---
name: maya-light-rig
description: |-
  Authoring stage — pre-configured lighting templates: three-point rigs,
  HDRI domes, and rig-level intensity controls. Use when deploying a
  ready-made lighting setup. Not for individual light creation or final
  render output — use maya-scripting + cmds.shadingNode for ad-hoc lights,
  maya-render for output settings.
license: MIT
allowed-tools: Bash Read
metadata:
  dcc-mcp:
    dcc: maya
    layer: domain
    stage: authoring
    version: 1.1.0
    tags:
    - maya
    - lighting
    - light-rig
    - three-point
    - hdri
    search-hint: |-
      lighting template, three point rig, key fill rim, HDRI dome,
      studio setup, environment light
    aliases:
    - maya-lighting-rig
    side-effects:
    - reads-scene
    - writes-scene
    depends: []
    tools: tools.yaml
    groups: groups.yaml
---
# maya-light-rig (Authoring stage)

Standard lighting rigs (three-point, HDRI dome) and rig-level intensity
controls. Designed for fast scene illumination without manually wiring
individual light nodes.

## Scripts

- `create_three_point_rig` — Create a standard key/fill/rim three-point light rig
- `create_hdri_dome` — Create a skydome/environment light from an HDR image
- `list_light_rigs` — List all lights grouped under rig transform nodes
- `set_light_rig_intensity` — Scale intensity of all lights within a named rig
