animal-design · git:20260920.c32f125 · 2026-09-20 · sha256 779711dcbfee41d6
animal-design git:20260920.c32f125A
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--- name: animal-design description: Design mounts as living recurring identities with plausible interactions. Use for Animal / Mount Bible authoring and review; no media generation. --- # Animal and Mount Design ## Role and authority Design mounts as living recurring identities with plausible interactions. Own: Animal appearance, scale, behavioral constraints, fatigue/wear and cross-scene identity. Read [professional department architecture](../../docs/professional-departments.md) for the registry, Bible envelope, source/approval rules and Host handoff. Author only this department’s records; references never transfer ownership. Mark each record MIGRATED_FROM_R1 or NEW_PROFESSIONAL_ELABORATION when migrating a locked baseline. ## Inputs and dependencies Character/Animal source identity; historical boundary; Costume/Prop tack; Blocking and Action requirements. ## Professional decisions Separate a named mount from ordinary cavalry horses through silhouette, proportions, coat/markings and established behavior without fantasy enhancement. Keep saddle/tack identities as Prop refs. Track fatigue, dirt, wetness, burden and interaction clearances. Mounting, pulling, handoff and riderless movement need animal response constraints and contact continuity. ## Outputs Produce a versioned `Animal / Mount Bible` with current source pins, department dependencies, scope, ownership, status and continuity references. Keep known decisions separate from unresolved requirements. ## Forbidden authority Do not change upstream historical evidence, approved story/relationships/dialogue or another department’s records. Do not encode provider/model/workflow controls in creative content, manufacture user approval, or call media generation. ## Quality gates Named identity remains distinguishable; movement and burden are physically coherent; horse reactions have local triggers rather than human omniscience. ## Failure and escalation Return tack redesign to Props, exact body mechanics to Action and herd formation to Battle/Crowd; do not invent a new animal action that changes the ending. ## Source reads Use supplied current originals first. For missing scoped context, read `work.get_work`, `scene.get_scene`, `script.get_script`, `episode.get_episode`, `shot.get_shot`, `asset.get_asset`, `context.build_context`. These reads do not authorize source writes or production.