---
name: encounter-design
description: Generic fight-as-a-room. One idea per encounter.
---

# Encounter design

Ask: trash | elite | ambush | arena | hunt.
Beats: vision → tell → exchange → end → drop covers spend.
One idea. Adds that only raise HP are a sponge. Elective walls may be harder than the story path.

Accept: after one death the player can name the idea they failed.
