git:20260919.3a5496d to git:20260920.c32f125

20 added, 205 removed. Audit A to A.

---
name: cinematic-direction
- description: Translate approved Shot narrative into source-pinned visual direction, observable acting and a timed director execution spec before video model selection. Use for look, camera, performance and within-shot beats; not story rewriting, media generation or voice selection.
+ description: Assemble approved professional direction into the existing CinematicShotSpec before route selection; use for source-bound projection, not new art, camera or acting design.
---
- # Cinematic Direction & Performance
-
- ## Context-bound full execution direction (R3)
-
- Read [full performance coverage and isolation](../../docs/full-performance-coverage.md). The single CinematicShotSpec must carry all relevant body/voice/interaction/group direction from the full inventory, including ordinary Shots. Render names and objects through bound context refs; context/grammar staleness invalidates the projection. Standard vs expanded controls detail only. Carry non-lexical vocal intent through SourceSoundIntent.vocalPerformances without fabricating Dialogue. Vocal mode and melody requirements reach qualification; current unqualified Host routes fail closed for singing rather than dropping the requirement.
-
- ## Body and native voice share one intent (R2)
-
- Read the [shared performance contract](../../docs/cross-modal-performance-direction.md). After intent, character, acting and blocking, carry validated VisualPerformanceBrief and AudioPerformanceBrief projections into the existing CinematicShotSpec with `attach_cinematic_performance`. Its performance objective/target must still equal DPD, and its dialogue text/speaker must match the existing SpokenContent binding. Freeze and verify the Director intent and current source/grammar pins with the spec. The execution brief includes both body and native voice instructions, without creating a second motion prompt or binding a provider. Camera movement cannot steal a partner's unfinished performance Beat.
-
- ## Opt-in Director authority
-
- Director owns WHY and global acceptance; this Skill owns route-specific HOW through the existing CinematicShotSpec. Consume pinned Director intent and prohibitions with the approved Shot/DPD, and return the frozen projection plus evidence/limits. Camera and Performance Grammar cannot rewrite Scene purpose, Script or Director intent. The existing phrase director execution describes within-shot realization, not a competing global authority. Source conflicts return upstream; production feasibility returns to Director via the selection/production owner.
-
-
- 影视导演、摄影质感与人物表演。 One Skill, four connected capabilities:
- **Look Development, Cinematography, Performance Direction, Temporal Beat Planning**.
- Their common output is `CinematicShotSpec`, not four independently versioned plans.
-
- Abstract Intent → Observable Behaviour → Temporal Execution. “电影感、史诗感、悲伤、
- 紧张、愤怒、英勇、高级感、大片感、震撼、真实 / cinematic, epic, dramatic, masterpiece”
- may explain intention; they cannot constitute the main execution information.
- The Host authors concrete behavior in context. Do not implement a universal
- emotion-to-gesture dictionary or force every character through the same ticks.
-
- ## Creative Lifecycle
-
- ### 1. Understand Goal
-
- Respect the existing Shot's narrative job, historical facts, result, position and
- dialogue. This node realizes the approved action; it cannot add events, change
- relationships/positions, rewrite an ending, invent speech or import period-wrong
- props. Preserve adopted media and their native-audio policy. Text direction is not
- authorization to generate, upload, synthesize speech or alter an existing movie.
-
- ### 2. Gather Context
-
- Use supplied current context, otherwise `shot.get_shot`, `scene.get_scene`,
- `episode.get_episode`, `script.get_script`, `work.get_work`; use
- `context.build_context` only for a missing context projection. Pin these source
- identities, canonical bound SpokenContent, duration, rhythm, prior/next state and
- any applicable Cinematic Intent, Dramatic Bible and DPD. Existing DPD owns dramatic
- objective/tactic/relationship; this projection supplies physical acting and camera.
- Do not reinterpret DPD as another character/Voice identity or duplicate its system.
-
- Read [the director contract](../../docs/cinematic-direction-contract.md) for the
- actual IR, inheritance, source fingerprint, offline entry and selection handoff.
- Reference duties may be planned without images: a desired role is not an Asset,
- an upload, a first frame, or an assertion that the source already exists.
