randroid-clean-slop · git:20260912.65128a6 · 2026-09-12 · sha256 a56b5ecbb39ebf63
randroid-clean-slop git:20260912.65128a6A
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--- name: randroid-clean-slop description: Diagnose generic visual and copy patterns in existing interfaces, games, and 3D assets through actual screenshots or renders. Use when asked to de-slop, avoid cookie-cutter design, or refine an existing game's visual identity. Does not implement missing gameplay or replace a modeling workflow. --- # Clean Slop Improve an existing design by finding concrete generic-design tells, fixing their causes, and visually checking the result. Preserve the intended genre, style, brand, and useful conventions. ## Select the review surface - For interfaces and copy, read [references/rules.md](references/rules.md). Treat its examples as diagnostic prompts, not automatic bans on colors, fonts, or components. - For games, worlds, and 3D assets, read [references/game-assets.md](references/game-assets.md). Use actual game captures or model renders; website styling rules do not judge a car or a landscape. Use the relevant engine or modeling skill for implementation. - If the missing piece is player agency or a playable loop, use `randroid-game-feel` when available. Decorative polish cannot supply that functionality. ## Workflow 1. Read the reference for the selected review surface before making design changes. 2. Inspect the running product, supplied screenshot, or actual render first. If none exists, inspect the relevant source and state that visual confirmation remains pending. 3. Identify specific visible problems rather than applying a wholesale style preset. 4. Fix one coherent group of issues at a time while preserving the product's established brand, information hierarchy, and functional behavior. 5. Capture the affected views at matched settings after the change. For interfaces include relevant desktop and narrow widths; for assets include whole-object and gameplay views. If a major defect survives two comparable attempts, reassess the underlying structure before a third local polish pass. 6. Verify the affected behavior as well as appearance. Interface checks include interaction states, wrapping, contrast, layout shift and relevant accessibility; game-asset checks include movement, contact, readability and LOD transitions where affected. 7. Do not replace real content, photography, icons, fonts, or brand assets without user authorization when that choice materially changes the product. 8. Offer to encode durable, project-specific prevention rules only after the visual result is accepted. Finish with the exact elements changed, visual verification performed, and any remaining design decisions.