---
name: hyper-armor
description: Which hits may be ignored. Ask none vs poise-bar vs armor-frames vs super-armor-once. Armor is data on the move. It does not pause the world clock.
---

# Hyper armor and poise

Ask the column:

| Column | What breaks it |
|---|---|
| none | every hit stuns |
| poise-bar | meter; heavy chips faster |
| armor-frames | only during published frames |
| super-armor-once | one hit, then stun |

## Rules

1. Armor does not cancel hitstop on the attacker unless data says so.
2. Grabs / throws beat armor unless the column is grab-armor and that is published.
3. Two armored heavies on one enemy kit is a bug. See enemy-kit-balance.
4. Player armor on commit-whitelist great-swings is legal. It must show a pose.
5. Poise refill rate is data. Silent full refill mid-combo is a bug.

## Accept

Player can name which swing they can trade with. A light poke does not bounce off a published unarmored recover.
