playwright-harness · git:20260614.3284bd2 · 2026-06-14 · sha256 04df60dd46252032
playwright-harness git:20260614.3284bd2A
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---
name: playwright-harness
description: >-
Drive a real browser headlessly with Playwright on Linux/WSL and gate on what
you observe: write a script, launch Chromium (real GPU under WSLg via ANGLE when
WebGL matters), drive the page, and assert on screenshots plus collected page
errors. The operational trunk for browser work; specializations layer on top.
Use for ANY web task: "drive the UI headlessly",
"smoke-test a screen", "screenshot a component or canvas", "reproduce a console
error", "fill and submit a form", "test a login flow", "check responsive
layout", "find broken links", or "automate a browser flow". Open
references/interactions.md and references/flows.md for the element vocabulary and
multi-step recipes; switch to playwright-camera-mask-testing for a camera or
person feed, or playwright-gif-capture for an animated GIF. Validated on
Linux/WSL, headless Chromium, with the ANGLE GPU path for WebGL.
---
# Playwright Harness (headless, Linux/WSL)
Project-agnostic kernel for driving a browser and asserting on it; the operational
trunk the rest of the suite hangs off.
## Map of the suite
This skill is the trunk: what to install, plus the run-and-assert pattern.
Everything else hangs off it.
```
playwright-harness/ <- you are here: prerequisites + run pattern + assert loop
├── references/
│ ├── interactions.md address elements: locators, actions, waits, assertions
│ └── flows.md recipes: login, forms, responsive, link-checking, network stubbing
└── specializations (separate, discoverable skills; read this one first):
├── playwright-camera-mask-testing a real person through getUserMedia; assert segmentation/mask by vision
└── playwright-gif-capture an animated GIF of a page, canvas, or WebGL animation
```
`references/` is this skill's own depth, loaded by reading the file. The
specializations are separate, discoverable skills; open one when its input (a
camera feed, a GIF) is what you need.
> **Runtime/package manager.** Examples use plain `node` + `npm`; substitute your
> own runner (`bun`, `pnpm`, `yarn`) wherever they appear. Playwright itself is
> unaffected.
## Prerequisites (install once)
- **Node 18+** and a package manager.
- **Playwright + a browser binary.** Playwright ships no browser by default:
```bash
npm i -D playwright # or add to the project that already has it
npx playwright install chromium
```
- **Headless system libraries (Linux/WSL).** A fresh box is missing the shared
libs Chromium needs (`libnss3`, `libatk`, `libgbm`, …); the symptom is a launch
error listing `error while loading shared libraries`. Install them once:
```bash
npx playwright install-deps chromium # needs sudo; or your distro's equivalent packages
```
- Some specializations need extra binaries (e.g. `ffmpeg` for video/GIF encode);
each declares its own in a "Prerequisites" block.
## The run pattern
1. **Write the script into a dedicated scratch dir**, never into the skill or the
project: `/tmp/pw-<task>/run.mjs`, with any output alongside it
(`/tmp/pw-<task>/shot.png`). A per-task dir stops parallel runs from colliding
on a shared filename. Parameterize the URL as `const TARGET_URL =
process.env.TARGET_URL || '<default>'` so it is never hardcoded.
2. **Make `playwright` resolvable from the script's own directory.** ESM resolves
a bare import from the SCRIPT's location upward; cwd is irrelevant, so running a
`/tmp` script from inside a project that has playwright does NOT work. Symlink
an existing install into the scratch dir (do not reuse a shared
`/tmp/node_modules`; it collides with other `/tmp` installs and then the import
silently fails to resolve):
```bash
mkdir -p /tmp/pw-<task>
ln -sfn /path/to/an-install/node_modules /tmp/pw-<task>/node_modules # an install that has playwright
node /tmp/pw-<task>/run.mjs
```
No install handy? `cd /tmp/pw-<task> && npm i playwright` right there. Confirm
it resolves before relying on it: from the scratch dir, `node -e
"import('playwright').then(() => console.log('resolves'))"`.
3. **Default to headless.** It is faster and gives clean, chrome-free screenshots.
Use `headless: false` only to watch a flow interactively while debugging.