-
- ### 3. Plan
-
- Keep working decisions in the existing Agent Run Context. Inherit Work VisualBible
- through explicit Episode → Scene → Shot overrides and inspect inherited/override/
- effective views. Arrays replace; omitted keys inherit; no vague null reset. Establish
- palette, motivated source lighting/fill, allowable face shadow, highlight/black
- behavior, saturation/contrast, skin/cloth/metal/environment, atmosphere and camera
- philosophy. Justify local differences rather than copying a bible into each prompt.
-
- Choose framing, placement/height, subject orientation, lens family/intent, focus
- target/transition and opening/ending composition. LOCKED is valid; RESTRAINED,
- MOTIVATED or DYNAMIC movement needs a trigger, amplitude and reason: why now?
- Use practical descriptions instead of unsupported focal lengths/centimeters.
-
- For each relevant person ask what they want from whom, what belief they try to
- create or conceal, and what changes. Convert that arc into selected gaze, eyelid,
- jaw, breath, shoulder/weight, hand/prop, speech or reaction behavior. Do not fill
- every anatomical field. A Behavior Anchor states what was already underway before
- the trigger, with identity/history/continuity basis. Omit it when the main action
- is already underway or the Shot does not need it; do not add a new plot event or
- a complete dressing/drinking routine merely to animate the first frame.
-
- ### 4. Execute Draft
-
- Build Opening → meaningful Performance Beats → Ending. Use as many beats as
- action, information, speech and response need, never a fixed count or per-second
- quota. Simple action may be one beat. Allow purposeful holds/pauses/continuous
- action and motivated overlaps explicitly. Share boundary states to expose prop
- and position jumps. Fit the formal duration and preserve canonical dialogue's
- planning allowance; no silent acceleration or fake millisecond precision.
-
- Dialogue direction can say when, toward whom, with what vocal intention, emphasis,
- pause, gaze and after-line reaction. Preserve text/ID/speaker exactly. It does not
- produce audio, choose a Voice or revise a selected native track.
-
- Add only meaningful secondary motion: sleeve lag from a raised arm, loose hair
- settling after a turn, a curtain moved by established wind, or dust at hoof contact.
- For effects show interaction: cause → affected body/material/ground/air/light →
- visible response, including occlusion/depth. Avoid unexplained wind, constant
- floating cloth or indiscriminate particles. No effect is required merely because
- the schema supports it.
-
- Define the **Shot Stability Contract** as allowed versus forbidden degrees of
- freedom. It is **not a Negative Prompt**. Standing may be allowed while position
- teleportation is forbidden; camera advance may be allowed while an unmotivated
- orbit is not. Choose applicable identity/costume/architecture/cut/text/focus bounds;
- do not globally forbid every change.
-
- Reference Requirements distinguish character, costume, location, look,
- composition, camera motion, performance, VFX and continuity. Each has a subject,
- purpose and REQUIRED/PREFERRED importance. Never assign all roles to one portrait
- or equate a character reference with an opening frame. Do not choose upload count,
- model, template or mode here. Existing preparation cap of three references and
- video single-image or same-target start/end contract remain unchanged downstream.
-
- Express Execution Requirements as demands for duration, micro-expression, temporal
- adherence, multi-beat/prop interaction, camera/secondary-motion complexity and
- identity/costume/environment continuity. These are Host-authored needs, not model
- scores, claimed capabilities, quality proof, price estimates or provider controls.
-
- ### 5. Review
-
- Reuse the current complete-draft review. Check ordinary viewing usefulness, not
- an exhaustive perfection checklist. For a finding record observed wording/state,
- why it affects execution, and the smallest revise. Review:
-
- - empty emotional labels; unchanged expression without purpose; a person waiting
- for the plot instead of already inhabiting the situation;
- - camera movement without cause or identical movement applied to unrelated beats;
- - unexplained look drift, unsupported light source, missing opening/ending,
- reversed/overflowing time, prop or position discontinuity;
- - relevant secondary motion omitted, or effects without material/space interaction;
- - missing meaningful stability boundaries or references without specific duties;
- - any historical/Script/DPD contradiction, added words or deleted action.
-
- Code supplies structural checks and a few explanatory warnings, not an artistic
- score. The Host reviews semantics that text matching cannot prove. A deliberate
- still expression, locked camera, absent anchor or absent effects can be right.
