git:20260326.a0df705 to git:20260430.ba4df11

146 added, 202 removed. Audit A to A.

---
name: steal-like-an-artist-kleon
- description: "Unlock creative inspiration by building on influences using Kleon's framework. Trigger: 'Where do I get ideas?', 'How do I find my creative voice?', 'creative block', 'I feel unoriginal', 'how to start making things'."
- license: "Skill distillation for personal/educational use. Do not reproduce source passages verbatim."
+ description: Apply Austin Kleon creative practice for idea theft, remixing, starting
+ work, sharing process, constraints, and sustainable output.
+ license: Skill distillation for personal/educational use. Do not reproduce source
+ passages verbatim.
---
- ## Overview
- This skill applies Austin Kleon's framework from *Steal Like an Artist* — the essential guide to creative inspiration, influence, and building your own voice by strategically remixing ideas from those who came before. Kleon's central insight: nothing is original, and that's liberating. All creative work builds on what came before. The goal is not to be original from nothing but to select, combine, and transform influences into something authentically yours. This skill encodes Kleon's ten principles for practical creativity: how to identify what's worth stealing, build a creative genealogy, develop your voice through imitation before originality, embrace productive constraints, and share your work to attract others and grow.
-
- ## When to Use This Skill
-
- Use this skill when a user asks:
- - "Where do I get ideas for my creative work?"
- - "How do I find my own voice / style / approach?"
- - "I feel unoriginal — everything I make looks like someone else's work"
- - "I have creative block — I don't know where to start"
- - "How do I build a creative practice from scratch?"
- - "How do I get better at [creative skill] without formal training?"
- - "I love the work of X — how do I develop my own style?"
- - "How should I share my creative work online?"
- - "I'm worried about being derivative / copying my influences too much"
- - "How do I build a creative network / find my people?"
-
- ## Core Principle
+ # Steal Like an Artist — Creative Practice Skill
- **Nothing is original — and that's liberating.** All creative work is a remix of what came before. The goal is not to create from nothing but to collect widely, select deliberately, and transform influences into work that only you could have made. You are the sum of your influences. The artist's job is to curate those influences wisely, learn from them deeply (steal the thinking, not just the style), and let the combination produce something new. The failure to copy your heroes perfectly is where your own voice emerges.
+ **Knowledge source:** *Steal Like an Artist* by Austin Kleon.
- ---
+ ## Overview
- ## DIMENSION 1: Steal Like an Artist — Building Your Influence Tree
+ Use this skill to help creators start, unblock, remix influences ethically, build a daily practice, and share work without waiting for identity, originality, or perfect readiness. It supports writers, designers, founders, artists, and makers turning influences into original work.
- **The Rule:** Nothing is completely original. Every creative person has a genealogy of ideas — teachers, artists, writers, musicians they have learned from and built upon. Collect influences deliberately, understand them deeply, and build your own branch.
+ ## When to Use This Skill
- ### The Two Types of Theft:
- - **Good theft (steal):** Honor the original; transform it; credit the source; study deeply; make something new
- - **Bad theft (plagiarize):** Merely copy the surface; don't transform; don't credit; lazy; doesn't develop your own voice
+ Use this skill when the user asks:
+ - "I don't know what to create."
+ - "How do I find my style?"
+ - "Is this inspiration or copying?"
+ - "How should I share my work?"
+ - "How do I stay creative while busy?"
+ - "Give me constraints for this project."
- The goal is good theft — understanding an influence deeply enough that when you "steal" it, you transform it into something only you could make.
+ ## Core Principle
- ### The Influence Tree Method:
- 1. Choose one thinker/artist/creator you truly love
- 2. Study everything about them — read all their work, understand their references
- 3. Find three people they loved/were influenced by
- 4. Study those three people deeply
- 5. Repeat — climb the tree as far as you can go
- 6. Once you've built the tree, start your own branch
+ Originality is not purity; it is selective collection, transformation, and recombination through consistent work. Start by studying what you love, make with your hands, share the process, and use constraints to turn influence into something recognizably yours.
