hig · diff
git:20260913.4cedcda to v3.0.0
194 added, 194 removed. Audit A to A.
- ---
- name: hig
- description: "Applies Human Interface Guidelines (HIG) principles — Hierarchy, Harmony, and Consistency — to UI/UX designs to ensure intuitive and cohesive interfaces / Menerapkan prinsip Human Interface Guidelines (HIG) — Hierarchy, Harmony, dan Consistency — pada desain UI/UX untuk memastikan antarmuka yang intuitif dan kohesif."
- author: "Roedy Rustam"
- ---
-
- # Human Interface Guidelines (HIG) Expert (2026 Edition)
-
- [English](#english) | [Bahasa Indonesia](#bahasa-indonesia)
-
- ---
-
- <a name="english"></a>
- ## English
-
- ### Orchestration & Integration
- Connects and orchestrates with relevant domain skills like `brainstorming`, `zero-to-prod-orchestrator`, and `session-memory-manager` to ensure cohesive execution.
-
- ### Description
- Applies Human Interface Guidelines (HIG) principles to web and mobile UI/UX designs. Covers the core triad (Hierarchy, Harmony, Consistency), Apple's HIG 2025 updates, Google Material Design 3, spatial design for Apple Vision Pro, and modern accessibility requirements.
-
- ### Trigger Conditions
- - Reviewing or critiquing a UI design for HIG violations.
- - Making design decisions about typography scale, color usage, or layout hierarchy.
- - Designing for multiple platforms (iOS, Android, web) with consistent patterns.
- - Evaluating whether a UI feels "premium" or "amateur".
- - Ensuring UI components follow platform conventions (button placement, nav patterns).
-
- ### The Core HIG Triad
-
- #### 1. Hierarchy — Guide the User's Eye
- Visual hierarchy controls where the user looks first and how they navigate information.
-
- **Typography Hierarchy:**
- ```css
- /* Clear hierarchy with size and weight — 4 levels max */
- .h1 { font-size: 2.25rem; font-weight: 700; letter-spacing: -0.02em; }
- .h2 { font-size: 1.5rem; font-weight: 600; letter-spacing: -0.01em; }
- .h3 { font-size: 1.25rem; font-weight: 600; }
- .body { font-size: 1rem; font-weight: 400; }
- .caption { font-size: 0.875rem; font-weight: 400; color: var(--color-text-muted); }
- ```
-
- **Spatial Hierarchy (Z-axis):**
- - Surface level: cards, panels — `shadow-sm`
- - Raised level: dropdowns, tooltips — `shadow-md`
- - Overlay level: modals, drawers — `shadow-xl`
- - Floating level: toasts, command palette — `shadow-2xl`
-
- **Color Hierarchy:**
- - Primary action: brand color (1 per screen)
- - Secondary action: muted/ghost variant
- - Destructive action: red — far from primary CTA
-
- #### 2. Harmony — Visual Cohesion
- All elements should feel like they belong to the same family.
-
- **Spacing Scale (8pt Grid):**
- ```
- 4px → xs gaps (icon padding, tight list items)
- 8px → sm (between related elements)
- 16px → md (card padding, section spacing)
- 24px → lg (between sections)
- 32px → xl (between major blocks)
- 48px → 2xl (page-level separation)
- ```
-
- **Border Radius Consistency:**
- - Small elements (badges, chips): `rounded-full` or `rounded-sm`
- - Medium elements (inputs, buttons): `rounded-md`
- - Large elements (cards, modals): `rounded-xl`
- - Never mix `rounded-none` with `rounded-2xl` in the same screen
-
- **Color Harmony:**
- ```
- Analogous: Brand + ±30° hue neighbors (natural, calm)
- Complementary: Brand + 180° (high contrast, CTAs)
- Triadic: Brand + 120°/240° (vibrant, use sparingly)
- Monochromatic: Single hue, varying lightness (professional)
- ```
-
- #### 3. Consistency — Reduce Cognitive Load
- Users should never wonder "how does this work?" — patterns should be predictable.
-
- **Platform Conventions (Web):**
- - Primary CTA: top-right (desktop nav) or bottom-center (mobile)
- - Destructive actions: always require confirmation dialogs
- - Form submission: Enter key submits, Escape cancels/closes
- - Navigation: Breadcrumbs for 3+ depth levels
- - Empty states: Always provide an actionable CTA
-
- **Component Consistency Checklist:**
- - [ ] All buttons use the same radius (`rounded-md` everywhere).
