ss-flow · diff

git:20260812.0d5593e to git:20260813.f5ff2b5

13 added, 7 removed. Audit A to A.

---
name: ss-flow
description: Design user flows and navigation structure following proven UX patterns
argument-hint: "[flow-name] [description]"
allowed-tools: Read, Write, Edit, Grep, Glob, Bash
---
# UX Flow Designer
+ ## Registry-first artifact boundary
+ When `.styleseed/project.json` and `.styleseed/artifacts/index.json` exist, resolve the requested artifact ID first, then read only `.styleseed/bundles/<artifact-id>.md` and `.styleseed/manifests/<artifact-id>.json`. Never fall back to the global legacy bundle for a registry project. Legacy projects may use `.styleseed/effective-rules.md` only when no registry exists.
+
## When NOT to use
- For implementing a single page → use `/ss-page` after the flow is settled
- For copy on each step → use `/ss-copy` after the structure is settled
- For information architecture of an entire product — narrow scope to one flow first
- For high-fidelity mockups — this produces a flow map, not pixel-perfect designs
Design a user flow: **$0**
Description: $ARGUMENTS
## Instructions
1. Read the design system reference:
- `CLAUDE.md` for component inventory
- `DESIGN-LANGUAGE.md` for layout patterns (sections 13-14, 19-20)
- `components/patterns/` for available building blocks
2. Apply these UX principles:
### Information Architecture
- **Progressive Disclosure**: Show only what's needed at each step. Hide complexity behind logical drill-downs.
- - **Miller's Law**: Chunk information into groups of 5-9 items maximum.
- - **Hick's Law**: Minimize choices per screen. Fewer options = faster decisions.
+ - **Cognitive load**: Chunk information around the user's decision; the resolved grammar and content
+ density decide the grouping rather than a universal item count.
+ - **Hick's Law**: Minimize choices per screen while preserving the product's real task vocabulary.
### Navigation Patterns
- **Hub & Spoke**: Dashboard → detail pages → back to dashboard (default for mobile apps)
- **Linear Flow**: Step 1 → Step 2 → Step 3 (for forms, onboarding, checkout)
- - **Tab Navigation**: 3-5 top-level sections via BottomNav
+ - **Navigation**: use the resolved surface adapter; BottomNav is only one possible mobile pattern.
### Screen Flow Rules
- Every flow must have a **clear entry point** and **clear exit point**
- - Maximum **3 taps** to reach any key feature from the home screen
+ - Key features should be reachable with an appropriate number of steps for the product and platform;
+ do not impose a universal tap count.
- Back navigation must always be available (except root screens)
- Error states must provide **recovery paths** (retry, go back, contact support)
- Loading states must use skeleton screens (never spinners in cards)
### Page Composition (from DESIGN-LANGUAGE.md)
- - Follow the **Information Pyramid**: Hero → KPI Grid → Details → Lists
- - Each screen should answer ONE primary question
+ - Follow the selected output grammar's information hierarchy; do not impose a Hero → KPI Grid →
+ Details → Lists template on unrelated products.
+ - Each screen should answer ONE primary question when the task calls for it.
- Above the fold: the most important metric or action
- Use the 4 section types: Full Card (A), Grid (B), Carousel (C), Hero (D)
3. Output format:
- **Flow diagram** in ASCII showing screen connections
- **Screen inventory** listing each screen's purpose and key components
- **Edge cases** (empty states, errors, loading) for each screen
- - **Scaffolded pages** using `PageShell`, `TopBar`, `BottomNav` patterns
+ - **Scaffolded pages** using primitives selected by the artifact's adapter and grammar
4. Generate the actual page files using `/ss-page` conventions.