---
name: unreal-chaos
description: >-
  Domain skill - convert pre-fractured Static Meshes into clustered Chaos Geometry
  Collections and place them as dynamic destruction actors in Unreal Engine 5.
license: MIT
compatibility: Unreal Engine 5.0+, Python 3.9+
allowed-tools: Bash Read Write
metadata:
  dcc-mcp:
    dcc: unreal
    version: "0.1.0"
    layer: domain
    stage: runtime
    search-hint: "unreal chaos geometry collection fracture destruction dynamic physics"
    tags: "unreal, chaos, destruction, geometry-collection, physics, fracture"
    tools: tools.yaml
---

# Unreal Chaos

- `create_geometry_collection`
- `spawn_geometry_collection_actor`
