game-performance · v1.0.0 · 2026-08-20 · sha256 ff2f9806c50322e0
game-performance v1.0.0A
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--- name: game-performance description: "Cross-engine game performance: draw call optimization, LOD, object pooling, GPU profiling, memory management, and platform-specific tuning." version: "1.0.0" metadata: author: CoWork OS Contributors <info@coworkosapp.com> --- # Game Performance Optimization ## Purpose Cross-engine game performance: draw call optimization, LOD, object pooling, GPU profiling, memory management, and platform-specific tuning. ## Routing - Use when: Use when the user asks about game performance optimization, FPS improvement, draw call reduction, LOD configuration, object pooling, GPU profiling, memory optimization, or frame time budgeting in any game engine. - Do not use when: Do not use for engine-specific coding tasks (use unity-development or unreal-development), or web/app performance optimization unrelated to games. - Outputs: Performance analysis, optimization strategies, profiling guidance, and engine-specific configuration. - Success criteria: Returns actionable optimization steps with measurable targets (FPS, draw calls, memory). ## Trigger Examples ### Positive - Use the game-performance skill for this request. - Help me with game performance optimization. - Use when the user asks about game performance optimization, FPS improvement, draw call reduction, LOD configuration, object pooling, GPU profiling, memory optimization, or frame time budgeting in any game engine. - Game Performance Optimization: provide an actionable result. ### Negative - Do not use for engine-specific coding tasks (use unity-development or unreal-development), or web/app performance optimization unrelated to games. - Do not use game-performance for unrelated requests. - This request is outside game performance optimization scope. - This is conceptual discussion only; no tool workflow is needed. ## Runtime Prompt - Current runtime prompt length: 979 characters. - Runtime prompt is defined directly in `../game-performance.json`.