level-teach · git:20260913.96ad920 · 2026-09-13 · sha256 a78436716a76091b
level-teach git:20260913.96ad920A
Immutable. This exact content never changes and is served at /api/v1/blob/a78436716a76091b.
--- name: level-teach description: Use when a specific room or spatial beat must teach, reinforce, test, or remix a mechanic and the player is being asked to perform it before receiving sufficient in-world practice. --- # Level Teach This skill owns **spatial teaching beats for a mechanic already defined elsewhere**. `tutorial-design` owns the wider onboarding sequence; `level-design` owns the room/route structure. ## Modes | Mode | Spatial objective | |---|---| | show | expose the mechanic, affordance, or consequence | | safe-try | allow low-cost practice when the project needs it | | test | require the mechanic under authored consequence | | remix | combine known mechanics or add a new constraint | The project chooses which modes are required and their order. `show → safe-try → test → remix` is a useful pattern, not a universal mandate. Some mechanics are self-evident, optional, discoverable, narrative-only, or intentionally learned through consequence. Prompts reference semantic actions from `input-design`; they do not create another input mapping. `ability-gate` coordinates which side of a gate exposes/practices a required ability. `attack-tell`, traversal skills, puzzle rules, or other true owners define the mechanic itself. ## Acceptance For the chosen teaching objective, identify the mechanic, prior knowledge, permitted failure cost and expected demonstration. Observe whether a representative player can perform the intended action afterward without hidden tester guidance. Mark omitted teaching phases explicitly rather than pretending they occurred.