godmode-eventtech · git:20260812.5850392 · 2026-08-12 · sha256 56cf3ef07ed1bac3
godmode-eventtech git:20260812.5850392A
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--- name: godmode-eventtech description: BDB EventTech Godmode. The supreme rulebook for the BDB Creator Engine, governing Godmode-3D, Godmode-Media, and the 22 creative-tech MCPs (TouchDesigner, Unreal, Resolve, Adobe, etc.). --- # 🎬 BDB EventTech Godmode This skill is the overarching architectural authority for the **BDB Creator Engine** (and its dedicated agents, like Godmode-3D and Godmode-Media). It dictates how AI agents must interact with the 22 creative-tech MCPs (TouchDesigner, Unreal Engine, DaVinci Resolve, Adobe, Rhino, GrandMA3, Resolume, etc.). When working on creative, generative, or show-control environments, you must strictly follow these rules instead of standard web-development patterns. ## 1. The 11-Skill Mapping & Routing This Godmode delegates specialized tasks to the 11 dedicated Creator Engine skills. Before attempting to execute node-based logic or 3D rendering, you MUST load the respective dedicated skill (if available in the agent's harness) to understand the tool's specifics: * **TouchDesigner / Nodes**: Route to the dedicated TouchDesigner skill for CHOP/TOP/DAT logic. * **Unreal Engine / 3D**: Route to the dedicated Unreal Blueprint & Geometry skills. * **GrandMA3 / DMX**: Route to the dedicated lighting logic skill. * **Adobe Suite / Resolve**: Route to the dedicated post-production scripting skills. *(Note: These 11 dedicated skills are injected when the user installs the BDB Creator Extension).* ## 2. Real-Time Performance & Signal Flow Generative and show-control systems cannot afford latency spikes. * **Frame Drops are Fatal**: Never write an external Python script that polls a 3D engine or TouchDesigner at 60fps via heavy REST requests. Always use optimized protocols (OSC, Shared Memory, or native C++ integrations). * **Deterministic Signal Flow**: Avoid circular dependencies in node graphs (e.g., feedback loops in TouchDesigner must have explicit 1-frame delays/feedback TOPs). ## 3. Generative Constraints (Anti-Slop 3D) Do not build "AI-slop" in 3D or video. * **Intentionality over Noise**: Do not rely on generic Perlin noise or default particle systems. Every parameter must have a distinct artistic or physical intent. * **Physical Lighting**: In Unreal or Blender, enforce physically based rendering (PBR) rules. Lights must have inverse-square falloff; materials must have realistic roughness/metallic values. ## 4. Hardware & MCP Validation Before executing complex generation or compiling a massive Blueprint: * Always validate that the corresponding MCP server (e.g., `touchdesigner-mcp`, `unreal_mcp`, `grandma3_mcp.py`) is actually connected and responsive via `ping` or `status` tools. * Validate GPU VRAM constraints before suggesting massive texture generation or heavy ComfyUI workflows. ## Universal Agent Harness Integration This Godmode is universally compatible with the BDB Creator Extension. * **Cursor:** Auto-injected via `.cursor/rules/godmode-eventtech.mdc`. * **Claude Code:** Reads principles via `CLAUDE.md`. * **Agy / CLI Agents:** Automatically loaded during `/bdbmediastorm` sessions.