discover-retention · git:20260930.26f7352 · 2026-09-30 · sha256 aea27e0b0bd12662
discover-retention git:20260930.26f7352A
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--- name: discover-retention description: Concrete Fortnite Discover/retention signals (bounce rate, average playtime, QPTR) and patterns validated across real projects. Read during project-bootstrap's A4 step, before writing retention/evolutionary proposals, instead of reasoning about playtime from scratch. --- # Discover / retention signals Two references, read only the one you need: - `references/discover-signals.md` — what Fortnite's Discover surfacing actually measures (curated facts, sourced from Epic's official docs, doesn't change often). - `references/validated-patterns.md` — proposals that were actually tried on real projects and their outcome (grows over time as `project-bootstrap` and the owner learn what worked). ## How to use this in A4 (project-bootstrap's retention step) 1. Read `references/discover-signals.md` to ground proposals in what Discover measures, not generic "increase playtime" advice. 2. Before finalizing the proposal list, also query the Obsidian second brain (if configured — see the `second-brain-query` skill) for what's already been tried on other projects and its real outcome, and prefer a track-recorded proposal over a purely theoretical one when both apply. 3. When a proposal targets a specific signal, name it explicitly (e.g. "add a mid-session hook around minute 8 to reduce bounce past the 5-minute mark"). 4. If a proposal's real outcome becomes known later (the owner reports back after using it), that's the kind of thing worth adding to `references/validated-patterns.md` — see that file's own instructions.