example-threejs · git:20261009.c6b0c13 · 2026-10-09 · sha256 7ef1bc054a4896ac
example-threejs git:20261009.c6b0c13A
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---
name: example-threejs
description: Patterns for using Helios with Three.js and React Three Fiber. Use when creating 3D animations or integrating WebGL scenes.
---
# Three.js Composition Patterns
Integrate Helios with Three.js to drive 3D animations frame-by-frame. This ensures deterministic rendering and perfect synchronization.
## Quick Start (React Three Fiber)
The key is to disable the R3F internal loop (`frameloop="never"`) and drive the scene update manually via the `advance()` method in a Helios subscription.
### 1. Setup Component
```jsx
import React, { useState, useEffect } from 'react';
import { Canvas } from '@react-three/fiber';
import { Helios } from '@helios-project/core';
// Singleton Helios instance
const helios = new Helios({
fps: 30,
duration: 10,
width: 1920,
height: 1080
});
if (typeof window !== 'undefined') {
window.helios = helios; // Expose for Player/Renderer
}
export default function App() {
const [r3fState, setR3fState] = useState(null);
useEffect(() => {
if (!r3fState) return;
// Subscribe to Helios ticks
const unsubscribe = helios.subscribe((state) => {
// Calculate time in seconds
const timeInSeconds = state.currentFrame / state.fps;
// Manually advance R3F state
// This updates the clock and renders the scene
r3fState.advance(timeInSeconds);
});
return unsubscribe;
}, [r3fState]);
return (
<Canvas
frameloop="never" // Disable automatic loop
onCreated={(state) => setR3fState(state)} // Capture R3F state
gl={{ antialias: true }}
>
<Scene />
</Canvas>
);
}
```
### 2. Scene Component
Use `useFrame` as usual, but it will only fire when `advance()` is called.
```jsx
import { useRef } from 'react';
import { useFrame } from '@react-three/fiber';
function Scene() {
const meshRef = useRef();
useFrame((state, delta) => {
// state.clock.elapsedTime is now synced with Helios
const time = state.clock.elapsedTime;
if (meshRef.current) {
meshRef.current.rotation.x = time;
meshRef.current.rotation.y = time * 0.5;
}
});
return (
<mesh ref={meshRef}>
<boxGeometry />
<meshStandardMaterial color="orange" />
</mesh>
);
}
```
## Quick Start (Vanilla Three.js)
For vanilla Three.js, you simply call `renderer.render()` inside the Helios subscription.
```javascript
import * as THREE from 'three';
import { Helios } from '@helios-project/core';
// Setup Helios
const helios = new Helios({ duration: 5, fps: 30 });
window.helios = helios;
// Setup Three.js
const canvas = document.getElementById('canvas');
const renderer = new THREE.WebGLRenderer({ canvas });
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, 1920 / 1080, 0.1, 1000);
const cube = new THREE.Mesh(new THREE.BoxGeometry(), new THREE.MeshBasicMaterial({ color: 0x00ff00 }));
scene.add(cube);
// Animation Loop
helios.subscribe((state) => {
const time = state.currentFrame / state.fps;
// Update logic
cube.rotation.x = time;
cube.rotation.y = time;
// Render
renderer.render(scene, camera);
});
```
## Optimization Tips
- **Antialiasing:** Enable it in `WebGLRenderer` or `<Canvas>` for better quality, but be aware of performance cost.
- **Shadows:** If using shadows, ensure they update correctly. In `frameloop="never"`, you might need to mark shadows as needing update if they are static.
- **GLTF Loading:** Use `waitUntilStable` or ensure assets are loaded before rendering starts. Helios waits for `window.load` by default in 'dom' mode, but 'canvas' mode relies on the canvas being ready.
## Source Files
- Example: `examples/react-three-fiber/`
- Example: `examples/threejs-canvas-animation/`