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---
name: iphone-duo-layout
description: >-
Use this skill when an app's layout or geometry breaks or wastes space on iPhone
Duo's foldable inner display: layouts that should become multi-column in regular
× regular size classes, NavigationSplitView or TabView sidebars on the inner
screen, a phone-width column stuck in the middle, safe-area insets that differ
left and right, content or floating controls crossed by the hinge in book or
tabletop pose, the FaceTime camera covering UI, or video letterboxing on the
wide inner screen. Also use it for the iOS 27.1 layout APIs: reservedRegions
(division, occlusion, right-to-left mirroring), ReservedRegion /
UIView.ReservedRegion, ArrangementView / UIArrangementViewController split or
overlay with their ratio, edge and axis modifiers, and ConcentricRectangle /
UICornerConfiguration. Follows Apple's iPhone Duo tech talks and documentation.
Not for toolbar items or overflow menus, removing idiom or orientation checks,
hinge-angle interactions, or generic SwiftUI and Auto Layout bugs unrelated to
the foldable.
---
# iPhone Duo layout
Layout on iPhone Duo is ordinary adaptive layout pushed further: two displays with
different size classes, a hinge that divides the inner display when folded, and
cameras that occlude part of it. Start from system containers — most of the behavior
comes for free — and add custom work only where a container cannot express it.
Code: `references/layout-code.md`. Availability: `references/api-availability.md`
(reserved regions, arrangements and `ContentMarginGuide` need the **iOS 27.1 SDK**,
which ships with Xcode 27.1 — on that toolchain they need a deployment-target gate,
not a blocked entry). Physical facts — display sizes, where the cameras and fold sit,
poses, drawing mockups: `references/device-geometry.md` (never a layout input).
## 1. Size classes, not devices (Tech Talk 111461, 2:46)
- Outer display: like other iPhones. Inner display: regular × regular — room for
sidebars and multiple columns.
- Drive layout from `horizontalSizeClass` / `verticalSizeClass` (environment in
SwiftUI, trait collection in UIKit) and from the container size; never from
orientation or idiom (`iphone-duo-adaptivity-audit` owns removing those).
- Design across a continuum of sizes (1:33). A fixed phone-width column centered on
the inner display is a finding: propose two columns, a split view, or a grid.
- Keep functionality and state the same on both displays; show one more level of
hierarchy on the inner display where it fits (Mail: list or message when closed,
both when open). Don't design a layout per pose. (HIG › Best practices; Tech Talk
111466, 3:42 and 7:34)
- Games: playable in every pose and filling the screen; prefer changing the aspect
ratio over letterboxing or pillarboxing, else put artwork in the padding. (HIG ›
Best practices)
- Video: 16:9 in landscape on the inner display leaves about a fifth of the height
as letterbox — the 1.42 display is nowhere near 16:9 (derived,
`references/device-geometry.md` › Aspect-ratio consequences). Design that band
(controls, metadata, artwork) instead of leaving it black; it is a finding when a
player centers a 16:9 frame and hides everything else.
- Support landscape on the outer display: it rotates like any iPhone and people set
the device down like a tent (111461, 3:30). The inner display ignores supported
orientations regardless, so portrait-only never bought anything there (`DUO021`).
## 2. Standard navigation and presentations (5:01; 111463 8:39)
- `NavigationSplitView` / `UISplitViewController` and `TabView` /
`UITabBarController` adapt across every pose: columns collapse when closed, tile
or overlay when open. `List` and `ScrollView` adapt to the fold.
- Inner display sidebar: `TabView { … }.defaultTabBarPlacement(.sidebar)` /
`tabBarController.sidebar.preferredPlacement = .sidebar`. On iPhone this is an app
choice with no user toggle; the system shows the sidebar when space allows. Check
`sidebar.isAvailable` and surface sidebar-only destinations elsewhere when it is
not. (WWDC26 278, 9:18)
- Sheets, popovers, context menus, alerts and action sheets adapt and are
repositioned around reserved regions automatically. (111463 5:12) Sheets can
present with vertical controls on the outer display, use horizontal bars on the
inner display, and slide clear of the fold. (111466 8:36) On the inner display
`presentationPlacement(.leading)` / `.trailing` (UIKit
`sheetPresentationController?.preferredPlacement`, iOS 27.0) parks a sheet at an
edge so the content behind it stays visible; `iphone-duo-bars` owns what that
does to the sheet's toolbar.
## 3. Safe areas (111461, 6:06)
- Standard bars lay out outside the safe area and avoid the status bar and camera.
- Interactive foreground content stays inside the safe area.
