motion-graphics-promo · v1.0.0 · 2026-09-25 · sha256 0aec719a9a185431
motion-graphics-promo v1.0.0A
Immutable. This exact content never changes and is served at /api/v1/blob/0aec719a9a185431.
---
name: motion-graphics-promo
description: "After Effects-style motion graphics for short product promos (15-45 s, vertical or landscape), built as code with HyperFrames + GSAP instead of Adobe After Effects. Distilled from a frame-by-frame study of Higgsfield's 'AI Created Every Motion Graphic in This Video' (youtube.com/watch?v=W3-RIZ-Ps64) plus a product-overview structure analysis. Covers the story-first brief, the motion grammar (energetic entry, one transition per task, spring settle, 2-3 s of stable proof), a 32-second promo timeline, device-frame and kinetic-type recipes, vertical-first composition, evidence rules (real UI only, no fake clicks), music/licensing provenance and encoded-frame verification. Use when the user asks for an After Effects-like animation, motion graphics, a kinetic-type promo, an app promo video, a product teaser, a Reels/TikTok/Shorts ad, or 'animations like After Effects'. Pairs with hyperframes-best-practices (screencast pipeline) and remotion-best-practices."
metadata:
version: "1.0.0"
author: Anton Abyzov
tags: after-effects, motion-graphics, promo-video, hyperframes, gsap, kinetic-typography, vertical-video, ads
---
# motion-graphics-promo
After Effects-quality motion, authored as HTML/GSAP compositions and rendered deterministically with HyperFrames. You get editable source, exact native-screen fidelity and a reproducible render, which a hand-keyed After Effects project does not give an agent.
Source study: Higgsfield AI, "AI Created Every Motion Graphic in This Video" (YouTube `W3-RIZ-Ps64`, 11:33, Sep 2026), inspected at 720p with contact sheets, plus the pacing of a 4-minute official SaaS product overview. Use them for grammar and pacing only. **Never reuse their pixels, music, voice, logos or UI.**
## 1. Brief before motion (lock the story first)
The tutorial spends its first minutes turning a brief into asset choices and a storyboard before anything moves. Do the same, in five lines:
1. **Audience and moment**: who is watching, on which platform, sound on or off.
2. **One product, two jobs, one next step**: the viewer should remember exactly that.
3. **Proof inventory**: real screenshots and screen recordings you actually have, with source build/date. Anything not in this list cannot appear on screen.
4. **Palette and type**: the brand's own identity. Borrow the reference's *contrast level* (bold condensed type over saturated fields), not its exact colors.
5. **Aspect**: design vertical (1080x1920) as its own composition; don't crop landscape.
## 2. Motion grammar
| Beat | Rule | Why |
|---|---|---|
| Entry (0-3 s) | Energetic: a label falls, rotates, bounces and **settles once**; or a device drops in with weight. | Hooks the scroll-stop without hiding the product. |
| Transition | **One main transition per task.** A phone slides or tilts between color fields, or navigation hands off to the next real screen. | Motion should explain grouping or movement between actual product states. |
| Settle | Short spring (GSAP `back.out(1.4)` or `elastic.out(1, 0.6)`, 0.4-0.7 s). The device settles *before* the screen needs reading. | Physical weight reads as premium; wobble during reading reads as noise. |
| Proof hold | **At least 2-3 s of stable, readable screen** after each transition. | Screens need more reading time than decorative labels. |
| Accents | Masked/clip-reveal typography, rectangular color accents, collage or color-field handoffs. Use sparingly. | This is the "After Effects look"; overuse turns into a template. |
Timing defaults: 60 fps; entries 0.5-0.9 s; label staggers 60-90 ms; never animate text the viewer must read while they read it.
## 3. The 32-second promo timeline
| Time | Purpose | Evidence rule |
|---|---|---|
| 0-4.4 s | Recognizable user problem, one concise line over licensed B-roll or a bold color field. | No invented testimonial or customer identity. |
| 4.4-13.3 s | Real screen sequence for the first job, with navigation continuity. | Actual supported path; no fake clicks or synthetic UI. |
| 13.3-22.2 s | A second complementary job with a visible outcome the recording proves. | Select from verified footage; don't import a competitor's claims. |
| 22.2-26.7 s | Return to the payoff and product identity. | Phrase as purpose or invitation, not unmeasured time or revenue savings. |
| 26.7-32 s | Single CTA with URL and truthful availability; musical release. | Match the live destination and exact release status. Keep the music credit. |
For longer consideration-stage videos, follow the official-overview structure instead: human context first, then one workflow per chapter, return to the people between tools, brand close.
## 4. Build it (HyperFrames + GSAP)
1. Scaffold a HyperFrames composition (see the `hyperframes-best-practices` skill for CLI, lint and render gotchas). Pin the HyperFrames version and a local GSAP 3 build in the project; don't load animation runtimes from a CDN at render time.
2. **Device frame**: a dimensional graphite shell (soft top light, 1-2 px bevel highlight, contact shadow) holding a real screenshot or a muted `<video>` of a screen recording. Animate the shell with `translate3d`/`rotate`, keep the screen content upright and unscaled once settled.
3. **Kinetic type**: split headline into words; `gsap.from(words, {yPercent: 110, rotate: 4, stagger: 0.07, ease: "back.out(1.6)"})` inside an `overflow: hidden` mask. One headline per beat.
4. **Color-field handoff**: full-bleed rectangles wipe (`clip-path: inset()` tween) between beats; the incoming field carries the next device position.
5. **Timeline**: one master `gsap.timeline({paused: true})` with labels per beat (`"problem"`, `"job1"`, `"job2"`, `"payoff"`, `"cta"`), so HyperFrames can seek any frame deterministically.
6. **Music**: licensed track only (e.g. CC BY with credit). Record source URL, license, credit line and file hash in `audio-provenance.json`; edit to a composed ending on the CTA beat.
7. Render at the target resolution/fps; H.264 + stereo AAC for social.
## 5. Verify the encoded file, not the preview
- Extract frames from the **delivered MP4** (e.g. `ffmpeg -i out.mp4 -vf fps=2 frames/%03d.png`) and read them: is every screen readable during its hold, does any caption overlap the platform UI safe zones, does text ever appear mid-animation when it must be read?
- Check decode completes, duration, fps, frame count, loudness and peak; record the SHA-256 of the final file.
- Run HyperFrames lint/layout checks and a contrast sample on caption frames.
- Keep a manifest binding every source asset (screens with build/date, B-roll license, music license) to the final hash.
## 6. Boundaries
- Real UI only. If a flow cannot be recorded (sign-in stalls, feature not shipped), cut it; never mock it.
- Downloaded reference videos, contact sheets and transcripts are private analysis material; never upload them with the creative.
- No popularity, ROI or time-saved claims unless measured and sourced.
- Creative approval is not publication: scheduling and posting are separate, confirmed steps.