- - [ ] All modals have the same padding (`p-6`) and close behavior (Escape key).
- - [ ] All form inputs have the same height (`h-9`) and focus ring style.
- - [ ] All error messages appear in the same position (below the input field).
- - [ ] All tables use the same row height and hover style.
-
- ### Apple HIG 2025 Updates
-
- #### Spatial Design (Vision Pro)
- - Use **depth** as an organizational tool — foreground elements are more important.
- - Avoid placing interactive elements outside comfortable viewing angles (±45° center).
- - Use **glass morphism** (`backdrop-blur`) for panels to maintain spatial context.
- - Prefer indirect input (gaze + pinch) over precise pointer interactions.
-
- #### iOS 18 Design Patterns
- - **Liquid Glass**: Full glass-morphism on navigation bars and toolbars.
- - **Adaptive layouts**: Single codebase adapts from iPhone to iPad to Mac.
- - **Symbols**: SF Symbols 6 with variable rendering (multicolor, hierarchical).
- - **Menu patterns**: Context menus replace modal bottom sheets where possible.
-
- ### Material Design 3 (Google)
-
- #### Dynamic Color (M3)
- Generate a full color system from a single seed color:
- ```typescript
- import { argbFromHex, themeFromSourceColor } from '@material/material-color-utilities';
-
- const theme = themeFromSourceColor(argbFromHex('#6750A4'));
- // Generates: primary, secondary, tertiary, error + all tonal palettes
- ```
-
- #### Key M3 Components
- - **Cards**: 3 variants — Elevated (shadow), Filled (surface variant), Outlined (border)
- - **Chips**: Filter, Input, Suggestion, Assist — each with distinct purpose
- - **Navigation**: Bottom bar (≤5 items), Rail (tablet), Drawer (desktop)
-
- ### HIG Audit Protocol
- When reviewing a design, check:
- 1. **Hierarchy**: Is the primary action immediately obvious? Is text contrast sufficient?
- 2. **Harmony**: Is spacing consistent (8pt grid)? Are border radii uniform?
- 3. **Consistency**: Do interactive elements follow platform conventions?
- 4. **Accessibility**: Does it pass WCAG 2.2? Are touch targets ≥ 24×24px?
- 5. **Platform fit**: Does it feel native to its target platform?
-
- ---
-
- <a name="bahasa-indonesia"></a>
- ## Bahasa Indonesia
-
- ### Integrasi Orkestrasi
- Terhubung dan mengorkestrasi skill domain yang relevan seperti `brainstorming`, `zero-to-prod-orchestrator`, dan `session-memory-manager` untuk memastikan eksekusi yang kohesif.
-
- ### Deskripsi
- Menerapkan prinsip Human Interface Guidelines (HIG) pada desain UI/UX web dan mobile. Mencakup triad inti (Hierarchy, Harmony, Consistency), pembaruan Apple HIG 2025, Google Material Design 3, desain spasial untuk Apple Vision Pro, dan persyaratan aksesibilitas modern.
-
- ### Kondisi Pemicu
- - Meninjau atau mengkritik desain UI untuk pelanggaran HIG.
- - Membuat keputusan desain tentang skala tipografi, penggunaan warna, atau hierarki tata letak.
- - Merancang untuk berbagai platform (iOS, Android, web) dengan pola yang konsisten.
- - Mengevaluasi apakah UI terasa "premium" atau "amatir".
- - Memastikan komponen UI mengikuti konvensi platform.
-
- ### Triad HIG Inti
-
- #### 1. Hierarki — Pandu Mata Pengguna
- Hierarki visual mengontrol di mana pengguna melihat pertama dan bagaimana mereka menavigasi informasi.
- - **Hierarki tipografi**: 4 level maksimal — H1 (2.25rem, 700), H2 (1.5rem, 600), H3 (1.25rem, 600), body (1rem, 400).
- - **Hierarki spasial (sumbu-Z)**: Surface (shadow-sm), Raised (shadow-md), Overlay (shadow-xl), Floating (shadow-2xl).
- - **Hierarki warna**: Satu warna brand per layar, aksi sekunder dengan varian muted/ghost, aksi destruktif dengan merah — jauh dari CTA utama.
-
- #### 2. Harmoni — Kohesi Visual
- Semua elemen harus terasa seperti milik keluarga yang sama.
- - **Skala spacing (grid 8pt)**: 4px, 8px, 16px, 24px, 32px, 48px.
