skill-hell · diff

git:20260820.b00b165 to git:20260820.e9dacad

6 added, 3 removed. Audit A to A.

---
name: skill-hell
- description: Arm the high-entropy explore band at high, xhigh, or max. Use when the user invokes Skill Hell or wants broad automatic skill exploration per capability gap.
+ description: Arm the model-led explore band at high, xhigh, or max. User-invoked orchestrator for automatic Skill Hell routing.
+ disable-model-invocation: true
---
# Skill Hell
Arm `high` by default, or `xhigh`/`max` when the user explicitly requests one, as the standing rung for this conversation. Reject no rung. A session sits at exactly one rung.
Print the seven-rung line and mark the selected rung as armed:
```text
zero · low · med · high · xhigh · max · ultra
```
- Treat this as a standing instruction: on a real capability gap—never preemptively—explore widely and call the `summon` tool with a depth you judge the gap needs. No rung carries a count and no summon is capped.
+ Treat this as a standing instruction: on a real capability gap—never preemptively—explore widely and call the `summon` tool with `surface: "hell"` and a depth you judge the gap needs. No rung carries a count and no summon is capped.
+ Skill Hell is the model-led surface. Only model-invokable or unclassified tree skills may be reached automatically. A fleet skill marked `disable-model-invocation: true` is human-led and must be excluded even when it scores highest.
+
For every summon, print each returned card **verbatim** before using anything from it, read the `SKILL.md` at the card's path, and follow it. Resolve sibling files from that materialized directory. The card is the listing entry, not the skill body. The lane stays armed.
- Never claim this changed the boot posture. Heaven/Hell stamps are not built; routing uses relevance ranking.
+ Never claim this changed the boot posture. The returned card must disclose whether the source classified the skill as human-led, model-led, or unclassified.