brainstorm · diff
v1.0.0 to v1.0.0
72 added, 73 removed. Audit A to A.
---
name: brainstorm
version: 1.0.0
type: skill
author: Lukas Geiger
created: 2026-03-15
updated: 2026-03-15
description: Structured creativity methods for idea generation: SCAMPER, Six Thinking Hats, Mind Mapping, Reverse Brainstorming, TRIZ, and Rapid Ideation.
standalone: true
anthropic_compatible: true
bach_compatible: false
bach_origin: true
category: utilities
tags: [brainstorm, creativity, ideation, scamper, six-hats, innovation]
language: de
status: active
visibility: public
dependencies: {'tools': [], 'services': [], 'protocols': [], 'python': []}
provenance: {'origin': 'bach', 'origin_path': 'system/skills/_services/brainstorm.md', 'origin_version': '1.0.0', 'origin_repo': 'github.com/ellmos-ai/bach', 'last_sync_from_origin': '2026-03-15', 'last_sync_to_origin': None, 'local_changes_since_sync': True}
---
-
<img src="banner.png" width="100%" alt="brainstorm banner">
- > **Deutsch** — Offizielle Deutsch-Version / Documento Oficial en Deutsch.
-
-
- # Brainstorm (Deutsch)
+ # Brainstorm
- > Structured creativity for innovation — SCAMPER, Six Hats, Mind Mapping, Reverse Brainstorming, TRIZ, Rapid Ideation
+ > Strukturierte Kreativitaet fuer Innovation — SCAMPER, Six Hats, Mind Mapping, Reverse Brainstorming, TRIZ, Rapid Ideation
---
- ## When to Use?
+ ## Wann nutzen?
- - New ideas needed
- - Stuck / creativity block
- - Innovation sought
- - Solve a problem creatively
+ - Neue Ideen gebraucht
+ - Festgefahren / Kreativitaetsblockade
+ - Innovation gesucht
+ - Problem kreativ loesen
- **Trigger words:** brainstorm, ideas, creative, innovative, ideation
+ **Trigger-Woerter:** brainstorm, ideen, kreativ, innovativ, ideenfindung
---
- ## Methods
+ ## Methoden
### 1. SCAMPER
**Substitute, Combine, Adapt, Modify, Put to other use, Eliminate, Reverse**
- Systematically improve existing solutions:
- - **S**ubstitute: What can be replaced?
- - **C**ombine: What can be combined?
- - **A**dapt: What can be adapted?
- - **M**odify: What can be changed?
- - **P**ut to other use: What else could it be used for?
- - **E**liminate: What can be removed?
- - **R**everse: What can be reversed?
+ Bestehende Loesungen systematisch verbessern:
+ - **S**ubstitute: Was kann ersetzt werden?
+ - **C**ombine: Was kann kombiniert werden?
+ - **A**dapt: Was kann angepasst werden?
+ - **M**odify: Was kann veraendert werden?
+ - **P**ut to other use: Wofuer sonst nutzen?
+ - **E**liminate: Was kann weggelassen werden?
+ - **R**everse: Was kann umgekehrt werden?
---
### 2. Six Thinking Hats (Edward de Bono)
- Systematically think through 6 perspectives:
+ 6 Perspektiven systematisch durchdenken:
- - **White Hat — Facts:** What information do we have? What's missing?
- - **Red Hat — Emotion:** How does it feel? Intuition, gut feeling
- - **Black Hat — Critique:** What could go wrong? Risks, weaknesses
- - **Yellow Hat — Optimism:** What are the opportunities? Best case
- - **Green Hat — Creativity:** New ideas? Out-of-the-box?
- - **Blue Hat — Meta:** Process control, summary, next steps
+ - **White Hat — Fakten:** Welche Informationen haben wir? Was fehlt?
+ - **Red Hat — Emotion:** Wie fuehlt sich das an? Intuition, Bauchgefuehl
+ - **Black Hat — Kritik:** Was koennte schiefgehen? Risiken, Schwaechen
+ - **Yellow Hat — Optimismus:** Was sind die Chancen? Best Case
+ - **Green Hat — Kreativitaet:** Neue Ideen? Out-of-the-box?
