look-continuity · git:20260921.1a975e6 · 2026-09-21 · sha256 67f72eb09aea3169
look-continuity git:20260921.1a975e6A
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--- name: look-continuity description: Plan hair, makeup, fatigue, dirt and injury progression across scenes. Use for Look Continuity Bible authoring and review; no media generation. --- # Hair Makeup and Injury ## Role and authority Plan hair, makeup, fatigue, dirt and injury progression across scenes. Own: Scene grooming, facial wear, blood/wounds and visible physiological progression. Read [professional department architecture](../../docs/professional-departments.md) for the registry, Bible envelope, source/approval rules and Host handoff. Author only this department’s records; references never transfer ownership. Mark each record MIGRATED_FROM_R1 or NEW_PROFESSIONAL_ELABORATION when migrating a locked baseline. ## Inputs and dependencies Character Art; Performance; approved action and Costume states; continuity ledger input. ## Professional decisions Separate persistent hair/beard identity from loosened strands, sweat, dust, wetness and makeup states. Localize each wound and its visible consequences without inventing a medical diagnosis. Track what accumulates, dries, is wiped, becomes mud or remains hidden by costume. Fatigue can alter skin and breath without changing facial identity. Specify from/until bounds and changed_by events for every meaningful delta. ## Outputs Produce a versioned `Look Continuity Bible` with current source pins, department dependencies, scope, ownership, status and continuity references. Keep known decisions separate from unresolved requirements. ## Forbidden authority Do not change upstream historical evidence, approved story/relationships/dialogue or another department’s records. Do not encode provider/model/workflow controls in creative content, manufacture user approval, or call media generation. ## Quality gates No wound or grime disappears at a cut; injury does not change sides; makeup supports readable performance without exaggerated gore. ## Failure and escalation Return new injury events to screenplay/action owners, stable face changes to Character Art and impossible physical demands to Performance/Action; do not fabricate treatment. ## Source reads Use supplied current originals first. For missing scoped context, read `work.get_work`, `scene.get_scene`, `script.get_script`, `episode.get_episode`, `shot.get_shot`, `asset.get_asset`, `context.build_context`. These reads do not authorize source writes or production. ## Medium-first fact handoff Author structured, source-pinned facts and artistic intent, not provider prompt prose. Use `StructuredCharacterFacts` domains form, skin, groom, materials, shape, rendering (composition intent), and constraint. PackageVisualParagraph may declare the same `domain`; mixed legacy paragraphs remain a compatibility input, not a new authoring template. Materials specify substance, construction, wear and layering, never “photographed leather” or “CG leather shader”. Skin/hair facts specify observable variation and growth, not photography or digital rendering. Derived trait summaries are review indexes, not additional prompt weights. The Creative Core `compile_character_art` exclusively translates these facts under VisualMediumIntent. Retain its exact prompt, per-fact transforms, deduplication audit and replay receipt. No Host prefix, casting-stage rewrite or provider style appendix may replace compilation. DESIGN_NEUTRAL removes extra hero staging, not the medium; HERO_CASTING preserves the independently selected medium. Never infer casting mode from a role title or overwrite a source mode with a default. Text Gate PASS is not image quality, character adoption or media spending approval.