60-launch-playbook-global · v1.0.0 · 2026-07-30 · sha256 8e7622f173a08cc2
60-launch-playbook-global v1.0.0A
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--- name: 60-launch-playbook-global description: "Use when the user needs a repeatable execution playbook for a product or offer launch: T-30 to D+7 timeline, per-function checklists for content, design, ads, sales, and engineering, launch-day war room, escalation matrix, and roll-back criteria. Trigger on 'launch playbook', 'launch process', 'launch checklist', 'launch SOP', 'war room', 'roll back launch', or 'how do we not fail this launch'." metadata: version: 1.0.0 category: strategy license: MIT triggers: - "launch playbook" - "launch process" - "launch checklist" - "launch SOP" - "war room" - "roll back launch" - "launch day plan" - "launch preparation" output: "File .md — three-phase playbook: pre-launch T-30 to T-1, launch-day war room plus D+1 to D+7, post-launch; per-function checklists, escalation matrix, roll-back criteria" related: - 59-go-to-market-global - 02-campaign-brief-global - 41-campaign-asset-list-global - 63-campaign-retrospective-global - 66-crisis-playbook-global --- # Launch Playbook (Global) > A playbook is not a plan. A plan is for one launch; a playbook is reusable and improves after every launch. Successful launches are not luck — they are the product of correct preparation and disciplined execution. Run `59-go-to-market-global` first for the GTM plan; this playbook is the execution layer underneath it. ## Information gathering Read the GTM plan and the campaign brief if available. If missing, ask up to 4 questions: 1. **What is launching, and on what date?** Product or offer, exact D-day, and any blackout dates in the period. 2. **Who is on the team?** Content, design, media buying, sales/support, engineering — who can do what? 3. **What assets exist already?** Landing page, creative, email sequence, tracking — status of each. 4. **What did the last launch teach you?** Read the previous retrospective and update the playbook; never reuse the old version unchanged. ## Principles 1. **Update the playbook after every launch.** Lessons from the retrospective must land in the playbook. 2. **"No-go" is a valid decision.** Launching at the wrong time is worse than launching late. 3. **Only the leader decides go/no-go.** Never delegate it. 4. **Plan backwards from D-day.** Every task has exactly one owner and a deadline with a specific time and timezone. Keep a one-day buffer before launch for the unexpected. 5. **Ads are built and left Paused.** They go live on D-day only, never earlier. ## Phase 1 — Pre-launch (T-30 to T-1) ### T-30 to T-21: Foundation - [ ] Offer finalized: price, bundle, guarantee, bonuses locked (no changes after this point) - [ ] Positioning and core message locked (from `58-positioning-global` or the GTM plan) - [ ] Landing page brief handed to design/dev - [ ] Content team briefed: angles, hooks, visual direction - [ ] Media buyer briefed: audience research, account structure, ads plan - [ ] Full asset list built (run `41-campaign-asset-list-global`) - [ ] Claim substantiation file started: every performance, health, or income claim has evidence on record ### T-21 to T-14: Build - [ ] Landing page live, tracking verified green (pixel, server-side events, UTMs) - [ ] Pre-launch email sequence written (3-5 emails), unsubscribe and sender identity compliant with CAN-SPAM/GDPR - [ ] Designer has the brief and the asset list (T-14 checkpoint) - [ ] Teaser content starts: 1-2 posts per week, problem-aware, NO offer reveal - [ ] Warm-audience ads live (engagement objective, low CPM) - [ ] Email #1 sent: name the problem - [ ] Seeding in relevant communities (Reddit, Discord, Slack, niche forums) following each community's self-promotion rules - [ ] Creators / UGC partners briefed, with disclosure requirements stated (FTC requires clear #ad or #sponsored disclosure on paid endorsements) ### T-7: Ramp up - [ ] Teasers move to daily cadence - [ ] Designer submits MVP concept > leader approves (T-7); complex assets such as the landing page finished by T-5 - [ ] Email #2: reveal the problem, hint at the solution - [ ] Ads budget increased (traffic to landing page to build custom audiences) - [ ] Social proof collected: testimonials from beta users or existing customers - [ ] FAQ content published: handles the common objections ### T-3: Final prep - [ ] All content approved and scheduled (medium-complexity assets — carousels, banner sets — done by T-3) - [ ] Ads fully built and Paused, waiting for D-day - [ ] Landing page final QA: load time, forms, payment (card, PayPal, wallets), mobile rendering - [ ] Email #3: "Doors open [date] — want to be told first?" - [ ] Team brief: who does what, at what hour, in which timezone (war room roster) - [ ] Inbox coverage assigned with response scripts ready - [ ] Fast assets (statics, stories) done by T-1 ### T-1: Go / no-go check - [ ] Tracking 100% working - [ ] Payment tested successfully across every method offered - [ ] All links resolve, no 404s - [ ] Offer copy correct (price, bonuses, deadline) - [ ] Consent, privacy notice, and unsubscribe paths verified - [ ] Team confirmed ready - **LEADER SIGN-OFF: GO / NO-GO** — any missing item means NO-GO ## Per-function checklist (before D-day) | Function | Checklist | |----------|-----------| | Content | Captions, scripts, and creative approved by leader; hashtags and UTM links complete; schedule set or a person on duty to post; backup content if creator delivery slips | | Design | Correct size per platform; assets follow the timeline T-14 brief > T-7 concept > T-5 complex > T-3 medium > T-1 fast; quick-asset standby on launch day | | Ads (media buyer) | Pixel and tracking verified; campaigns built and Paused; budget matches plan; UTMs on every