- - **Konsistensi border radius**: Elemen kecil (rounded-full), sedang (rounded-md), besar (rounded-xl). Jangan campurkan rounded-none dengan rounded-2xl di layar yang sama.
- - **Harmoni warna**: Analogis, komplementer, triadik, atau monokromatik — pilih satu skema dan patuhi.
-
- #### 3. Konsistensi — Kurangi Beban Kognitif
- Pengguna tidak pernah bertanya-tanya "bagaimana cara ini bekerja?" — pola harus dapat diprediksi.
- - Konvensi platform: CTA utama di kanan atas (nav desktop) atau bawah tengah (mobile).
- - Aksi destruktif selalu memerlukan dialog konfirmasi.
- - Semua komponen sejenis menggunakan radius, padding, dan perilaku yang sama.
-
- ### Pembaruan Apple HIG 2025
-
- #### Desain Spasial (Vision Pro)
- Gunakan kedalaman sebagai alat organisasi. Gunakan glass-morphism (`backdrop-blur`) untuk panel. Hindari elemen interaktif di luar sudut pandang yang nyaman.
-
- #### Pola iOS 18
- Liquid Glass untuk navigation bar. Tata letak adaptif dari iPhone ke iPad ke Mac. SF Symbols 6 dengan rendering variabel.
-
- ### Material Design 3 (Google)
-
- #### Warna Dinamis (M3)
- Hasilkan sistem warna penuh dari satu warna seed menggunakan `@material/material-color-utilities`.
-
- #### Komponen M3 Utama
- - **Kartu**: Elevated (bayangan), Filled (varian permukaan), Outlined (batas).
- - **Chip**: Filter, Input, Saran, Bantuan — masing-masing dengan tujuan berbeda.
- - **Navigasi**: Bottom bar (≤5 item), Rail (tablet), Drawer (desktop).
-
- ### Protokol Audit HIG
+ ---
+ name: hig
+ description: "Applies Human Interface Guidelines (HIG) principles — Hierarchy, Harmony, and Consistency — to UI/UX designs to ensure intuitive and cohesive interfaces / Menerapkan prinsip Human Interface Guidelines (HIG) — Hierarchy, Harmony, dan Consistency — pada desain UI/UX untuk memastikan antarmuka yang intuitif dan kohesif."
+ author: "Roedy Rustam"
+ version: "3.0.0"
+ ---
+
+ # Human Interface Guidelines (HIG) Expert (2026 Edition)
+
+ [English](#english) | [Bahasa Indonesia](#bahasa-indonesia)
+
+ ---
+
+ <a name="english"></a>
+ ## English
+
+ ### Orchestration & Integration
+ Connects and orchestrates with relevant domain skills like `brainstorming`, `zero-to-prod-orchestrator`, and `session-memory-manager` to ensure cohesive execution.
+
+ ### Description
+ Applies Human Interface Guidelines (HIG) principles to web and mobile UI/UX designs. Covers the core triad (Hierarchy, Harmony, Consistency), Apple's HIG 2025 updates, Google Material Design 3, spatial design for Apple Vision Pro, and modern accessibility requirements.
+
+ ### Trigger Conditions
+ - Reviewing or critiquing a UI design for HIG violations.
+ - Making design decisions about typography scale, color usage, or layout hierarchy.
+ - Designing for multiple platforms (iOS, Android, web) with consistent patterns.
+ - Evaluating whether a UI feels "premium" or "amateur".
+ - Ensuring UI components follow platform conventions (button placement, nav patterns).
+
+ ### The Core HIG Triad
+
+ #### 1. Hierarchy — Guide the User's Eye
+ Visual hierarchy controls where the user looks first and how they navigate information.
+
+ **Typography Hierarchy:**
+ ```css
+ /* Clear hierarchy with size and weight — 4 levels max */
+ .h1 { font-size: 2.25rem; font-weight: 700; letter-spacing: -0.02em; }
+ .h2 { font-size: 1.5rem; font-weight: 600; letter-spacing: -0.01em; }
+ .h3 { font-size: 1.25rem; font-weight: 600; }
+ .body { font-size: 1rem; font-weight: 400; }
+ .caption { font-size: 0.875rem; font-weight: 400; color: var(--color-text-muted); }
+ ```
+
+ **Spatial Hierarchy (Z-axis):**
+ - Surface level: cards, panels — `shadow-sm`
+ - Raised level: dropdowns, tooltips — `shadow-md`
+ - Overlay level: modals, drawers — `shadow-xl`
+ - Floating level: toasts, command palette — `shadow-2xl`
+
+ **Color Hierarchy:**
+ - Primary action: brand color (1 per screen)
+ - Secondary action: muted/ghost variant
+ - Destructive action: red — far from primary CTA
+
+ #### 2. Harmony — Visual Cohesion
+ All elements should feel like they belong to the same family.