- Background artwork extends past it (`ignoresSafeArea()` / `view.bounds`).
- Insets and layout margins are often **asymmetric**: never double one side
(scanner rule `DUO006`); inset by all edges. Test in Split View.
- Custom UI that must claim as much space as possible without colliding with system
UI (custom bars, edge-to-edge designs): `ReservedRegion` / `UIViewReservedRegion`
(27.1, 8:08).
- Fit screen corners with `ConcentricRectangle` / `UICornerConfiguration` (iOS 26).
## 4. The hinge and reserved regions (111463)
**Design first** (1:29–5:12):
- Content and controls spanning the fold are harder to see — like a photo across a
book's spine.
- Many interfaces flow around reserved regions naturally. Others need
**displacement**: adjust the frame of existing elements. Move elements
independently when they adapt alone, together when they work as a unit; avoid
movement that breaks visual relationships.
- **Continuously scrolling content (articles, feeds) does not displace.** That also
rules out re-flowing an article into two "book pages" split at the crease: the
talk's guidance is to let scrolling content flow and to move discrete elements —
floating buttons, overlays, custom controls — instead.
- Choose destinations by purpose and pose: book pose — alerts to the trailing side,
near where they appear as the device closes; tabletop — viewing content on top,
interactive controls on the bottom. Keep it contextual.
- Adapt more than position and size where it helps: a grid keeps outer margins and
widens spacing around the hinge; a split view keeps an even split.
- Favor small adjustments over rearrangement while folding: controls that vanish or
jump are hard to track. (HIG › Reserved regions)
**Then query** (6:39–7:50):
- `reservedRegions(kind: .division)` on a `GeometryProxy` (via `GeometryReader` or
`onGeometryChange`) or on a `UIView`; use each region's `frame`.
- The fold is a **division** region: active only while the device is partially
folded; flat, it is inactive and, in the talk's words, has a width of zero (7:32).
`options: .includeInactive` returns it anyway — use that for high-level decisions
such as preferring an even number of grid columns.
Decide with `isActive`, or with the default active-only query, never with
`frame.width`: the zero width is the fold line, while `frame` includes 20 pt of
margin each side and measures 40 pt flat and folded alike (*Booted*,
`references/device-geometry.md`).
- In landscape the fold is the middle of the display, not of the safe area: the
84 pt trailing inset leaves 455.5 pt before the fold's frame and 371.5 pt after
it. Anything centred in the safe area misses the crease by 42 pt — place against
the region's frame, not against the middle (*Booted*).
- Tell book pose from tabletop by the shape of the active division —
a vertical band is book, a horizontal one tabletop —
not by the hinge (`references/layout-code.md` › Pose from the fold).
- **Occlusion** regions represent the FaceTime camera. The inner camera's region is
active only while the camera is (the UI moves aside) and inactive otherwise, so
`.includeInactive` returns it even then (8:12; HIG › Reserved regions). The outer
camera's is always active and expands into the Dynamic Island for Live Activities.
On the outer display the same query also returns the bar strip beside it,
both with zero margins (*Booted*, `references/device-geometry.md`).
- Each region carries `frame` (already including `margins`, the extra room
interactive content keeps), `isActive`, `kind` and `id`;
`reservedRegions(kind:options:layoutDirectionBehavior:)` returns every region that
intersects the view. (Apple documentation › `ReservedRegion`)
- Right-to-left: the camera does not move for a person's language, so SwiftUI
mirrors the region frames by default and a `Layout` needs no special casing. Pass
`layoutDirectionBehavior: .fixed` only when you place content in absolute
coordinates on purpose. (Apple documentation › `ReservedRegion`)
- Adopt the query for the highest-priority manually laid out controls, not for every
view (16:34).
## 5. Arrangements (111463, 9:20–16:09)
An arrangement is a layout container between navigation containers and content: it
places a primary and a secondary view from size classes, aspect ratio and active
division regions.
- `ArrangementView { primary } secondary: { secondary }` inside a `NavigationStack`;
UIKit: `UIArrangementViewController` as the navigation controller's root with
`setViewController(_:for: .primary / .secondary)`.
- **Split** (default): divides its bounds; horizontal when wider than tall, vertical
when taller. `.split.axes(.horizontal)` restricts it; when it cannot split along its
allowed axis it shows only the primary view (12:44). UIKit:
`updateArrangement(.split.axes(…))`.
The hidden secondary stays in the hierarchy and is still laid out at full size —
its `onGeometryChange` fires — so never read visibility from its geometry
(*Booted*: `.split.axes(.horizontal)` on the portrait outer display).
