rembg-ops · git:20260712.9d1b846 · 2026-07-12 · sha256 1ca95f50ddc8f61e
rembg-ops git:20260712.9d1b846A
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--- name: rembg-ops description: "Transparent-PNG cutouts / background removal for flat illustration, sticker, cartoon and avatar art — rembg (isnet-anime) with a deterministic fallback ladder for the cases ML drops. Triggers on: rembg, remove background, background removal, transparent PNG, cutout, die-cut sticker, isnet-anime, alpha matte, chroma/colour key, remove drop shadow, avatar cutout, flat illustration cutout." license: MIT allowed-tools: "Read Write Bash" metadata: author: claude-mods related-skills: color-ops, svg-brand-tint-ops --- # rembg Operations — cutouts for flat illustration & sticker art Turn opaque, flat-background illustration (avatars, stickers, cartoon/vector art, generated character portraits) into clean **transparent PNGs** — without regenerating the source. rembg's ML models are the default engine; the value this skill adds is the **deterministic fallback ladder** for the cases pure ML gets wrong on flat-colour art. ## The one thing to know **rembg is a semantic model, not a chroma keyer.** `isnet-anime` (the model tuned for outlined cartoon art) segments *the salient character* and ignores background *colour* — so it cannot be "helped" with a greenscreen, and it fails in two predictable ways on flat art: 1. **Pale / low-salience subjects get dropped** (a near-white moon, a mint UFO on a light background read as "not the subject"). 2. **Baked drop-shadows** survive as a grey ghost or an opaque offset blob. Both are fixed deterministically because flat sticker art always has **one flat background colour + a sealing outline**. That geometry makes a corner flood-fill colour-key exact, regardless of how pale the subject is. **The axis that matters is shadow-vs-no-shadow, never greenscreen-vs-not.** ## Quickstart ```bash # default: rembg isnet-anime, auto-fallback to colour-key if the subject collapses python scripts/cutout.py "avatars/*.png" --out cutouts/ --contact-sheet ``` The `--contact-sheet` renders every cutout on a checkerboard so bad mattes jump out. Then triage failures with the ladder below. `--json | jq '.data[] | select(.coverage < 0.12)'` flags collapsed subjects programmatically. ## Method ladder — escalate only for the images that need it | Symptom on the contact sheet | Fix | Flag | |---|---|---| | Clean die-cut | — (rembg isnet-anime) | default | | Subject gone / faint ghost (pale subject) | flat-bg colour-key | `--method colorkey` | | Translucent subject reads see-through (glass, clear cup) | colour-key forces the sealed interior opaque | `--method colorkey` | | Semi-transparent grey shadow ghost | binarise alpha — drops the ~50% shadow, keeps the 100% subject | `--flatten-alpha 170` | | Opaque baked offset shadow (survives binarise) | colour-aware: drop dark pixels not hugging a coloured fill | `--strip-offset-shadow` | `auto` (the default) already does rembg→colour-key when the silhouette collapses (`--min-cov`, default 0.10). The post-processing flags are opt-in per image because detecting a shadow ghost automatically is unreliable — eyeball the sheet, escalate the few that need it. See [references/cutout-methods.md](references/cutout-methods.md) for how each method works and why. ## Why no regeneration Every method here **alpha-masks the original pixels** — it never re-renders the subject. That's what lets you cut out AI-generated character art (or any hand-drawn asset) without changing how the character looks. If your generator is text-to-image only (no img2img / transparent-output flag, e.g. most portrait CLIs), local background removal is the *only* way to get transparency without a character-drifting re-roll. ## The intended downstream shape Cut once to transparent PNG, then composite in the app: **transparent PNG over a CSS background colour + a CSS hard-offset shadow** (drawn in CSS, not baked into the image). This is what makes a colour-picker possible — one asset, any background. Never bake the shadow back into the PNG. ## Gotchas - **`isnet-anime` vs `u2net`:** the default `u2net` model leaves a grey ghost of a baked shadow and softer edges on cartoon art — always pass `--model isnet-anime` (this skill's default) for flat/outlined work. `u2net` is fine for photos. - **First rembg run downloads a ~170 MB model** (cached after). Fully offline work → `--method colorkey`. - **Colour-key keeps bg-coloured regions *inside* the subject** (they don't touch a border) — a subject with a same-as-background patch stays intact. It only removes background reachable from the image edge. - **Disconnected decorations** (sparkle stars floating on the background) are kept by colour-key as islands — usually what you want for a sticker; crop them out first if not. - **`--strip-offset-shadow` assumes a dark shadow + coloured subject fills.** On an all-dark subject it will over-eat; use `--flatten-alpha` there instead. ## Dependencies `pillow` + `numpy` (required); `scipy` (optional, faster flood-fill); `rembg` (only for the `rembg`/`auto` ML path — `colorkey` and the post-processors are pure Pillow/numpy and need no model download). ```bash uv pip install pillow numpy scipy rembg # rembg optional ```