art-bible ยท diff

git:20260912.f4d01bb to git:20260913.1acd634

3 added, 3 removed. Audit A to A.

---
name: art-bible
- description: Style lock for a project. Ask silhouette-family vs palette-lock vs no-random-gen. AI-generated meshes still pass model-pipeline before bind.
+ description: Use when a project lacks a stable visual-style contract across silhouettes, palettes, generated art, UI, enemies, or cosmetic skins.
---
# Art bible
Ask the column:
| Column | Lock |
|---|---|
| silhouette-family | one body read at a glance |
| palette-lock | published colors, no surprise neon |
- | no-random-gen | generated art is a draft, retopo before ship |
+ | generated-draft | generated art stays draft until type-appropriate validation passes |
## Rules
1. Enemies of the same job share a silhouette family so attack-tell still reads.
2. UI fonts and combat text follow game-localization, not the key-art typeface if it goes tofu.
3. Generated textures get a compress pass then a pose/collision check (model-pipeline rule 9).
4. Skins in sprite-skin stay inside the palette-lock.
5. Do not paste a franchise style guide. Columns only.
## Accept
- A new elite is readable as "elite" in graybox. A random image drop is marked draft until retopo.
+ A new elite is readable as "elite" in graybox. A generated asset stays draft until the validation appropriate to its type is complete; generated meshes use model-pipeline cleanup/retopo when required.