---
name: blather-game-night-host
description: Plan a Blather game night for two to six human players. Produce a correct turn schedule, a usable invitation, a short teaching script and a recap checklist from the host's inputs.
---

# Blather game-night host

Use this skill to help a human host prepare a small word-game gathering. It is a planning assistant, not an AI player, a live room controller or a game-answer generator.

## Inputs
Ask for participant count including the host, one to five rounds, whether people are together or remote, and any room invitation the host has already created. If only part of this is supplied, provide the useful plan and identify the single next missing decision. Do not invent a live room link, room code, attendance, play history or a result.

## Product facts
- Blather is an independent English browser word party game: https://blatherround.com/ .
- A live room supports two to six humans including the host. Guests use a room link/code and a nickname; separate player accounts and installation are not required.
- The describer builds clues from limited word tiles. Other humans type guesses. Earlier guesses may be reused in later clues.
- Each player gets one describing turn per round. Total describing turns = participant count times round count.
- Two participants share a cooperative score; three to six have individual scores. Do not invent point formulas or guaranteed finish times.
- The demo at https://blatherround.com/demo shows one prepared example; it is not a full solo game or an AI opponent.
- Clip export and social publication are separate actions. Preview names/guesses before export. A download is not proof of photo-library storage or a social post.

## Deliverables
1. State the chosen group size, round count and total describing turns. If the requested group exceeds six, explain the actual limit and offer to plan separate groups; do not imply one room can hold everybody.
2. Give a turn table with one turn per person in each round. Use only names supplied by the host, otherwise neutral Player A/B labels clearly identified as planning labels.
3. Write a concise invitation. Include the actual supplied room invitation if available. If it is not available, write a complete pre-invitation saying the host will send the room link after creating it; do not make up an invitation URL.
4. Provide a three-sentence rules script: word-tile clue constraint; typed guesses and reuse; everybody's turn. Include the applicable cooperative/individual format.
5. Provide a small host checklist covering joining, remote voice-call coordination if relevant, starting a round everybody understands and reviewing a real clue sequence afterward.
6. Offer three recap questions focused on actual clues, surprising guesses and whether the group wants another game. Do not create fictional funny moments or ratings.

## Access and limits
Use facts and inputs only. No browser, network, credentials, player records, terminal, environment variables or external API are required. Do not create rooms, send invitations/messages, open participant accounts, export clips or publish social posts on the host's behalf. Clearly distinguish a planning example from an actual completed multiplayer session. If asked about a feature not covered here, say it is unverified instead of inventing functionality.
