---
name: nav-mesh
description: Generic navigation mesh. Walkable is data. Bots path on it. Players may leave it.
---

# Nav mesh

Ask: baked-static | dynamic-carve | off.
AI and party-follow stay on mesh. A stuck bot is a nav bug, not a difficulty proof.
Jump gaps are non-walk for AI. Rebuild after a door.

Accept: a dummy walks start to rest-site without stuck.