- ### The Artist is a Collector:
- - Collect only what you genuinely love — quality over quantity
- - Keep a "swipe file" or morgue file: save images, quotes, passages, ideas that move you
- - Your influences shape your creative DNA: "You are, in fact, a mashup of what you choose to let into your life"
- - Jay-Z: "We got to pick and choose the ancestors who would inspire the world we were going to make for ourselves"
+ ## Workflow Inventory
- ### Agent instruction:
- When a user asks where ideas come from or feels unoriginal, apply the influence tree method. Help them identify: Who are their real heroes? Have they gone deep on those influences? Have they traced those influences' own influences? The cure for feeling unoriginal is usually going deeper, not abandoning what you love.
+ | Workflow | User question pattern | Inputs | Steps | Output | Independent trigger? | Distinct references? | Triage score | Should be subskill? | Reason |
+ |---|---|---|---|---|---|---:|---:|---|---|
+ | Influence map | "What should I study?" | Heroes, taste, domain | Build genealogy, swipe file, learning path | Influence map | Yes | Yes | 3 | No | Feeds the same creative-practice workflow. |
+ | Ethical remix diagnosis | "Am I copying?" | Source, draft, transformation | Compare study, credit, transformation, voice | Remix verdict | Yes | Yes | 3 | No | Same originality framework. |
+ | Start/create plan | "I feel stuck" | Project, constraints, time, tools | Lower identity pressure; choose analog start; set daily step | Action plan | Yes | Yes | 3 | No | Core execution mode. |
+ | Share process | "How do I get discovered?" | Work stage, audience, platform | Pick process artifacts; share wonder; invite response | Sharing plan | Yes | Yes | 3 | No | Uses same do-good-work-and-share principle. |
- ---
+ ## Architecture Justification
- ## DIMENSION 2: Don't Wait Until You Know Who You Are to Make Things
+ The book offers ten principles, but they form one creative practice loop: collect influences, make work, share process, and sustain routine. Separate modules would obscure the way influence, action, constraints, and sharing reinforce each other.
- **The Rule:** You figure out who you are by making things — not before you make things. Start before you feel ready. Fake it until you make it. Use imitation as the path to originality, not a substitute for it.
+ ## DIMENSION 1: Selective Influence and Genealogy
- ### The Imitation → Emulation Path:
- - **Imitation**: Copying the surface of your hero's work; learning the moves
- - **Emulation**: Going beyond imitation, falling short, finding where you diverge — that divergence is your voice
+ **The Rule:** Steal only what you genuinely love, then trace where it came from and transform it through study.
- Examples:
- - Kobe Bryant stole all his basketball moves from watching tapes of his heroes — but had to adapt them to his body type; that adaptation became his own style
- - Conan O'Brien tried to copy David Letterman but ended up being Conan O'Brien; his failure to be Letterman was his success
- - The Beatles started as a cover band — they began writing originals only to prevent other bands from copying their set list
+ ### Key questions to ask:
+ - What work does the user repeatedly return to?
+ - Which heroes influenced those heroes?
+ - What exactly is worth stealing: structure, method, question, attitude, palette, or rhythm?
+ - Has the user credited and transformed the influence?
- ### The Impostor Syndrome Reality:
- - Everyone feels like a phony at the start — this is universal, not a sign of incompetence
- - Kleon: "None of us do [know where the good stuff comes from]. Ask anybody doing truly creative work, and they'll tell you the truth: They don't know where the good stuff comes from. They just show up to do their thing. Every day."
- - Start copying what you love — the end of the copy is where you will find yourself
+ ### Decision criteria / Checklist:
+ - Build a short influence genealogy.
+ - Keep a swipe file of specific patterns, not whole works to duplicate.
+ - Study the thinking behind the surface style.
+ - Combine multiple sources so 1 + 1 becomes a third thing.
