uloop-replay-input · git:20260622.7b7ead4 · 2026-06-22 · sha256 4a4084e2aec4cc39
uloop-replay-input git:20260622.7b7ead4A
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--- name: uloop-replay-input toolName: replay-input description: "Replay recorded PlayMode keyboard and mouse input. Use for exact gameplay reproduction, E2E runs, or consistent demos from JSON recordings." --- # uloop replay-input Replay recorded keyboard and mouse input during PlayMode. Loads a JSON recording and injects input frame-by-frame via Input System with zero CLI overhead. Supports looping and progress monitoring. ## Usage ```bash # Start replay (auto-detect latest recording) uloop replay-input --action Start # Start replay with specific file uloop replay-input --action Start --input-path scripts/my-play.json # Start replay with looping uloop replay-input --action Start --loop # Check replay progress uloop replay-input --action Status # Stop replay uloop replay-input --action Stop ``` ## Parameters | Parameter | Type | Default | Description | |-----------|------|---------|-------------| | `--action` | enum | `Start` | `Start`, `Stop`, `Status` | | `--input-path` | string | auto | JSON path. Auto-detects latest in `.uloop/outputs/InputRecordings/` | | `--no-show-overlay` | flag | - | Hide replay progress overlay | | `--loop` | flag | - | Loop continuously | ## Deterministic Replay Replay injects the exact same input frame-by-frame, but the game must also be deterministic to produce identical results. If replay output must be compared across runs, read [references/deterministic-replay.md](references/deterministic-replay.md) before interpreting failures. ## Prerequisites - Unity must be in **PlayMode** - **Input System package** (`com.unity.inputsystem`) must be installed; this tool only works with the New Input System. ## Output Returns JSON with: - `Success`: Whether the operation succeeded - `Message`: Status message - `Action`: Echoes which action was executed (`Start`, `Stop`, or `Status`) - `InputPath`: Path to recording file (nullable string; populated on `Start` only) - `CurrentFrame`: Current replay frame index (nullable int) - `TotalFrames`: Total frames in the recording (nullable int) - `Progress`: Replay progress (nullable float in 0.0 – 1.0) - `IsReplaying`: Whether replay is currently active (nullable bool)