reap-05-games · git:20261025.9bd45a8 · 2026-10-25 · sha256 2f7f47c7f4a389bf
reap-05-games git:20261025.9bd45a8A
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--- name: reap-05-games description: REA prompt pack: Games (4 ready-to-paste prompts). Use when doing reverse-engineering investigation of games with REA (rea.tools) via an AI coding agent. --- # REAP — 5. Games Part of REAP (REA Investigation Prompts). Replace everything in <angle brackets>; keep each request focused on one feature. Demand file/function/address evidence and separate facts from hypotheses. ### Gameplay logic recovery ```text Use REA to reconstruct <GAME> from its executable. Recover the gameplay logic in C and test it against the original. For each mechanic (movement, physics, scoring, spawning), show the function, the constants and the update loop that prove the rule. ``` ### Speed / difficulty rule (dino-style) ```text Use REA to inspect <game>. Why does <difficulty/speed> change over time? Show the exact rule and the constants behind it, then build a small standalone version with an adjustable parameter. ``` ### Engine & asset pipeline map ```text Use REA on <game executable/data folder>. Identify the engine or framework, the render loop, the update/tick order, how levels and assets are loaded and serialized, and where gameplay data lives (tables, scripts, archives). Map each component to functions/addresses and describe the load pipeline step by step. ``` ### Single-player mod support (offline only) ```text Use REA on <offline single-player game> to locate the code that controls <weapon stats / spawn rates / economy>. Show the data tables or functions with addresses. I only want to understand where the values live so I can build my own offline trainer for personal experimentation — no multiplayer, no persistence tricks. ``` ---