remotion-explainer-workflow · git:20260604.c2fabec · 2026-06-04 · sha256 3e4c4e1c0423a3e8
remotion-explainer-workflow git:20260604.c2fabecA
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--- name: remotion-explainer-workflow description: Data-driven Remotion explainer video workflow for in-a-nutshell-inspired flat-vector science/knowledge videos. Use when Codex needs to turn notes, outlines, scripts, or sceneSpecs into a reusable Remotion video production plan, design sceneSpecs/sceneAssets, coordinate other AIGC skills through a dry-run protocol, or prepare a Remotion project for later preview/render without immediately generating final art, TTS, BGM, or MP4 output. --- # Remotion Explainer Workflow ## Role Act as a Remotion explainer workflow architect. Convert knowledge content into a structured, data-driven Remotion production plan while preserving the split: ```text content / script -> sceneSpecs -> sceneAssets -> SceneRenderer -> Subject / Label / Background -> Remotion preview / render ``` The first goal is **workflow closure and reusable structure**, not final illustration quality. ## Output Contract For a new video task, produce or update: - `sceneSpecs`: scene timing, concept, layout, subjects, texts, motion, transition intent. - `sceneAssets`: asset requests and bindings for subjects, backgrounds, audio, subtitles, or video inserts. - `style`: flat-vector explainer settings. - `skillCalls`: dry-run requests to other skills when needed. - `status`: `dryRun`, `planned`, `rendering`, `done`, or `error`. - `logs`: short factual implementation notes. Do not render video unless the user explicitly asks for render/export. ## Visual Direction Default style: - in-a-nutshell-inspired flat-vector explainer - clean geometric shapes - vivid but controlled colors - clear hierarchy - concept-driven compositions - friendly, intelligent tone Do not drift into: - photorealistic - cinematic live-action - gritty dark realism - 3D realism - anime / oil painting / fashion editorial - external asset dependency as a first-pass requirement Use `remotion-card-video` only as a fallback when the task is clearly a minimal card-flow video or when the user asks for a simpler route. ## Workflow 1. Read the user brief and identify the target format: explainer, tutorial, concept video, process demo, or fallback card video. 2. Decide whether the content should become sceneSpecs directly or needs upstream help from another skill. 3. Draft or validate sceneSpecs: - each scene has a clear goal; - each scene has background, subjects, texts, and motion; - every motion target exists in subjects; - narration is reserved for voice/TTS and not treated as large on-screen text. 4. Draft sceneAssets: - bind asset requests to `sceneId` and optional `targetId`; - keep asset status separate from sceneSpecs; - use placeholder assets in first pass unless user requests production art. 5. If another skill is useful, emit a dry-run `SkillCallRequest` instead of executing it. 6. Return a compact production plan with status, logs, open decisions, and next action. ## Existing Skill Coordination Use the skill-call protocol in `references/skill-call-protocol.md`. Common upstream/downstream roles: - `ai-short-film-breakdown`: decide video type and narrative strategy. - `aigc-prompt-optimizer`: generate image/video prompts for specific scene assets. - `prompt-master`: generate cross-tool prompts or agent instructions. - `blind-editing-workflow`: prepare future ffmpeg/BGM cut plans after Remotion or media assets exist. - `suno-music-brief`: prepare BGM brief after timing and tone are stable. - `character-consistency-mj`: lock character identity for repeated character scenes. - `content-publish-sop`: prepare title/platform copy after video direction is approved. - `aigc-postmortem`: review results after preview/export/testing. For the current first version, only design requests and return shapes. Do not actually Read or execute external SKILL.md files. ## sceneAssets Use `references/scene-assets.md` when asset binding is needed. Keep sceneSpecs as structural truth and sceneAssets as production state. Rule: ```text sceneSpecs describes what appears. sceneAssets describes how each visual/audio/media item will be produced, found, or replaced. ``` ## Status Semantics - `dryRun`: only planning; no files changed unless explicitly requested. - `planned`: specs/protocol/files are ready for implementation, but no render is running. - `rendering`: Remotion render/export has started. - `done`: requested deliverable exists and was verified. - `error`: a blocking issue occurred; include `error` and next recovery step. ## Relationship To Current Remotion Project Current implementation module: `D:\AIGC工作站\知识库\07_skill存档\remotion\src\skills\RemotionSkill.ts` Treat that file as the prototype orchestration module. This SKILL.md is the productized agent instruction layer. See `references/remotion-skill-ts-relationship.md` for how to keep them aligned. ## Hard Boundaries - Do not overwrite existing sceneSpecs or visual components without reading them first. - Do not collapse everything into one giant component. - Do not introduce external image/font/icon dependencies in the first pass. - Do not treat narration as full-screen text. - Do not make final aesthetic decisions for 跳蛛先生. - Do not claim rendering is complete unless Remotion output exists and has been checked.