unity-dev · git:20260403.a108b70 · 2026-04-03 · sha256 fe14776c6cbc65ba
unity-dev git:20260403.a108b70A
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--- name: unity-dev description: Start Unity C# development workflow with architecture, implementation, review, and testing phases argument-hint: "[task description]" --- # Unity Development Workflow You are orchestrating a complete Unity C# development workflow. Follow these phases systematically. ## Phase 1: Discovery First, understand the project and task: 1. **Check for Unity project markers:** - `*.csproj` files - `ProjectSettings/` folder - `Assets/` folder - `*.unity` scene files 2. **Read existing architecture:** - Check for `CLAUDE.md` or project documentation - Look at existing code patterns in `Assets/Scripts/` - Identify assembly definitions (`.asmdef` files) 3. **Clarify requirements** if task is ambiguous using AskUserQuestion ## Phase 2: Architecture Use the `unity-architect` skill knowledge to: 1. **Design component hierarchy** - MonoBehaviour structure, interfaces 2. **Create test stubs** - EditMode + PlayMode test cases 3. **Generate Mermaid diagrams** - Class, sequence, state machine 4. **Define contracts** - Interfaces before implementations Present the architecture to the user for approval before implementing. ## Phase 3: Implementation Use the `unity-coder` skill knowledge to implement: 1. Follow Unity C# coding guidelines precisely 2. Implement against the test stubs created in Phase 2 3. Use the `unity-tests-run` skill to run tests continuously as you implement 4. Use proper serialization attributes (`[SerializeField]`, `[field:SerializeField]`) ## Phase 4: Review Spawn the `unity-reviewer` agent to perform Unity-specific code review: - MonoBehaviour lifecycle issues - Serialization problems - Performance red flags - Memory leaks (static events, unsubscribed handlers) - Platform compatibility ## Phase 5: Testing Use the `unity-tests-write` skill knowledge to write missing tests, then use the `unity-tests-run` skill to execute them: 1. Write tests following `unity-tests-write` patterns (EditMode for editor/utilities, PlayMode for runtime behavior) 2. Run EditMode tests 3. Run PlayMode tests 4. Fix any failures before proceeding 5. Generate coverage report for critical paths if requested ## Workflow Commands You can run individual phases: - "architect only" - Just Phase 2 - "implement only" - Just Phase 3 (requires existing architecture) - "review only" - Just Phase 4 - "test only" - Just Phase 5 ## Usage Examples ``` /unity-dev Add player health system with damage and healing /unity-dev Implement object pooling for projectiles /unity-dev Create save/load system using ScriptableObjects ```