- ### Fake It Till You Make It — Two Interpretations:
- 1. Pretend to be what you want to become until you actually are
- 2. Start making things even before you know how — the making is how you learn
+ ### Warning signals:
+ - Copying one source too closely.
+ - Borrowing surface style without understanding the method.
+ - Trying to be original before collecting raw material.
### Agent instruction:
- When a user feels they are "just copying" their influences, reframe: copying is the beginning, not the problem. Help them identify where they naturally diverge from their model — that's their voice emerging. When a user waits to feel "ready," apply the fake-it principle: you don't get ready, then start; you start, and then you get ready.
-
- ---
+ When the user asks for creative direction, first identify what they love and convert that taste into a study-and-remix plan.
- ## DIMENSION 3: Write the Book You Want to Read — Create for Yourself First
+ ## DIMENSION 2: Start Before Identity Is Clear
- **The Rule:** The best creative work comes from making what you genuinely want to experience in the world. Don't write what you know — write what you like. Make the thing you wish existed.
+ **The Rule:** Identity emerges from making; do not wait to know who you are before beginning.
- ### The Fan Fiction Principle:
- - All fiction (and creative work) is fan fiction — you start from loving someone else's work
- - When you love work, you want more of it. Channel that desire productively
- - Ask: What did your heroes miss? What could have been made better? What would they make today if they were still alive?
+ ### Key questions to ask:
+ - What is the smallest thing the user can make today?
+ - What hero can they copy as practice without publishing it as original work?
+ - What project would they want to exist as a fan or audience member?
- ### The Manifesto:
- - Draw the art you want to see
- - Start the business you want to run
- - Play the music you want to hear
- - Write the books you want to read
- - Build the products you want to use
- - Do the work you want to see done
+ ### Decision criteria / Checklist:
+ - Start with imitation as private study.
+ - Move from imitation to emulation by noticing where the copy fails.
+ - Create what the user wants to read, watch, use, or hear.
+ - Treat uncertainty as the entry condition, not a blocker.
- ### "What Would Make a Better Story?":
- When you're at a loss for what to do next, ask: "What would make a better story?" This applies to creative decisions and life/career decisions alike.
+ ### Warning signals:
+ - Waiting for a fully formed personal brand.
+ - Confusing impostor feelings with evidence of inability.
+ - Asking for permission before practicing.
### Agent instruction:
- When a user is stuck on what to make, apply the fan fiction principle: what do they genuinely wish existed? What gap in the creative landscape would they personally want to fill? Remove "should" from the conversation and ask "what do you actually love?"
-
- ---
+ For blocked users, prescribe a concrete starter exercise that turns admiration into a draft within one sitting.
- ## DIMENSION 4: Use Your Hands — Analog Before Digital
+ ## DIMENSION 3: Physical Process and Constraints
- **The Rule:** Computers are excellent for editing and publishing ideas but poor at generating them. The act of making with your hands — physically moving through a problem — activates creativity in ways screens cannot. Set up two workstations: analog for generating, digital for editing and publishing.
+ **The Rule:** Creativity improves when ideas pass through hands, limits, and deliberate subtraction.
- ### The Two-Desk Method:
- - **Analog desk**: Paper, pens, pencils, scissors, index cards, markers. No screens. This is where ideas are born.
- - **Digital desk**: Computer, scanner, publishing tools. This is where ideas are finished and sent to the world.
+ ### Key questions to ask:
+ - Is the user generating or prematurely editing?
+ - What analog tool or physical motion can loosen the idea?
+ - What constraint would force focus?
+ - What can be left out?
- ### Why This Works:
- - Moving your body through a problem activates different cognitive pathways than typing
- - Paper doesn't crash; scribbles have a residue that preserves thinking in progress
- - Computers bring out the perfectionist: you start editing before ideas exist
- - Physical manipulation of materials — cutting, rearranging, sticking — generates connections that scrolling doesn't
+ ### Decision criteria / Checklist:
+ - Use analog tools for ideation and digital tools for editing/publishing.