link; backup creative ready in case of policy rejection | | Sales / support | Inbox coverage by shift and timezone; reply scripts for common comments and DMs; lead handoff process to sales; complaint-handling script | | Engineering | Page loads fast, forms work, payment tested; on-call engineer on launch day; redirect plan if the page goes down | ## Phase 2 — Launch-day war room The war room is one shared channel plus a clear on-duty roster. The leader coordinates and each function has a single point of contact. Data is checked hourly and decisions are made same-day. For distributed teams, publish the roster in a single reference timezone with local equivalents, and require written status updates at each checkpoint so no decision depends on someone being awake. | Hour (launch timezone) | Activity | Owner | |------------------------|----------|-------| | T-1h | Leader runs the final check (page, tracking, schedule) | Leader | | 0:00 | Publish the official announcement | Writer | | +0:30 | Turn on BOFU ads (Meta, TikTok, Google) | Media buyer | | +1:00 | Email and SMS blast: "We're live" | Leader | | +2:00 | Data check 1: page views, form submits, ad delivery | Leader | | +4:00 | Second post (different angle — social proof or urgency) | Writer | | +7:00 | Mid-day review — adjust or hold | Leader | | +12:00 | Evening push at peak time: stories, reposts | Writer | | +15:00 | Day-1 wrap: numbers, anomalies, decisions for day 2 | Leader | ### D+1 to D+7 | Day | Activity | Owner | |-----|----------|-------| | D+1 | Follow-up email to non-buying leads — handle objections | Leader | | D+1 | Mark winning and losing creative from day-1 data | Media buyer + designer | | D+2 | Post social proof: first buyers, early results | Writer | | D+3 | Media buyer report > leader decides scale, hold, or cut | Leader | | D+5 | Urgency push: "X seats left" or "bonus ends [date]" | Writer + leader | | D+7 | Last call: email, SMS, post > close cart | Leader + writer | ### Escalation matrix | Situation | Severity | Action | Handled by | |-----------|----------|--------|------------| | Tracking not firing | Urgent | Pause ads, fix immediately | Media buyer + engineering | | Landing page down | Urgent | Redirect or fix within 30 minutes | Engineering | | Payment failing | Urgent | Notify engineering and leader immediately | Engineering | | Ads rejected by platform policy | High | Activate backup creative, file appeal | Media buyer | | CPA above 3x target | High | Notify leader immediately, wait for decision | Media buyer | | Negative comments spreading | High | Notify leader, do NOT self-handle — follow `66-crisis-playbook-global` | Writer + leader | | Claim challenged or complaint alleging deceptive advertising | High | Pause the asset, escalate to leader and legal | Leader | ### Roll-back criteria Roll-back means pausing part or all of the launch to fix it. The leader decides. | Situation | Threshold | Roll-back action | |-----------|-----------|------------------| | Tracking wrong or not firing | Any | Pause all ads until fixed — do not burn budget blind | | CPA above threshold | > 3x target after the first 24h | Pause BOFU ads, keep organic; review creative and audience before restarting | | Landing page CVR far below expectation | < 1/3 of expected after 48h | Keep TOFU, pause BOFU push; fix headline, form, and speed, then restart | | Offer displayed wrong (price or bonus) | Any | Remove the post, fix, repost — faster than apologizing on the broken post | | Reputation issue or complaints spreading | Spreading | Switch to `66-crisis-playbook-global`, stop all sales posts until resolved | Roll-back is not failure. Continuing while knowing you are wrong is. ## Phase 3 — Post-launch (D+8 onward) - [ ] D+8 to D+14: pull all data (revenue, leads, ROAS, CPA, CVR, top channels); media buyer writes the performance report; collect new customer feedback; 30-minute team debrief - [ ] D+14 onward: decide on an evergreen campaign (if yes, always-on ads with an explicit ROAS target); document testimonials and case studies from the first customers - [ ] **Update this playbook** with lessons from the retrospective (`63-campaign-retrospective-global`) — mandatory, never skipped because the team is busy ## Output structure File name: `launch-playbook-[product-name]-[YYYYMMDD].md` — contains the T-30 to D+7 timeline with owners and deadlines filled in, the 5 function checklists, the war room roster, the escalation matrix, the roll-back criteria, and a "lessons applied from last launch" section. ## Related skills - `59-go-to-market-global`: run first — the GTM plan is the strategic input, this playbook is the execution layer. - `02-campaign-brief-global`: brief the team before entering the timeline. - `41-campaign-asset-list-global`: enumerate the assets to produce at the T-30 to T-21 checkpoint. - `63-campaign-retrospective-global`: run after every launch — lessons feed back into this playbook. - `66-crisis-playbook-global`: activate when negative sentiment spreads or a reputation issue appears. ## Quality checklist - [ ] Timeline complete from T-30 to D+7, planned backwards from D-day - [ ] Every task has exactly one owner and a deadline with a time and timezone - [ ] Checklists cover all 5 functions: content, design, ads, sales/support, engineering - [ ] T-1 go/no-go checklist complete — leader signs off - [ ] War room has an hourly roster and a named point of contact per function - [ ] Escalation matrix is explicit: situation > severity > action > owner - [ ] Roll-back criteria use concrete numeric thresholds, not judgment calls - [ ] Ads are built and left Paused — only turned on at D-day - [ ] A one-day buffer exists before launch - [ ] Claim substantiation and endorsement disclosure are verified before assets go live - [ ] The playbook update step after launch is included