In book pose the split moves its divider onto the fold, even against a
`splitArrangementLayoutRatio`, and leaves the fold's 40 pt frame empty between
the panes (*Booted*: 0.3 flat → 455.5 | 371.5 pt folded).
- **Overlay**: layers the views while no division is active, side by side when
partially folded. The **primary** is the foreground: layered, it reads
`overlayArrangementZIndex` 1 against the secondary's 0 and sits at the top leading
corner at its own size (*Booted*, outer display). Respond to the z-index (UIKit:
`state(for:)?.zIndex`): the talk makes its collapsible Up Next list the primary
and collapses it while it floats over the player (13:44–14:17); the HIG also lets
you collapse the secondary when it should not appear. `.overlay.axes(_:)` limits
the axes it may go side by side along (SDK; UIKit `UIOverlayArrangement.axes`).
Folded like a book, the primary takes the trailing side of the fold and the
secondary the leading side, both at z-index 0, unless `overlayArrangementEdge`
says otherwise (*Booted*; *Preparing your app for iPhone Duo* › Arrange views).
- **Both styles start from the unfolded layout.** Reserved regions arrive a few
layout passes late, so an app launched folded first lays out layered or evenly
split and only then moves to the fold (*Booted*). Code that samples the first
layout — an `onAppear` measurement — sees the unfolded one.
- **Read the arrangement's environment one view down.** The view written directly in
the `primary` or `secondary` closure reads the defaults — `overlayArrangementZIndex`
0, `splitArrangementAxis` `nil` — whatever modifiers it carries; a view nested
inside it, or the same view wrapped in a `VStack`, reads the real values. Apple's
own samples (the talk's `UpNextView`, the documentation's `DetailsView`) read at
that root, so copied as they are they never collapse or re-lay out.
(*Booted*, Xcode 27.1 (27A9269), outer display, the repository's
`arrangement_probe.swift`; the fix is in `references/layout-code.md`.)
- **Tuning** (Apple documentation › `ArrangementView`, `UIArrangementViewController`):
`splitArrangementLayoutRatio(_:)` sizes a view by a fraction of the container
(the view with the highest `layoutPriority` is sized first, the rest fill), or by
a range per axis with `splitArrangementLayoutRatio(minHorizontal:idealHorizontal:…)`;
`splitArrangementLayoutSize(minWidth:idealWidth:maxWidth:…)` sizes it by points,
and `splitArrangementFixedLayoutSize(horizontal:vertical:)` also exists (SDK).
Read `splitArrangementAxis` from the environment, one view down, to re-lay out a
child for a horizontal or vertical split. `overlayArrangementEdge(.trailing)`
anchors an overlay's view when the fold turns the layers into a side-by-side
layout. UIKit: `UISplitArrangement.DimensionRange`, `state(for:)` →
`ViewState.isHidden` / `splitAxis` / `zIndex`, `placement(for:)`,
`updateArrangement(_:animated:)`.
- **Choosing:** an existing `HStack`/`VStack` pattern → split; `ZStack` → overlay.
Without one: clear foreground/background relationship where partially covering
scrollable content is fine → overlay; main/detail where neither may be obscured →
split.
Not every two-column interface needs an arrangement:
a list → detail that is really navigation stays in `NavigationSplitView`,
which already adapts across displays.
An arrangement is for two views inside one destination.
(Follows from 111463 placing arrangements between navigation containers and
content, and from the rule below.)
- **Don't** put navigation containers (e.g. `NavigationSplitView`) inside an
arrangement, and don't put an arrangement inside `List`, `ScrollView` or any
container that could make part of it unreachable.
## Workflow
1. From the scan inventory and the code, list screens by layout shape: container-based,
centered single column, custom split/overlay, manually positioned controls,
full-bleed media.
2. For each, pick the smallest change that works on the pose matrix: container first,
size-class adaptation second, arrangement third, reserved-region query last.
3. Recommend (`references/recommendation-format.md`), marking 27.1 APIs *blocked* when
the SDK lacks them; apply after approval; build.
4. Verify with poses P1, P3, P5, P6, P7 and P8 from `references/pose-test-matrix.md`.
`scripts/duo_pose.py shoot` reaches P1, P5 and P3 from a script (third-party
`hinge` CLI; ask first): look in the book-pose screenshot for anything that sits
on the fold. P6 needs rotation, which only Device Hub does.
## Hinge data is not a layout input
`onHingeChange` / `UIHingeInteraction` report the live angle for interactions and
effects. For layout use arrangements and reserved regions. (Tech Talk 111464, 2:35)