```js
// /tmp/pw-task/run.mjs
import { chromium } from 'playwright';
const TARGET_URL = process.env.TARGET_URL || 'http://localhost:8080/';
const browser = await chromium.launch({ headless: true });
const page = await browser.newPage({ viewport: { width: 1280, height: 720 } });
const errors = [];
page.on('pageerror', (e) => errors.push(`pageerror: ${e.message}`));
page.on('console', (m) => m.type() === 'error' && errors.push(`console: ${m.text()}`));
await page.goto(TARGET_URL, { waitUntil: 'load' });
await page.locator('#root').screenshot({ path: '/tmp/pw-task/shot.png' }); // element-cropped; use page.screenshot() for the full page
await browser.close();
console.log(errors.length ? `ERRORS:\n${errors.join('\n')}` : 'no page errors');
```
## Assert on what you observe
- **Gate on page errors.** Collect `pageerror` + `console` errors (filter
favicon/DevTools noise), and treat a non-empty list as a failure.
- **Then Read the screenshot** (vision); that is the half only your eyes can do.
Crop with `locator.screenshot()` so the assertion is about the thing under test,
not the whole page.
- **Wait on conditions, not the clock:** `waitForSelector`, `waitForURL`,
`waitForLoadState`, or a page-exposed signal, beats a fixed `waitForTimeout`.
## Interactions and flows
The element vocabulary and the multi-step recipes live in the two references
above. They exist to reach observable states worth gating on, not to be a general
automation toolkit; a new recipe earns its place by ending on something you
assert, not just an action it performs.
## WebGL / GPU caveat (WSLg, headless)
Default headless Chromium renders WebGL via **SwiftShader**, which silently
**no-ops heavy GPU work**: a canvas-heavy page or a generative shader renders
black/empty with GPU time ~0, no error. If a canvas is empty headless but works in
a real browser, relaunch reaching the real GPU under WSLg:
```js
chromium.launch({ headless: true, args: ['--use-gl=angle', '--use-angle=gl', '--ignore-gpu-blocklist'] });
```
Confirm you got a real GPU, not SwiftShader, via the renderer string:
```js
await page.evaluate(() => { const g = document.createElement('canvas').getContext('webgl2');
const x = g.getExtension('WEBGL_debug_renderer_info');
return x ? g.getParameter(x.UNMASKED_RENDERER_WEBGL) : 'no-debug-renderer-info'; });
```
Read the string case-insensitively for the software markers `SwiftShader` and
`llvmpipe`: if either is present you are on the no-op software path. The leading
`ANGLE (` proves nothing on its own; the software path can arrive wrapped, e.g.
`ANGLE (Google, Vulkan ... SwiftShader driver)`. A real GPU names an actual
adapter, e.g. `ANGLE (Intel..., D3D12 (Intel(R) UHD Graphics 770), ...)`.
Let any shader/animation settle a second or two after first paint (PSO compile)
before capturing, or early frames stutter.
## Serving an exported static site
To test a production build, serve it and point `TARGET_URL` at it. If the app
deploys under a sub-path (project Pages sites), serve it under that sub-path;
root-served local runs hide absolute-path 404s (`/_app/...`, `/static/...`) that
only bite in production:
```bash
mkdir -p /tmp/site && ln -sfn "$(pwd)/dist" /tmp/site/<base-path>
python3 -m http.server 8091 -d /tmp/site # test http://localhost:8091/<base-path>/
```
`python3 -m http.server PORT -d DIR` serves any static directory (a single loose
fixture works the same way). It is static-only and cannot answer an app's live
endpoints (`/api/...`); for those, point `TARGET_URL` at the running dev server,
or stub the endpoints with the network-stubbing recipe in `references/flows.md`.
## Scope
- **CAN validate:** page loads and routing, UI wiring and flows, element presence,
console/page-error cleanliness, visual state by vision, the real deployed site
(point `TARGET_URL` at it; no install needed).
- **CANNOT validate:** real frame-rate/perf (headless timing is not device
timing), true input-device fidelity, or Firefox/WebKit capability differences
unless you launch those browsers explicitly.
## The specialization contract
A sibling skill (mapped above) says "Read playwright-harness first" and adds only
its delta: its inputs and its assertion. It does not re-document the run pattern,
the assert loop, or the GPU caveat. A new reference follows the same rule: it
states its patterns and points back here for execution.