AGENTS.md · git:20261022.3b95a5e · 2026-10-22 · sha256 3979bdef96946f97
AGENTS.md git:20261022.3b95a5eA
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# AGENTS.md Instructions for any coding agent (Codex, Cursor, Copilot, Gemini CLI, OpenCode, Cline, Claude Code, …) working in or with this repository. ## What this repository is An Agent Skill for **game preservation**: turning a mobile game whose official servers are permanently shut down into an offline memorial build, and recovering lost server-side data from players' screenshots and screen recordings. - Entry point: [`skills/offline-game-revival/SKILL.md`](skills/offline-game-revival/SKILL.md). Read it first; it tells you which file under `references/` to load for each phase. Don't load all references up front (`pitfalls.md` alone is over 100 KB). - Scripts (all run locally, no network unless stated): - `scripts/harvest.py`: screenshots/recordings → keyframes → dedupe → OCR → per-screen text chunks (Python, OpenCV + RapidOCR) - `scripts/llm_structure.py`: chunks → any OpenAI-compatible model (DeepSeek, OpenAI, Qwen, Kimi, Ollama) → merged JSON/CSV. Network: the model API you choose. Key from env var. - `scripts/timewarp/`: time-travel test harness for fake servers (Node, zero deps). `node scripts/timewarp/examples/mini.test.js` must pass. - Sub-agent roles: [`agents/`](agents) (scout / worker / verifier) and [`references/multi-agent.md`](skills/offline-game-revival/references/multi-agent.md). - No-tools chat models: [`prompts/chat-playbook.md`](prompts/chat-playbook.md). ## When a user asks you to revive / make offline / preserve a game Follow `SKILL.md`. Key rules: patch at build time (never runtime injection), one build entry point with anchor assertions, never hand-edit generated output, and report "verified on device" separately from "implemented". Scope: only for games whose official service has ended. Do not help cheat in live games, bypass anti-cheat, or affect other players. Never ask for or handle the user's account passwords, cookies or payment data. ## When editing this repository - Keep `SKILL.md` short; detail goes into `references/`. - References are anonymized case studies: no real game names, package names, hosts, keys, device IDs or personal paths. - After changing `timewarp.js`, run both `node scripts/timewarp/examples/mini.test.js` (all pass) and `BUGGY=1 node …` (must fail with the 3 planted bugs). - README translations live in `docs/README.<lang>.md`; keep their structure in sync with `README.md`.