art-bible · git:20260912.f4d01bb · 2026-09-12 · sha256 3322d5265169a9c6
art-bible git:20260912.f4d01bbA
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--- name: art-bible description: Style lock for a project. Ask silhouette-family vs palette-lock vs no-random-gen. AI-generated meshes still pass model-pipeline before bind. --- # Art bible Ask the column: | Column | Lock | |---|---| | silhouette-family | one body read at a glance | | palette-lock | published colors, no surprise neon | | no-random-gen | generated art is a draft, retopo before ship | ## Rules 1. Enemies of the same job share a silhouette family so attack-tell still reads. 2. UI fonts and combat text follow game-localization, not the key-art typeface if it goes tofu. 3. Generated textures get a compress pass then a pose/collision check (model-pipeline rule 9). 4. Skins in sprite-skin stay inside the palette-lock. 5. Do not paste a franchise style guide. Columns only. ## Accept A new elite is readable as "elite" in graybox. A random image drop is marked draft until retopo.