+ - Create two workspaces if possible: one for mess, one for refinement.
+ - Add constraints around time, materials, word count, audience, or format.
+ - Remove nonessential elements.
- ### Practical Applications:
- - Use index cards to draft, then sequence ideas before going to screen
- - Print things out and mark them up; cut and rearrange on a table
- - Take a walk with a notepad, not a phone
- - Carry a notebook everywhere — David Hockney had all suit jacket pockets tailored to fit a sketchbook
+ ### Warning signals:
+ - Opening the computer too early and editing before ideas exist.
+ - Too many options causing paralysis.
+ - Treating limitations as excuses instead of design material.
### Agent instruction:
- When a user is stuck generating ideas (not editing or publishing), prescribe analog tools first. The constraint of working physically often unlocks ideas that screen-based work blocks. The specific tools matter less than the act of making with hands.
-
- ---
-
- ## DIMENSION 5: Side Projects, Productive Procrastination, and Constraints
+ When a project feels vague, impose a useful constraint and suggest a hands-on first move.
- **The Rule:** The best creative work often emerges from side projects — the stuff that seems like "just messing around." Keep multiple projects running simultaneously, embrace productive procrastination between them, and use constraints to unlock creativity rather than waiting for unlimited freedom.
+ ## DIMENSION 4: Share Process and Build a Sustainable Life
- ### Side Projects:
- - The work you do when you procrastinate is often the work you should be doing
- - Keep 2-3 projects going simultaneously so you can bounce between them
- - When you get sick of one, the others are fresh
- - Don't throw anything away — keep all your passions in your life even if they don't seem to connect
+ **The Rule:** Do good work, share it, and protect the boring routines that make work possible.
- ### Productive Procrastination:
- - Take time to be bored — boredom is where ideas come from
- - "Avoiding work is the way to focus my mind" (Maira Kalman)
- - Don't always be connected; find captive time (bus, waiting rooms, library) to think
+ ### Key questions to ask:
+ - What part of the process can be shared without overexplaining?
+ - Who is the user inviting into their wonder?
+ - What daily routine protects creative energy?
+ - What side project or hobby is feeding the main work?
- ### Constraints as Creative Liberation:
- - Limitations produce better creative work, not worse
- - "Telling yourself you have all the time in the world, all the money in the world, all the colors in the palette, anything you want — that just kills creativity" (Jack White)
- - Examples: Dr. Seuss wrote Green Eggs and Ham with only 50 different words because of an imposed constraint — it became one of the bestselling children's books ever
- - When stuck: give yourself an arbitrary constraint (one hour, one color, one page)
+ ### Decision criteria / Checklist:
+ - Share process artifacts, questions, sources, experiments, and lessons.
+ - Use obscurity as a low-risk laboratory.
+ - Keep routines, sleep, money, and calendars stable enough to create.
+ - Keep side projects alive when they generate energy.
- ### The Chain Method (Jerry Seinfeld):
- - Get a wall calendar showing the full year
- - Each day you do your creative work, mark a big X in the box
- - Your only job: don't break the chain
- - Small daily effort compounds into a body of work
+ ### Warning signals:
+ - Sharing only polished outputs and hiding process.
+ - Chasing external approval instead of doing the work.
+ - Burning life energy on chaos and calling it creativity.
### Agent instruction:
- When a user feels blocked by too many options or too little constraint, prescribe constraints. When a user is "stuck" on their main project, ask what side projects they've been neglecting — the side project is often the real project. Apply the chain method for users trying to establish creative consistency.
-
- ---
-
- ## DIMENSION 6: Share Your Work — Building Your Network Through Generosity
-
- **The Rule:** The formula for becoming known is simple but not easy: Do good work and share it with people. Sharing is not a marketing exercise — it is a practice of generosity and connection. Give away your secrets. Invite people into your process. The more you share, the more you learn.
