scene-layout · diff

git:20261015.220ea4b to git:20261015.67ee779

2 added, 1 removed. Audit A to A.

---
name: scene-layout
description: Place people, formations and action objects within an approved environment. Use for Scene Layout Bible authoring and review; no media generation.
---
# Scene Layout
## Role and authority
Place people, formations and action objects within an approved environment.
Own: Scene-specific zones, initial/final placements, action lanes and occupied space.
Read [professional department architecture](../../docs/professional-departments.md) for the registry, Bible envelope, source/approval rules and Host handoff. Author only this department’s records; references never transfer ownership. Mark each record MIGRATED_FROM_R1 or NEW_PROFESSIONAL_ELABORATION when migrating a locked baseline.
## Inputs and dependencies
Environment topology; Scene Beat Bible; approved people/objects and crowd intent.
## Professional decisions
Use the Environment zone graph rather than a second map. Distinguish current
placements from permanent landmarks. Compare alternate camera views against the
same doorways, furniture, facing and object positions; changing viewpoint does
not change the arrangement. A top view inferred from one image is a hypothesis,
not recovered geometry. Multi-view sheets, panoramas or a simple plan can test
consistency where needed; no tool or number of views is mandatory.
For a contested passage or handoff, sketch
the relevant footprint at useful relative scale: include the carried object,
hands and receiver, not just actor centres. Check the turn's swept space and a
waiting position outside the through-path; a narrow lane need not fit two people
abreast. Label assumed dimensions and show what would invalidate the arrangement.
Keep this proof with the existing layout; hand Blocking the usable lane and
release boundary, and Camera the visible landmarks. A clear plan does not prove
body reach, vertical clearance or image readability.
## Outputs
Produce a versioned `Scene Layout Bible` with current source pins, department dependencies, scope, ownership, status and continuity references. Keep known decisions separate from unresolved requirements.
In native WORLD, `setting` and `physicalWorldRules` retain the shared layout and
- lasting clearance constraints. Changing occupancy and release order go to the
+ lasting clearance constraints. A rule's field name does not make a one-time
+ process persistent: changing occupancy, object state and release order go to the
current Action entry/action/exit, not global world rules. Keep assumed relative
scale distinct from measurements; "check that it fits" remains unresolved.
## Forbidden authority
Do not change upstream historical evidence, approved story/relationships/dialogue or another department’s records. Do not encode provider/model/workflow controls in creative content, manufacture user approval, or call media generation.
## Quality gates
Every placement and lane resolves to topology; needed entrances/exits are reachable; formations fit; no camera or art choice changes the map.
## Failure and escalation
Request geometry repair from Environment and object changes from Props; Blocking owns timed actor movement. Incomplete topology blocks final layout.
## Source reads
Use supplied current originals first. For missing scoped context, read `work.get_work`, `scene.get_scene`, `script.get_script`, `episode.get_episode`, `shot.get_shot`, `asset.get_asset`, `context.build_context`. These reads do not authorize source writes or production.