git:20260525.541ab6c to git:20260622.7b7ead4

4 added, 3 removed. Audit A to A.

---
name: uloop-get-hierarchy
toolName: get-hierarchy
description: "Get the Unity scene hierarchy as a structured tree. Use for parent-child structure, descendants, roots, or subtrees under objects the user currently selected."
---
# uloop get-hierarchy
Get Unity Hierarchy structure from the whole scene, a root path, or selected Hierarchy objects.
Use this for hierarchy structure, especially descendants under the current selection. Use `find-game-objects --search-mode Selected` when you need selected object details or component properties.
## Usage
```bash
uloop get-hierarchy [options]
```
## Parameters
| Parameter | Type | Default | Description |
|-----------|------|---------|-------------|
| `--root-path` | string | - | Root GameObject path to start from |
| `--max-depth` | integer | `-1` | Maximum depth (-1 for unlimited) |
| `--no-include-components` | flag | - | Exclude component information |
| `--no-include-inactive` | flag | - | Exclude inactive GameObjects |
| `--include-paths` | flag | - | Include full path information |
| `--use-components-lut` | string | `auto` | Use LUT for components (`auto`, `true`, `false`) |
| `--use-selection` | flag | - | Use selected GameObject(s) as root(s). When set, `--root-path` is ignored. |
## Global Options
| Option | Description |
|--------|-------------|
| `--project-path <path>` | Optional. Use only when the target Unity project is not the current directory. |
## Examples
```bash
# Get entire hierarchy
uloop get-hierarchy
# Get hierarchy from specific root
uloop get-hierarchy --root-path "Canvas/UI"
# Limit depth
uloop get-hierarchy --max-depth 2
# Without components
uloop get-hierarchy --no-include-components
# Get hierarchy from currently selected GameObjects
uloop get-hierarchy --use-selection
```
## Output
Returns JSON with:
- - `message` (string): Human-readable guidance pointing at the saved file
- - `hierarchyFilePath` (string): Filesystem path to the JSON file that contains the actual hierarchy data
- The hierarchy itself is **not** in the response — it is written to the file at `hierarchyFilePath`. Open that file to read the `Context` and `Hierarchy` payload (GameObject tree, components, etc.).
+ - `Message` (string): Human-readable guidance pointing at the saved file
+ - `HierarchyFilePath` (string): Filesystem path to the JSON file that contains the actual hierarchy data
+
+ The hierarchy itself is **not** in the response — it is written to the file at `HierarchyFilePath`. Open that file to read the `Context` and `Hierarchy` payload (GameObject tree, components, etc.).