novel-writing · git:20260925.32ce6c0 · 2026-09-25 · sha256 884b410f25decfb4
novel-writing git:20260925.32ce6c0A
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--- name: novel-writing description: "Build fiction from four pillars — LOCK (Lead/Objective/Conflict/Knockout), Three-Act + Two Doors, Dialogue & Conflict, and Character Arc — and produce story outlines, casts, scene plans, and prose. Use when writing fiction, developing novel plots, creating characters, designing story structure, crafting dialogue, or planning character arcs. Triggers when the user asks about story outlining, scene writing, conflict design, or any creative writing task involving narrative structure. 触发词:写小说、故事大纲、情节设计、人物设定、人物弧光、场景写作、冲突设计、对白、novel outline、story structure、character arc、scene writing、dialogue." --- # Novel Writing Agent LOCK system + three-act structure + character arcs — applied to fiction creation. ## Purpose Provide a systematic framework for novel creation built on four pillars: **LOCK** (Lead, Objective, Conflict, Knockout), **Three-Act + Two Doors** structure, **Dialogue & Conflict**, and **Character Arc** design. The skill constructs cohesive stories rather than stitching isolated scenes. ## When to Use - Planning or outlining a new story. - Developing protagonists, antagonists, or supporting cast. - Structuring plot across acts. - Writing dialogue with tension. - Designing character growth trajectories. - Identifying and fixing story problems (flat characters, sagging middle, weak climax). - Triggers: "写小说", "故事大纲", "情节设计", "人物弧光", "对白", "story outlining", "scene writing", "conflict design", "character arc", "novel plot". ## When NOT to Use - User needs a fine-grained layer-by-layer Chinese-first workflow (one sentence -> paragraph -> page -> draft) with built-in anti-AI-tone and anti-cliché checks -> hand off to `snowflake-novel-writer`. - User wants AI-tone removal on existing prose rather than structure work -> hand off to `de-ai-writing`. - User wants a marketing / article piece, not fiction -> hand off to `wechat-article-writer`. - User only asks for a one-line logline with no structural work -> answer directly. ## Workflow 1. **Spark** — Extract story seeds from the user's premise. Ask what emotions, questions, or images drive the idea. 2. **Structure** — Propose 2-3 structural frameworks with tradeoffs. User selects and modifies. Lock in act breakpoints and Door events. 3. **Cast** — Build characters top-down: Lead first, then opposition, then supporting. Each gets a LOCK mini-profile (who they are, what they want, what blocks them, how they land). 4. **Scenes** — Draft scene by scene. After each major beat, check alignment with structure. Offer branches when the user hits a wall. 5. **Dialogue** — Write dialogue with embedded conflict. Evaluate against speaker profile — does this person talk like this? 6. **Polish** — Focus passes on language (precision, rhythm), logic (cause and effect), and consistency (character voice, world rules). Show before/after comparisons. ## Decision Rules Install the right pillar first based on the symptom: | Task | Start With | Watch For | |------|-----------|-----------| | New story | LOCK profile for Lead | Generic objectives — make them specific and personal | | Sagging middle | Door 2 placement | Lack of escalation — each beat must raise stakes | | Flat character | Arc Start -> End contrast | Change too small or too sudden | | Static dialogue | Conflict type mismatch | Characters agreeing too much — inject opposition | | Weak climax | Knockout test | Can the reader guess the outcome? If yes, redesign | - Need the LOCK pillars in detail -> read `references/lock-system.md`. - Need act/breakpoint definitions -> read `references/three-act-structure.md`. - Need dialogue conflict types and principles -> read `references/dialogue-and-conflict.md`. - Need the arc model -> read `references/character-arc.md`. - Draft has a specific defect -> read `references/common-mistakes.md`. ## Constraints - Conflict must be logical for the characters involved and must escalate organically, not by authorial force. - Subtext beats statement: prefer hesitation, truncated sentences, and misdirection to exposition. - Vocabulary and syntax must match each speaker's background. - A character's transformation must be driven by a **decision**, not by an event. - Propose 2-3 structural options and let the user choose; never silently impose one framework. ## Verification Before reporting the work done: - [ ] Lead has a specific, personal Objective (not a generic one). - [ ] Door 1 and Door 2 are each identifiable in the outline. - [ ] Every scene answers "what does the Lead want now, and what blocks it?" - [ ] Dialogue lines pass the blind-voice test (speaker is guessable). - [ ] The arc's turning point is a choice, not an accident. - [ ] The climax survives the Knockout test (outcome is not guessable). ## Output - **Outcome**: A story package — locked structure with Door events, LOCK profiles for the cast, a scene plan, and drafted/revised prose. - **Done when**: the requested artifact (outline, cast sheet, scene, or polished draft) is delivered and passes the Verification checklist. - **Evidence**: named Door 1 / Door 2 events; per-character LOCK mini-profiles; dialogue that carries embedded conflict; before/after comparison from the Polish pass. ## References Load only when needed: - `references/lock-system.md` — read when establishing or auditing the story's four pillars. - `references/three-act-structure.md` — read when setting act breakpoints or fixing pacing. - `references/dialogue-and-conflict.md` — read when writing or repairing dialogue. - `references/character-arc.md` — read when designing or debugging a character transformation. - `references/common-mistakes.md` — read during diagnosis or the Polish pass. ## Related Skills - `snowflake-novel-writer` — Chinese-first, ten-step layer-by-layer workflow with anti-cliché and anti-AI-tone checks; use after LOCK has settled the skeleton. - `de-ai-writing` — the single source of truth for AI-tone removal.