collision-layers · git:20260912.1d3818f · 2026-09-12 · sha256 a2b1904b2968add3
collision-layers git:20260912.1d3818fA
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--- name: collision-layers description: Who hits whom. Layers, not one blob. Use for 碰撞层, 弹道穿过队友. --- # Collision layers Ask first: which pairs may touch — pawn-world, hit-hurt, projectile-hurt, pawn-pawn? Rules: hit vs hurt is `hitbox-hurtbox`. World vs pawn is `nav-mesh` / `hazard-volume`. Friendly projectiles do not hit allies unless the column is friendly-fire. Camera and foot IK use their own masks (`camera-anti-clip`, `ik-foot-locking`). Accept: a training overlay can color the layers. A costume never adds a layer.