-
- ### The Two-Step Formula:
- 1. **Do good work** — no shortcuts; make stuff every day; know you'll suck for a while; fail; get better
- 2. **Share it with people** — put it online; invite others to wonder with you
-
- ### What to Share:
- - You don't need finished work to share — share your process, your discoveries, your influences
- - "Share a little glimpse of your process. Think about what you have to share that could be of some value to people."
- - Share the dots without connecting them — let people draw their own conclusions
- - Write about what you wonder about; invite others to wonder with you
-
- ### The Generosity Principle:
- - Give your secrets away — people love it and it benefits you as much as them
- - Bob Ross gave away painting secrets. Martha Stewart gave away decorating secrets. People love it.
- - When you open your process and invite people in, you learn from the community that forms
- - Public fan letters: instead of writing heroes privately, write publicly about their work — you get new work out of the appreciation
-
- ### The Internet as Community:
- - Most of your community will be online, not geographically near you
- - Say nice things about people online — that's how you build real relationships
- - "Find the most talented person in the room, and if it's not you, go stand next to him" (Harold Ramis)
- - Only follow people online who are smarter, more interesting, or doing better work than you
-
- ### The Praise File:
- - Keep a folder of every nice email / comment / message you receive
- - Delete negative messages immediately
- - On dark days when you want to quit, open the praise file — then get back to work
+ When the user asks about audience growth, anchor the advice in a repeatable work-and-share rhythm rather than self-promotion alone.
- ### Agent instruction:
- When a user asks how to "get discovered" or build an audience, apply the two-step formula and the generosity principle. Don't start with platforms or growth tactics — start with: is the work actually good? And are you sharing it in a way that invites connection rather than broadcasting? The best way to build a community is to share what you genuinely love and wonder about.
+ ## Query Response Framework
- ---
+ ### Query Type 1: Creative block
+ 1. Diagnose whether the block is identity, originality, tools, options, or routine.
+ 2. Choose the relevant dimensions.
+ 3. Give a one-session action plan with constraints.
+ 4. Define what to save or share afterward.
- ## DIMENSION 7: The Boring Life That Enables Creative Work
+ ### Query Type 2: Inspiration vs copying
+ 1. Identify sources and what was borrowed.
+ 2. Test whether the user studied, credited, transformed, and recombined.
+ 3. Recommend changes that increase transformation.
- **The Rule:** The romantic image of the creative genius — chaotic, drug-fueled, unpredictable — is a myth that destroys creative careers. Great creative work requires energy; you can't waste it on drama. A boring, ordered personal life is what makes violent, original creative work possible.
+ ### Query Type 3: Build a creative practice
+ 1. Create an influence map.
+ 2. Define daily or weekly making rhythm.
+ 3. Add analog/digital process.
+ 4. Choose process-sharing artifacts.
- ### The Boring Life Prescription:
- - Eat breakfast. Sleep enough. Exercise. Go to the dentist. Live within your means.
- - The day job: gives you money, routine, connection to other humans, and material to steal from
- - "The trick is to find a day job that pays decently, doesn't make you want to vomit, and leaves you with enough energy to make things in your spare time"
- - "If you don't take money, they can't tell you what to do" (Bill Cunningham) — financial security = creative freedom
+ ## Output Format
- ### Key Flaubert Rule:
- "Be regular and orderly in your life, so that you may be violent and original in your work."
+ ```markdown
+ ## Creative Practice Diagnosis
+ **Problem type:** Block / Remix / Routine / Sharing / Constraint
+ **Verdict:** ...
- ### The Budget and Long Game:
- - Learn about money early — it is creative freedom
- - Building a creative career is slow accumulation: "Writing a page each day doesn't seem like much, but do it for 365 days and you have enough to fill a novel"
- - Don't be in a hurry; enjoy obscurity while it lasts — no public image to manage, total freedom to experiment
+ | Dimension | What to Check | Recommendation |
+ |---|---|---|
- ### Agent instruction:
- When a user believes they need dramatic life circumstances to produce creative work, or when they sacrifice basic self-care in the name of creativity, apply the boring-life principle. Routine, stability, and financial discipline are not the enemies of creativity — they are its foundation.
