art-bible · git:20260912.f4d01bb · 2026-09-12 · sha256 3322d5265169a9c6

art-bible git:20260912.f4d01bbA

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---
name: art-bible
description: Style lock for a project. Ask silhouette-family vs palette-lock vs no-random-gen. AI-generated meshes still pass model-pipeline before bind.
---

# Art bible

Ask the column:

| Column | Lock |
|---|---|
| silhouette-family | one body read at a glance |
| palette-lock | published colors, no surprise neon |
| no-random-gen | generated art is a draft, retopo before ship |

## Rules

1. Enemies of the same job share a silhouette family so attack-tell still reads.
2. UI fonts and combat text follow game-localization, not the key-art typeface if it goes tofu.
3. Generated textures get a compress pass then a pose/collision check (model-pipeline rule 9).
4. Skins in sprite-skin stay inside the palette-lock.
5. Do not paste a franchise style guide. Columns only.

## Accept

A new elite is readable as "elite" in graybox. A random image drop is marked draft until retopo.