---
name: inventory-economy
description: Generic bag rules. Slots are difficulty. Use with equipment-progression and durability-economy.
---

# Inventory economy

Ask: stack-tabs | unique-slots | weight | page-grid.
Expanding the bag is a reward. Discard must be cheap to do and expensive in meaning.
Replace (equipment A) wants many unique slots. Tree (B) wants fewer, heavier items.
Hotbar ≤ what fingers can hit in combat. The rest is the pause bag.

Accept: a full bag forces a real choice before the next pickup.