+
+ **Spacing Scale (8pt Grid):**
+ ```
+ 4px → xs gaps (icon padding, tight list items)
+ 8px → sm (between related elements)
+ 16px → md (card padding, section spacing)
+ 24px → lg (between sections)
+ 32px → xl (between major blocks)
+ 48px → 2xl (page-level separation)
+ ```
+
+ **Border Radius Consistency:**
+ - Small elements (badges, chips): `rounded-full` or `rounded-sm`
+ - Medium elements (inputs, buttons): `rounded-md`
+ - Large elements (cards, modals): `rounded-xl`
+ - Never mix `rounded-none` with `rounded-2xl` in the same screen
+
+ **Color Harmony:**
+ ```
+ Analogous: Brand + ±30° hue neighbors (natural, calm)
+ Complementary: Brand + 180° (high contrast, CTAs)
+ Triadic: Brand + 120°/240° (vibrant, use sparingly)
+ Monochromatic: Single hue, varying lightness (professional)
+ ```
+
+ #### 3. Consistency — Reduce Cognitive Load
+ Users should never wonder "how does this work?" — patterns should be predictable.
+
+ **Platform Conventions (Web):**
+ - Primary CTA: top-right (desktop nav) or bottom-center (mobile)
+ - Destructive actions: always require confirmation dialogs
+ - Form submission: Enter key submits, Escape cancels/closes
+ - Navigation: Breadcrumbs for 3+ depth levels
+ - Empty states: Always provide an actionable CTA
+
+ **Component Consistency Checklist:**
+ - [ ] All buttons use the same radius (`rounded-md` everywhere).
+ - [ ] All modals have the same padding (`p-6`) and close behavior (Escape key).
+ - [ ] All form inputs have the same height (`h-9`) and focus ring style.
+ - [ ] All error messages appear in the same position (below the input field).
+ - [ ] All tables use the same row height and hover style.
+
+ ### Apple HIG 2025 Updates
+
+ #### Spatial Design (Vision Pro)
+ - Use **depth** as an organizational tool — foreground elements are more important.
+ - Avoid placing interactive elements outside comfortable viewing angles (±45° center).
+ - Use **glass morphism** (`backdrop-blur`) for panels to maintain spatial context.
+ - Prefer indirect input (gaze + pinch) over precise pointer interactions.
+
+ #### iOS 18 Design Patterns
+ - **Liquid Glass**: Full glass-morphism on navigation bars and toolbars.
+ - **Adaptive layouts**: Single codebase adapts from iPhone to iPad to Mac.
+ - **Symbols**: SF Symbols 6 with variable rendering (multicolor, hierarchical).
+ - **Menu patterns**: Context menus replace modal bottom sheets where possible.
+
+ ### Material Design 3 (Google)
+
+ #### Dynamic Color (M3)
+ Generate a full color system from a single seed color:
+ ```typescript
+ import { argbFromHex, themeFromSourceColor } from '@material/material-color-utilities';
+
+ const theme = themeFromSourceColor(argbFromHex('#6750A4'));
+ // Generates: primary, secondary, tertiary, error + all tonal palettes
+ ```
+
+ #### Key M3 Components
+ - **Cards**: 3 variants — Elevated (shadow), Filled (surface variant), Outlined (border)
+ - **Chips**: Filter, Input, Suggestion, Assist — each with distinct purpose
+ - **Navigation**: Bottom bar (≤5 items), Rail (tablet), Drawer (desktop)
+
+ ### HIG Audit Protocol
+ When reviewing a design, check:
+ 1. **Hierarchy**: Is the primary action immediately obvious? Is text contrast sufficient?
+ 2. **Harmony**: Is spacing consistent (8pt grid)? Are border radii uniform?
+ 3. **Consistency**: Do interactive elements follow platform conventions?
+ 4. **Accessibility**: Does it pass WCAG 2.2? Are touch targets ≥ 24×24px?
+ 5. **Platform fit**: Does it feel native to its target platform?
