pity / bad-luck protection is a published rule or it does not exist.

Accept: after ten kills a player can describe the table, not just “rng”.
