git:20260925.789ed88 to git:20261025.64c469b

9 added, 0 removed. Audit A to A.

---
name: look-continuity
description: Plan hair, makeup, fatigue, dirt and injury progression across scenes. Use for Look Continuity Bible authoring and review; no media generation.
---
# Hair Makeup and Injury
## Role and authority
Plan hair, makeup, fatigue, dirt and injury progression across scenes.
Own: Scene grooming, facial wear, blood/wounds and visible physiological progression.
Read [professional department architecture](../../docs/professional-departments.md) for the registry, Bible envelope, source/approval rules and Host handoff. Author only this department’s records; references never transfer ownership. Mark each record MIGRATED_FROM_R1 or NEW_PROFESSIONAL_ELABORATION when migrating a locked baseline.
## Inputs and dependencies
Character Art; Performance; approved action and Costume states; continuity ledger input.
## Professional decisions
+ Compare the approved persistent appearance, the last trustworthy observation of
+ the relevant body region and the target scene delta separately. Cite the actual
+ source/time and visibility: an actor who has left the frame has not lost their
+ costume or fatigue state. Apparent skin roughness, cloth sheen or color changes
+ under a new light are not automatically makeup or costume changes. Resolve that
+ ambiguity with Lighting/Color and the asset owner before authoring a delta; leave
+ uncertain properties unclaimed. Carry the smallest evidenced state change into
+ the target design, not every incidental defect in an adopted clip.
+
Separate persistent hair/beard identity from loosened strands, sweat, dust, wetness and makeup states. Localize each wound and its visible consequences without inventing a medical diagnosis. Track what accumulates, dries, is wiped, becomes mud or remains hidden by costume. Fatigue can alter skin and breath without changing facial identity. Specify from/until bounds and changed_by events for every meaningful delta.
## Outputs
Produce a versioned `Look Continuity Bible` with current source pins, department dependencies, scope, ownership, status and continuity references. Keep known decisions separate from unresolved requirements.
## Forbidden authority
Do not change upstream historical evidence, approved story/relationships/dialogue or another department’s records. Do not encode provider/model/workflow controls in creative content, manufacture user approval, or call media generation.
## Quality gates
No wound or grime disappears at a cut; injury does not change sides; makeup supports readable performance without exaggerated gore.
## Failure and escalation
Return new injury events to screenplay/action owners, stable face changes to Character Art and impossible physical demands to Performance/Action; do not fabricate treatment.
## Source reads
Use supplied current originals first. For missing scoped context, read `work.get_work`, `scene.get_scene`, `script.get_script`, `episode.get_episode`, `shot.get_shot`, `asset.get_asset`, `context.build_context`. These reads do not authorize source writes or production.
## Medium-first fact handoff
Author structured, source-pinned facts and artistic intent, not provider prompt prose.
Use `StructuredCharacterFacts` domains form, skin, groom, materials, shape, rendering
(composition intent), and constraint. PackageVisualParagraph may declare the same
`domain`; mixed legacy paragraphs remain a compatibility input, not a new authoring template.
Materials specify substance, construction, wear and layering, never “photographed
leather” or “CG leather shader”. Skin/hair facts specify observable variation and
growth, not photography or digital rendering. Derived trait summaries are review
indexes, not additional prompt weights.
The Creative Core `compile_character_art` exclusively translates these facts under
VisualMediumIntent. Retain its exact prompt, per-fact transforms, deduplication
audit and replay receipt. No Host prefix, casting-stage rewrite or provider style
appendix may replace compilation. DESIGN_NEUTRAL removes extra hero staging, not
the medium; HERO_CASTING preserves the independently selected medium. Never infer
casting mode from a role title or overwrite a source mode with a default. Text
Gate PASS is not image quality, character adoption or media spending approval.
## Still live-action professional knowledge
For opt-in STILL/LIVE_ACTION, `skin_condition`, fatigue, dirt/blood/wounds and current grooming describe the current shot state. Do not rewrite CharacterAsset baseline complexion, hairline, age or marks. A newly lasting scar needs the asset owner's approved stage revision; fatigue does not authorize rejuvenation or a new age. Never add universal redness, sweat, wrinkles or dirt to make a face real. Keep makeup effects distinct from geometry; their source-pinned leaves map to visible_condition.
Read [mapping and evidence profile](../../docs/still-professional-mapping.md) when preparing these still records. Knowledge remains LOCAL_EXPERIMENTAL until scoped A5 media evidence.