- Unconfirmed concerns do not become major errors; ordinary notes do not require
- user approval. Offline PASS concerns executable text, never generated visual quality.
-
- ### 6. Revise or Re-plan
-
- Use the existing plan → draft → review → revise/re-plan loop. Repair only the
- unsupported gesture, beat timing, camera cause, reference duty or visual override.
- If the problem is upstream canon, identify that constraint instead of rewriting
- history. Re-review the complete result. No new planner, revision state machine,
- art score, manual approval layer or per-target retry lock is introduced.
-
- ### 7. Persist
-
- Freeze the reviewed spec and source/visual inheritance fingerprints as
- `CINEMATIC_DIRECTION_FROZEN`, then return its Execution and Reference Requirements
- to video-model-selection. Selection still owns capability/quality/cost evidence,
- mode, input preparation and template choice. A changed director spec requires the
- existing re-plan/requalification and request sealing, not a bypass of fingerprints.
-
- The formal result may live in existing `Shot.content.creativeArtifacts` via
- `shot.save_shot`, or a stable source-pinned Creative IR artifact for a text-only
- run. Preserve unrelated content on full replacement; do not create new tables,
- Media, or a second revision authority. This stage's Dry Run uses artifacts only.
- The packaged `scripts/direct_shot.py` validates, reviews, freezes and emits a
- provider-neutral execution brief plus the real selection handoff without network
- or production calls. Whole-scene or modality changes remain the caller's decision.
+ # Cinematic Execution Projection
- ## Canonical coverage and generation-time sound
+ ## Role and authority
- A line shared across speaker/reaction/off-screen Shots uses the existing Scene
- spoken item, formal coverageIntent and a reviewed contiguous coverage artifact.
- Each Shot carries only its interval and canonical text range; never repeat the
- whole sentence or add text/timing to Shot bindings. Freeze and recheck the group
- against current formal Shots. Timing estimates remain planning data.
+ Own the compatibility projection into CinematicShotSpec and its freeze evidence. Creative decisions belong to the referenced departments; this is not a fifth department that redesigns them.
- Include SourceSoundIntent for new production: native audio policy, canonical IDs,
- meaningful diegetic/ambient sound, silence, generated music policy and continuity.
- No Voice, mix, repair recipe or generation belongs here. DPD → CinematicShotSpec
- is the single new-schema execution authority; legacy visual briefs are lineage.
- Reference roles pass downstream for actual fulfillment; absence is not fulfillment.
+ Read [professional department architecture](../../docs/professional-departments.md) for owned Bible records, dependency gates and Host handoff.
- ## Long-term cinematic language retrieval
+ ## Inputs and dependencies
- Before authoring a CinematicShotSpec, optionally diagnose the current directing
- problem and call `asset.search_assets(query="reaction", asset_type="OTHER")` (or
- `restrained`, `dialogue`, a purpose, or a semantic key). Keep only content with
- `creativeKind=CINEMATIC_LANGUAGE`; call `asset.get_asset` for selected IDs and inspect purpose, suitableFor, avoidWhen, tags,
- provenance and validation. `creative_assets.search_patterns` provides explained
- candidates using the same tools. REJECTED patterns cannot be selected.
+ Current Shot and exact SpokenContent bindings; Director intent; Camera, Lighting, Color, Blocking, Performance, Action, Crowd, Voice, source-sound, reference and continuity originals.
- These are REFERENCE_PATTERN, never MANDATORY_TEMPLATE. Usually choose 1–3; zero
- is valid. Reconsider character, narrative goal, Scene, Behavior Anchor, adjacent
- Shots, space, duration and photography; do not map emotion labels to fixed assets.
- Expand only the adapted performance/camera/timing/lighting semantics in the spec,
- never concatenate asset documents. For each actually adopted pattern, create
- `cinematicLanguageRefs` using `creative_assets.pattern_ref`: assetId,
- contentFingerprint (SHA-256 canonical complete content), appliedPurpose. Freeze
- this snapshot with the existing spec. Later Asset edits never refresh frozen
- references or execution text; the Provider brief does not include Asset IDs.
- See [creative memory contract](../../docs/creative-assets.md).