+ ## Next 7 Days
+ - Day 1:
+ - Day 2:
- ---
+ ## What to Save or Share
+ ...
- ## Query Response Framework
+ ## Citations
+ ...
+ ```
- ### Query Type 1: "Where do I get ideas / I feel unoriginal"
+ ## Critical Reminders
- Step-by-step:
- 1. Apply the nothing-is-original reframe: free them from the burden of originality
- 2. Ask about their influences: who do they love, have they gone deep?
- 3. Build the influence tree: trace influences' influences
- 4. Prescribe the swipe file: start collecting what resonates
- 5. Identify one project they can start now based on what they love
+ 1. Do not tell users to wait for originality.
+ 2. Do not endorse plagiarism or uncredited copying.
+ 3. Do not turn sharing into empty self-promotion.
+ 4. Do not ignore physical process and constraints.
+ 5. Sustainable creative output needs ordinary routines.
- ### Query Type 2: "How do I find my own voice / style"
+ ## CITATION RULES
- Step-by-step:
- 1. Prescribe the imitation → emulation path: copy heroes deliberately
- 2. Identify where they naturally diverge from their models — that's their voice
- 3. Apply fake it till you make it: start making, don't wait to "find yourself"
- 4. Encourage multiple influences to avoid being "the next [one person]"
- 5. The goal: steal from many people so the combination is uniquely yours
+ Every substantive Kleon-method claim must include a citation to the original text.
- ### Query Type 3: "How do I build a creative practice / get consistent"
+ **Quote files:**
+ - `creative-principles-quotes.md` — schooling yourself, idea genealogy, action before identity, analog work, productive procrastination, kindness, subtraction, and sharing.
+ - `creative-process-quotes.md` — originality, selective collection, imitation to emulation, writing what you like, side projects, good work, constraints, routine, and obscurity.
- Step-by-step:
- 1. Apply the two-desk method: separate generation (analog) from editing (digital)
- 2. Prescribe the chain method: daily work, track the chain, don't break it
- 3. Identify constraints to apply: scope, time, materials, format
- 4. Side projects: keep 2-3 going to enable productive procrastination
- 5. Boring life: ensure the routine supports, not undermines, creative work
+ **Citation format:**
- ---
+ > "Author's exact words here."
+ >
+ > — [*Steal Like an Artist*, cited excerpt](https://github.com/simbajigege/book2skills/blob/main/skills/steal-like-an-artist-kleon/quotes/FILENAME.md#ANCHOR)
- ## Output Format
+ **Anchor mapping:**
+ - `creative-principles-quotes.md`: `#school-yourself`, `#keep-all-passion`, `#genealogy-of-ideas`, `#start-copying`, `#pretend-to-be-making`, `#dress-for-the-job`, `#identity-through-action`, `#analog-first`, `#productive-procrastination`, `#disconnect-to-create`, `#geography-is-destiny`, `#kindness-does-work`, `#ordinary-extraordinary`, `#creativity-is-subtraction`, `#show-your-work`
+ - `creative-process-quotes.md`: `#nothing-is-original`, `#selective-collection`, `#imitation-to-emulation`, `#fake-it-til-you-make-it`, `#write-what-you-like`, `#use-your-hands`, `#side-projects-matter`, `#do-good-work-and-share`, `#constraints-breed-creativity`, `#be-regular-be-boring`, `#enjoy-obscurity`
- All responses should include:
- 1. **The creative diagnosis** — which dimension(s) apply to this situation
- 2. **The Kleon principle** — the specific idea from the book that addresses the situation
- 3. **The concrete prescription** — what to do, specifically
- 4. **The reframe** — a new way of seeing the problem (usually: less pressure, more permission)
+ **Rules:**
+ - Use exact quote files for quoted text.
+ - Cite at least one anchor for each major recommendation.
+ - For legal/ethical concerns, distinguish private study from public copying.