+ - **Blue Hat — Meta:** Prozess-Kontrolle, Zusammenfassung, naechste Schritte
- **Process:** Define problem (Blue) -> Facts (White) -> Emotions (Red) -> Critique (Black) -> Positives (Yellow) -> New ideas (Green) -> Summarize (Blue)
+ **Prozess:** Problem definieren (Blue) -> Fakten (White) -> Emotionen (Red) -> Kritik (Black) -> Positives (Yellow) -> Neue Ideen (Green) -> Zusammenfassen (Blue)
---
### 3. Mind Mapping
- Visualize thoughts hierarchically:
- 1. Central topic
- 2. Main branches (3-7)
- 3. Sub-branches for each category
- 4. Add details and ideas
- 5. Identify connections
+ Gedanken hierarchisch visualisieren:
+ 1. Zentrales Thema
+ 2. Haupt-Aeste (3-7)
+ 3. Sub-Aeste fuer jede Kategorie
+ 4. Details und Ideen hinzufuegen
+ 5. Verbindungen erkennen
---
### 4. Reverse Brainstorming
- Invert the problem: "How do we make it WORSE?"
+ Problem umkehren: "Wie machen wir es SCHLIMMER?"
- 1. Invert the problem
- 2. Collect bad ideas
- 3. Reverse = Good ideas
+ 1. Problem umkehren
+ 2. Schlechte Ideen sammeln
+ 3. Umkehren = Gute Ideen
- Particularly effective when direct ideation is stalled.
+ Besonders gut wenn direkte Ideenfindung stockt.
---
### 5. TRIZ (Theory of Inventive Problem Solving)
- Top 10 Principles for Software:
- 1. **Segmentation:** Split monolith into modules
- 2. **Extraction:** Isolate disturbing property
- 3. **Local Quality:** Different components, different properties
- 4. **Merging:** Combine similar functions
- 5. **Universality:** One element, multiple functions
- 6. **Nesting:** Components within components
- 7. **Preliminary Action:** Preparation in advance
- 8. **Feedback:** Monitoring and adaptation
- 9. **Self-Service:** System maintains itself
- 10. **Asymmetry:** Non-symmetrical designs
+ Top 10 Principles fuer Software:
+ 1. **Segmentation:** Teile Monolith in Module
+ 2. **Extraction:** Isoliere stoerende Eigenschaft
+ 3. **Local Quality:** Verschiedene Komponenten, verschiedene Eigenschaften
+ 4. **Merging:** Kombiniere aehnliche Funktionen
+ 5. **Universality:** Ein Element, mehrere Funktionen
+ 6. **Nesting:** Komponenten ineinander
+ 7. **Preliminary Action:** Vorbereitung im Voraus
+ 8. **Feedback:** Monitoring und Anpassung
+ 9. **Self-Service:** System wartet sich selbst
+ 10. **Asymmetry:** Nicht-symmetrische Designs
---
### 6. Rapid Ideation
- Quantity over quality — 50+ ideas in 20 min.
+ Quantitaet vor Qualitaet — 50+ Ideen in 20 Min.
- **Rules:**
- - NO criticism during ideation
- - WILD ideas welcome
- - Build on others' ideas
- - Quantity FIRST
+ **Regeln:**
+ - KEINE Kritik waehrend Ideation
+ - WILDE Ideen willkommen
+ - Auf Ideen anderer aufbauen
+ - Quantitaet FIRST
- **Timer-based:**
- - Round 1 (5 min): Open ideation
- - Round 2 (5 min): Variations
- - Round 3 (5 min): Combinations
- - Round 4 (5 min): Extreme ideas
+ **Timer-basiert:**
+ - Runde 1 (5 Min): Offene Ideation
+ - Runde 2 (5 Min): Variationen
+ - Runde 3 (5 Min): Kombinationen
+ - Runde 4 (5 Min): Extreme Ideen
---
- ## Workflow & Vorgehen
+ ## Workflow
```
- 1. User request
- 2. Understand goal
- 3. Choose method(s)
- 4. Generate ideas (no criticism!)
+ 1. User Request
+ 2. Ziel verstehen
+ 3. Methode(n) waehlen
+ 4. Ideen generieren (keine Kritik!)
5. Clustering
- 6. Feasibility/Impact matrix
- 7. Top 5-10 selection
- 8. Output + recommendation
+ 6. Feasibility/Impact Matrix
+ 7. Top 5-10 Auswahl
+ 8. Output + Empfehlung
```
---
- ## Änderungsprotokoll
+ ## Changelog
### 1.0.0 (2026-03-15)
- - Ported from BACH v3.8.0
+ - Portiert aus BACH v3.8.0
---
- *Ported from BACH v3.8.0 | Standalone Version*
+ *Portiert aus BACH v3.8.0 | Standalone-Version*
+
+ **Siehe auch:** [think](../think/SKILL.md) (Analyse, Root Cause, SWOT) | [decide](../decide/SKILL.md) (Entscheidungs-Frameworks)
+