+ ## Professional decisions
- ## Stable production design
+ Resolve source refs before assembling Opening → authored beats → Ending. Preserve the existing DPD objective/target and exact dialogue speaker/text. Carry physical acting and native voice from their reviewed briefs, non-lexical vocal intent through SourceSoundIntent, and reference roles as REQUIRED/PREFERRED. Reconcile simultaneous demands; never fill a missing beat with invented gesture, lens, light or vocal instruction. The projection may format existing decisions into execution requirements, but must not optimize creative meaning for a selected model. Omit irrelevant optional fields rather than inventing defaults.
- Consume approved production-design handoffs alongside VisualBible; they decide stable character, costume, set and motif design. Do not rewrite CharacterVisualSpec to achieve a camera effect. Apply current Scene/Shot state separately. `freeze_direction` accepts context.productionDesign, verifies approved content/policy fingerprints and seals exact snapshots. A candidate stays offline; existing frozen directions remain valid and unchanged. Use the [peak/editorial handoff](../../docs/dramatic-peak-editorial-contract.md) to inherit coverage and HoldReason; do not invent screenplay peaks or equate model duration with Shot need.
+ ## Outputs
- ## Sequence production handoff
+ The existing source-pinned CinematicShotSpec, its source/visual fingerprints, unresolved requirements and projection coverage evidence. Department originals remain independently versioned.
- When directing a complete passage, consume the [sequence receiver contract](../../docs/sequence-production-contract.md). A shot ending must leave the declared incoming condition for its neighbor; examine world positions separately from their screen projection after a camera change. Apply only motivated motion, visual or audio bridges and carry unresolved obligations to finishing.
+ ## Forbidden authority
- For a Sequence, compile ActionChoreographyBeat and MountInteraction from blocking and source-pinned Bible duties: approach, contact, reaction, spatial result and follower opportunity. Consume the ProductionDesignFreeze; do not replace missing approved visual duties with prompt descriptions. Design readiness does not authorize generation.
+ Do not author Look Development, camera, physical performance, temporal choreography, voice or lighting here. Do not create a provider prompt, model/workflow parameter, Media or approval. A frozen projection cannot cure an incomplete department dependency.
- For a declared CG visual route, read [route-sensitive cinematic projection](references/visual-routes.md); preserve canonical action and existing frozen directions.
+ ## Quality gates
- ## Scene cinematography and Lighting Script
+ Use the existing attach_cinematic_performance and source/grammar validators. Preserve canonical lines, DPD/intent fingerprints, inherited visual identity and all department continuity states. Offline validity is not performance quality or production authorization.
- Use [preproduction lighting](references/preproduction-lighting.md) for scene-level light/camera design, consuming approved readiness, Director intent, scene layout, color and costume refs. Motivated sources and readable dramatic light precede within-shot execution.
+ ## Failure and escalation
- ## Coverage production formalization
+ Return a missing or conflicting field to its registered owner. If departments disagree, Director arbitrates WHY; the owner revises HOW. Route infeasibility returns through video-model-selection without silently dropping a requirement.
- When approved editorial Coverage enters shot design, generation planning or dailies,
- use [coverage production formalization](../../docs/coverage-production-formalization.md).
- Keep Coverage IDs stable; resolve split/shared realization through the existing
- Shot, SequencePackage and Media owners. The opt-in Host runs realization_handoff,
- generation_handoff and media_handoff at their respective boundaries. Policy-ready
- is not formalized, and intended lineage is not observed evidence.
+ Read [existing IR and freeze contract](../../docs/cinematic-direction-contract.md), [cross-modal bindings](../../docs/cross-modal-performance-direction.md) and [full coverage](../../docs/full-performance-coverage.md) only for the applicable projection path.
- ## Observed adaptive direction
+ ## Source reads
- For evidence-based performance correction, useful unplanned results or adaptive
- repair decisions, follow [adaptive director review](../../docs/adaptive-director-review.md).
- Reuse FilmReview and Director feedback; separate intended authority, observable
- facts and judgment. Resolve the production lineage before live review, preserve
- UNSPECIFIED and good material, and pass only a minimal source-bound execution delta
- to the existing owner. A dry-run never authorizes production or media adoption.
+ Use supplied current originals first. For missing scoped context, read `work.get_work`, `scene.get_scene`, `script.get_script`, `episode.get_episode`, `shot.get_shot`, `asset.get_asset`, `context.build_context`. These reads do not authorize source writes or production.