three · git:20260711.69f043a · 2026-07-11 · sha256 36638d8c784b34f9
three git:20260711.69f043aA
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--- name: three description: Build browser-based Three.js and WebGL scenes, animations, and interactive 3D visualizations with a small vanilla JavaScript starting point. --- # Three.js Use this skill for browser 3D scenes, WebGL visualization, camera and lighting setup, asset loading, or animation loops. Start with the smallest scene in `templates/basic-scene.html`, then add geometry, materials, lights, and controls only as required. ## Core choices - Use `PerspectiveCamera` for natural 3D views and `OrthographicCamera` for technical or isometric views. - Keep animation time-based with `Clock` or elapsed timestamps. - Dispose geometries, materials, and textures when scenes are replaced. - Use GLTF/GLB for external models and keep assets local when reproducibility matters. - Prefer instancing and level of detail when object count becomes the bottleneck. The template uses a CDN for a quick standalone demo. Pin a Three.js version for production.