skill-hell · diff

git:20260821.a3711ab to git:20260908.f00f700

2 added, 0 removed. Audit A to A.

---
name: skill-hell
description: Arm the model-led explore band at high, xhigh, or max. User-invoked orchestrator for automatic Skill Hell routing.
disable-model-invocation: true
---
# Skill Hell
Set the routing posture to Skill Hell at `high` (default), or `xhigh`/`max` when requested. A session sits at exactly one rung.
```text
zero · low · med · high · xhigh · max · ultra
```
Skill Hell is the model-led exploration surface. On a capability gap, explore widely and call the `summon` tool with `surface: "hell"` and a depth appropriate to the gap. No rung carries a count and no summon is capped.
+ Behavioral evidence is not available to this surface yet: Hell currently changes the breadth of relevance-ranked results, not behavior-aware composition. No Hell stamp gate is running.
+
Only model-invokable or unclassified tree skills may be reached automatically. A fleet skill marked `disable-model-invocation: true` is human-led and must be excluded even when it scores highest.
For each summon, show each returned card before using the skill. Read the `SKILL.md` at the card's path and apply relevant guidance to the current task. Resolve sibling files from that materialized directory. The card is the listing entry, not the skill body.
Never claim this changed the boot posture. The returned card discloses whether the source classified the skill as human-led, model-led, or unclassified.