+
+ ---
+
+ <a name="bahasa-indonesia"></a>
+ ## Bahasa Indonesia
+
+ ### Integrasi Orkestrasi
+ Terhubung dan mengorkestrasi skill domain yang relevan seperti `brainstorming`, `zero-to-prod-orchestrator`, dan `session-memory-manager` untuk memastikan eksekusi yang kohesif.
+
+ ### Deskripsi
+ Menerapkan prinsip Human Interface Guidelines (HIG) pada desain UI/UX web dan mobile. Mencakup triad inti (Hierarchy, Harmony, Consistency), pembaruan Apple HIG 2025, Google Material Design 3, desain spasial untuk Apple Vision Pro, dan persyaratan aksesibilitas modern.
+
+ ### Kondisi Pemicu
+ - Meninjau atau mengkritik desain UI untuk pelanggaran HIG.
+ - Membuat keputusan desain tentang skala tipografi, penggunaan warna, atau hierarki tata letak.
+ - Merancang untuk berbagai platform (iOS, Android, web) dengan pola yang konsisten.
+ - Mengevaluasi apakah UI terasa "premium" atau "amatir".
+ - Memastikan komponen UI mengikuti konvensi platform.
+
+ ### Triad HIG Inti
+
+ #### 1. Hierarki — Pandu Mata Pengguna
+ Hierarki visual mengontrol di mana pengguna melihat pertama dan bagaimana mereka menavigasi informasi.
+ - **Hierarki tipografi**: 4 level maksimal — H1 (2.25rem, 700), H2 (1.5rem, 600), H3 (1.25rem, 600), body (1rem, 400).
+ - **Hierarki spasial (sumbu-Z)**: Surface (shadow-sm), Raised (shadow-md), Overlay (shadow-xl), Floating (shadow-2xl).
+ - **Hierarki warna**: Satu warna brand per layar, aksi sekunder dengan varian muted/ghost, aksi destruktif dengan merah — jauh dari CTA utama.
+
+ #### 2. Harmoni — Kohesi Visual
+ Semua elemen harus terasa seperti milik keluarga yang sama.
+ - **Skala spacing (grid 8pt)**: 4px, 8px, 16px, 24px, 32px, 48px.
+ - **Konsistensi border radius**: Elemen kecil (rounded-full), sedang (rounded-md), besar (rounded-xl). Jangan campurkan rounded-none dengan rounded-2xl di layar yang sama.
+ - **Harmoni warna**: Analogis, komplementer, triadik, atau monokromatik — pilih satu skema dan patuhi.
+
+ #### 3. Konsistensi — Kurangi Beban Kognitif
+ Pengguna tidak pernah bertanya-tanya "bagaimana cara ini bekerja?" — pola harus dapat diprediksi.
+ - Konvensi platform: CTA utama di kanan atas (nav desktop) atau bawah tengah (mobile).
+ - Aksi destruktif selalu memerlukan dialog konfirmasi.
+ - Semua komponen sejenis menggunakan radius, padding, dan perilaku yang sama.
+
+ ### Pembaruan Apple HIG 2025
+
+ #### Desain Spasial (Vision Pro)
+ Gunakan kedalaman sebagai alat organisasi. Gunakan glass-morphism (`backdrop-blur`) untuk panel. Hindari elemen interaktif di luar sudut pandang yang nyaman.
+
+ #### Pola iOS 18
+ Liquid Glass untuk navigation bar. Tata letak adaptif dari iPhone ke iPad ke Mac. SF Symbols 6 dengan rendering variabel.
+
+ ### Material Design 3 (Google)
+
+ #### Warna Dinamis (M3)
+ Hasilkan sistem warna penuh dari satu warna seed menggunakan `@material/material-color-utilities`.
+
+ #### Komponen M3 Utama
+ - **Kartu**: Elevated (bayangan), Filled (varian permukaan), Outlined (batas).
+ - **Chip**: Filter, Input, Saran, Bantuan — masing-masing dengan tujuan berbeda.
+ - **Navigasi**: Bottom bar (≤5 item), Rail (tablet), Drawer (desktop).
+
+ ### Protokol Audit HIG
Saat meninjau desain, periksa: Hierarki (apakah aksi utama langsung terlihat jelas?), Harmoni (apakah spacing konsisten?), Konsistensi (apakah elemen interaktif mengikuti konvensi platform?), Aksesibilitas (lulus WCAG 2.2? Target sentuh ≥ 24×24px?), dan Kesesuaian Platform (apakah terasa native untuk platform target?).
-