moo-authoring · git:20260817.0cc07d9 · 2026-08-17 · sha256 6653797bc2c164fb
moo-authoring git:20260817.0cc07d9A
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--- name: moo-authoring description: Use when adding or changing a skill, hook, or runtime file in this repo — including deciding which unit a new capability should be. metadata: internal: true --- Doctrine for authoring moo's own surfaces. ## Frontmatter A skill's frontmatter carries `name` and `description`; read any shipped `SKILL.md` for the current key set. The description is one line, and Claude Code caps it at 1024 characters. No `when_to_use`. Claude Code reads that key and renders it dash-joined onto the description, but every other agent copies `SKILL.md` verbatim and never reads it, so the text deciding when a skill fires would be invisible wherever it is installed outside Claude Code. A condition that follows what the skill does is marked `Use when <condition>.` — a finite clause, never a bare noun phrase or a bare dash. The key name was what marked the condition as a condition; in one string nothing else does, and an unmarked trailing clause reads as more of what the skill produces. A description may also open with the condition and stop there, where naming the capability would discriminate nothing. A skill that stays in this repo declares `metadata.internal: true`. The skills.sh installer walks the tree and offers every `SKILL.md` it finds; that flag is what it filters on. Version lives in `plugin.json` only (DRY). The official Claude Code spec does not allow `version` in SKILL.md frontmatter. ## Sizing - Size a skill by a deletion pass, never a numeric cap. - Put branch-specific content in files the skill opens when the branch is taken, and name them where they are needed. - Decision tables > prose explanations. ## Token Efficiency - Challenge every sentence: "Does Claude need this?" - Bullets for enumerable items; a paragraph when the point is one connected argument. - No vague terminology; pick one term per concept. ## Skill Design Phrase design decisions as "X over Y: reason". **Unit choice** — behavior inlines at build, data references at runtime; a skill's firing is probabilistic, so behavior that must run every time is a hook: | The new thing is... | Unit | |---|---| | Data selected per use (catalog, profile, corpus) | Runtime file | | A trigger + procedure that stands alone | Skill | | A trigger only the human perceives | Skill with `disable-model-invocation: true` | | Behavior that must run every time, deterministically | Hook | | An unproven idea | hunch skill + `HYPOTHESIS.md`; graduates or dies | | Doctrine for this repo's own surfaces | Repo-local skill in `.claude/skills/`; never ships | **Composition — name-calls, never imports:** - Skills compose by name: a composer names a move and invokes it with the Skill tool; a body never inlines another body. - New skill when the cognitive mode changes (clarify WHAT ≠ decide HOW ≠ judge unsupervised work; find ≠ fix). One skill = one mode + one gate. - Two skills over one when triggers differ; a shared explanation the pair needs lives in CHANGELOG, not in either skill. ## Hook Design Hooks run beside the thread, never in front of it — they never gate. Mode = two questions: does the foreground need the result, and now? | Mode | When | |---|---| | Sync inject | Few lines of framing, computed instantly | | `async` — fire-and-forget | Side effect only; surfaces as a file change, never re-engages the thread | | `asyncRewake` — fire-and-maybe-wake | Off-thread check; exit 2 wakes Claude on a finding, exit 0 stays silent | A hook that spawns headless `claude -p` copies its flag set from the two shipped hooks, where each flag is commented at the point of use (`hope/hooks/judge.sh`, `hope/hooks/memory-write.sh`), and keeps its verdict logic in one file shared with its eval harness.