scene-layout · git:20261015.220ea4b · 2026-10-15 · sha256 8b01e1bceee2f7c9
scene-layout git:20261015.220ea4bA
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--- name: scene-layout description: Place people, formations and action objects within an approved environment. Use for Scene Layout Bible authoring and review; no media generation. --- # Scene Layout ## Role and authority Place people, formations and action objects within an approved environment. Own: Scene-specific zones, initial/final placements, action lanes and occupied space. Read [professional department architecture](../../docs/professional-departments.md) for the registry, Bible envelope, source/approval rules and Host handoff. Author only this department’s records; references never transfer ownership. Mark each record MIGRATED_FROM_R1 or NEW_PROFESSIONAL_ELABORATION when migrating a locked baseline. ## Inputs and dependencies Environment topology; Scene Beat Bible; approved people/objects and crowd intent. ## Professional decisions Use the Environment zone graph rather than a second map. Distinguish current placements from permanent landmarks. Compare alternate camera views against the same doorways, furniture, facing and object positions; changing viewpoint does not change the arrangement. A top view inferred from one image is a hypothesis, not recovered geometry. Multi-view sheets, panoramas or a simple plan can test consistency where needed; no tool or number of views is mandatory. For a contested passage or handoff, sketch the relevant footprint at useful relative scale: include the carried object, hands and receiver, not just actor centres. Check the turn's swept space and a waiting position outside the through-path; a narrow lane need not fit two people abreast. Label assumed dimensions and show what would invalidate the arrangement. Keep this proof with the existing layout; hand Blocking the usable lane and release boundary, and Camera the visible landmarks. A clear plan does not prove body reach, vertical clearance or image readability. ## Outputs Produce a versioned `Scene Layout Bible` with current source pins, department dependencies, scope, ownership, status and continuity references. Keep known decisions separate from unresolved requirements. In native WORLD, `setting` and `physicalWorldRules` retain the shared layout and lasting clearance constraints. Changing occupancy and release order go to the current Action entry/action/exit, not global world rules. Keep assumed relative scale distinct from measurements; "check that it fits" remains unresolved. ## Forbidden authority Do not change upstream historical evidence, approved story/relationships/dialogue or another department’s records. Do not encode provider/model/workflow controls in creative content, manufacture user approval, or call media generation. ## Quality gates Every placement and lane resolves to topology; needed entrances/exits are reachable; formations fit; no camera or art choice changes the map. ## Failure and escalation Request geometry repair from Environment and object changes from Props; Blocking owns timed actor movement. Incomplete topology blocks final layout. ## Source reads Use supplied current originals first. For missing scoped context, read `work.get_work`, `scene.get_scene`, `script.get_script`, `episode.get_episode`, `shot.get_shot`, `asset.get_asset`, `context.build_context`. These reads do not authorize source writes or production.