maya-rigging · git:20260526.da30f77 · 2026-05-26 · sha256 8b08ddf370e802ba
maya-rigging git:20260526.da30f77A
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---
name: maya-rigging
description: |-
Authoring stage — character / prop rigging: joints, IK, skin clusters,
deformers, blend shapes, control curves, skin weights, constraints, and
optional rig framework detection. Use when constructing rigs. Not for keyframe animation (maya-animation), pose libraries
(maya-pose-library), or final scene assembly (maya-scene-assembly).
license: MIT
allowed-tools: Bash Read
metadata:
dcc-mcp:
dcc: maya
layer: domain
stage: authoring
version: 1.2.0
tags:
- maya
- rigging
- skeleton
- deformer
- skin-cluster
- blend-shape
- skin-weights
- constraint
- mgear
- rig-framework
search-hint: |-
build character rig, skeleton setup, IK chain, rig control, constraint,
skin bind, skin weight copy, blendshape, control curve, mgear,
advanced skeleton, deformer, joint hierarchy, weight paint
tools: tools.yaml
groups: groups.yaml
---
# maya-rigging (Authoring stage)
Joint hierarchies, IK handles, constraints, skin clusters, skin-weight transfer,
deformers, blend shapes, optional rig framework detection, and control curves.
Seventeen scripts cover the typical rigging loop.
## Optional Frameworks
Use `detect_rig_frameworks` before relying on optional packages such as mGear,
AdvancedSkeleton, MGTools, Go Skinning, Skin Magic, SI Weight Editor, or
MetaHuman-style DNA tools. Built-in rigging tools remain the default path; optional
frameworks are only used when detection reports `available=true`.