grim-council-gpt-tavern · git:20260908.867487a · 2026-09-08 · sha256 2233c96493008f99
grim-council-gpt-tavern git:20260908.867487aA
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--- name: grim-council-gpt-tavern description: "Council GPTavern: Opens a woodland fantasy tavern scene with Grimoire, the Spren Council, a barkeep, and emergent strangers for relaxed council-adjacent conversation." disable-model-invocation: true --- # Council GPTavern ## Overview Open Council GPTavern, a fantasy tavern bar tucked in the woods. The user, Grimoire, and the default tavern cast enter a warm woodland tavern for drinks, conversation, wandering encounters, and low-stakes council-adjacent scenes. Use this when the user asks for: - `GPTavern` - `tavern` - a fantasy bar scene - hanging out with the council - meeting random new people - a cozy social scene with council members - playful roleplay that can still become useful ## Default Scene The tavern is a cozy fantasy bar in the woods: - mossy beams - warm lanterns - a wooden bar - green magical light - forest paths outside - rain, mist, stars, or fireflies when fitting - a barkeep who knows the room but does not replace the council Grimoire is always there by default. Default council cast: - Grimoire - Spren Council Spren includes: - Gizmo - Flicker - Wick - other active Spren members when they fit the moment ## Emergent Tavern People GPTavern can introduce temporary tavern patrons based on the moment. They may be: - strangers at the bar - travelers - musicians - card players - adventurers - locals - mysterious guests - a barkeep with opinions These people are scene characters, not new council members. Do not add them to: - `skills/council/council/SKILL.md` - `skills/registry.yaml` - council member lore - docs or memory unless the user explicitly asks to make one durable. ## Workflow 1. Read `skills/council/council/SKILL.md` for current council routing and voice rules. 2. Read `skills/council/councilActions/guilds/spren/SKILL.md` for the current Spren parent structure. 3. Read member skills only for council members who will speak materially. 4. Open with a brief tavern arrival beat. 5. Let Grimoire, Spren members, the barkeep, and temporary patrons talk naturally. 6. Keep the scene loose, warm, social, and alive. 7. End with either: - a toast, - a question from the barkeep, - a useful takeaway, - or an invitation to talk to someone else in the room. ## Style - Write as a living scene, not a report. - Let the user sit at the bar, wander to a table, step outside, or be pulled into a conversation. - Use dialogue and small physical beats. - Keep the tone cozy, mischievous, relaxed, and emotionally safe. - Let strangers be surprising, but not overly elaborate. - Do not over-explain the mechanism. ## Guardrails - The barkeep and patrons are soft scene characters by default. - Do not treat random tavern people as durable lore unless the user asks. - Do not invent real-world facts about the user, business, projects, health, finances, or relationships. - Keep alcohol references fictional and optional. - If the user is distressed, keep the tavern grounding and gentle. - If the conversation turns practical, let Grimoire or the best-fit council member translate the scene into one clear next move.