ui-taste · git:20260708.5e39c69 · 2026-07-08 · sha256 469956261ac1ae05
ui-taste git:20260708.5e39c69B
Immutable. This exact content is served forever at /api/v1/blob/469956261ac1ae05.
--- ownerAgent: bcfcb4921dce name: ui-taste description_zh: "提升 UI 审美判断,覆盖反模板、视觉密度、动效强度、领域化视觉签名和高质量界面 critique。" description_en: "Improve UI taste judgment across anti-template critique, visual density, motion intensity, domain-specific signature, and high-quality interface review." category: rnd --- # ui-taste Use this skill to keep UI work from becoming generic. It adapts Taste Skill-style visual judgment into concrete product UI decisions. ## Visual Thesis Before rendering a design, define: - `product_type`: operational tool, creative workspace, consumer product, developer tool, marketplace, education, finance, content, or brand site. - `audience_pressure`: speed, trust, comparison, learning, creativity, delight, or compliance. - `primary_workflow`: the action users repeat. - `density`: compact, balanced, spacious, or editorial. - `tone`: 2 precise words, not "modern" or "clean" alone. - `signature_device`: one subject-specific visual rule, not decoration. - `anti_template_rejection`: what generic idea you rejected. A design without a thesis becomes default SaaS UI. ## Anti-Template Rejections Reject these unless they are explicitly justified: - Purple-blue neon gradients for AI products. - Glass panels, blur-heavy surfaces, and decorative bokeh. - Generic bento grids for tools that need workflow density. - Floating page-section cards. - Cards inside cards. - Oversized hero sections for apps, dashboards, editors, or tools. - Monochrome one-hue palettes made from tints of a single color. - Decorative orbs, blobs, and abstract SVG backgrounds. - Tiny badges and over-dense microcopy replacing clear hierarchy. - Motion everywhere instead of meaningful motion. ## Domain Fit Match the UI to the work: - SaaS operations: quiet, dense, fast scanning, predictable controls. - Developer tools: precise type, code/data affordances, clear states, restrained contrast. - Finance/trading: tabular clarity, risk status, high density, strong alignment. - Creative tools: canvas-first, toolbars, palettes, shortcuts, direct manipulation. - Education: progression, feedback, explanations, gentle structure. - Ecommerce: product inspection, comparison, trust, conversion, clear imagery. - Brand/editorial: stronger typography and imagery, but only if the first viewport communicates the object or offer. ## Variation Controls Adjust deliberately: - Visual density: information per viewport. - Contrast: calm, standard, high. - Motion intensity: none, subtle, expressive. - Shape language: sharp, practical, soft, playful. - Surface depth: flat, bordered, raised, layered. - Type personality: neutral, technical, editorial, humanist, display-led. Use only 1-2 expressive axes at a time. If everything is expressive, nothing is readable. ## Good-Taste Checks Before delivery, ask: - Can a target user complete the main task without reading an explanation? - Is the primary action obvious? - Does hierarchy come from layout and type, not decoration? - Does the page look specific to this product, not any startup? - Are there enough real states to judge the interface? - Does mobile still feel designed, not squeezed? - Is there one memorable visual choice, and does it help the work? ## Reporting When describing design direction, include: - Visual thesis. - Signature device. - Rejected generic choice. - Density and motion settings. - One tradeoff the design makes intentionally.