create-epics · git:20260907.501dbca · 2026-09-07 · sha256 6b7cc181d6bb74e2
create-epics git:20260907.501dbcaA
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--- name: create-epics description: >- Optionally group a large approved GDD/architecture outcome into an epic that owns several independently closable task contracts. Use for multi-task roadmap planning, not routine bugs or bounded features. In the canonical task-first workflow create tasks directly after the epic; do not add a separate story layer. --- # Create Epics Codex port of Claude Code Game Studios /create-epics. Use this skill when the task matches the workflow described below. Keep the Codex version lightweight: load `references/claude-skill.md` only when the original detailed Claude workflow is needed. ## Codex Workflow 1. Read repository-local instructions first: `AGENTS.md`, `CLAUDE.md`, the nearest path-scoped instructions (`Assets/CLAUDE.md` for Unity when present), and any referenced project docs. 2. Use this workflow's intent, but follow Codex tool and collaboration rules. 3. Apply SOLID, Clean Code, clear English naming, dependency boundaries, and focused tests for new or changed expected behavior. 4. When a Claude workflow mentions a custom agent, treat it as a role reference. Do the work locally unless the user explicitly asks for sub-agents or parallel agent work. 5. For implementation tasks, make the change directly when the request is clear; ask only when a decision cannot be safely inferred from local context. 6. Verify with the repository's available checks and summarize changed files, tests run, and residual risk. ## Original Workflow Summary Translate approved GDDs and architecture into optional grouping epics. An epic is never implemented directly and does not require child story files. Create one `create-task` contract per independently verifiable deliverable. ## Detailed Reference - Original Claude skill: `references/claude-skill.md`