character-management · git:20261003.d98807a · 2026-10-03 · sha256 43ab1941016f74bf
character-management git:20261003.d98807aA
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---
name: character-management
description: This skill should be used when the user asks to "create a character", "update a character", "add a character", "build a family tree", "character relationships", "character timeline", "character arc", "character profile", "relationship graph", "name a character", or needs to manage characters in a story project. NOT for character voices or dialogue style (use voice-style), or for a thematic arc's lie, truth, and arc type (use theme-craft).
---
# Character Management
## Overview
Create and manage rich character profiles for a story project. Each character is a markdown file with YAML frontmatter in the `characters/` directory. Characters are cross-referenced with other story elements through kebab-case identifiers.
## Prerequisites
A story project must already exist (created via the story-init skill). Verify by checking for `story.md` in the project root.
## Creating a Character
1. Read `story.md` for genre, themes, and tone context
2. Read `characters/_index.md` for existing characters
3. Ask for the character's name and role (protagonist, antagonist, supporting, minor, narrator, deuteragonist). Before settling the name, run `story names "{Name}"` (several candidates can be checked at once): it errors on an exact clash with any existing character, alias, location, faction, artifact, system, or glossary term, and warns about look-alikes and names sharing an initial with a major character. Invented names from a culture should follow its naming rules (see `references/naming-languages.md` in the `worldbuilding` skill)
4. Build the profile through conversation, exploring:
- Appearance and distinguishing features
- Personality, traits, and quirks
- Backstory and formative events
- Motivations (external wants vs internal needs)
- Voice and speech patterns (ask for example dialogue), plus `voice-words` (words and phrases they reach for) and `voice-avoid` (words they would never say)
- Pronunciation, when the name is invented or easily misread (`pronunciation: "SEER-sha"`)
- Character arc (starting state, turning points, ending state)
- Key life events for the timeline
5. Write the character file using the template in `references/character-template.md`
6. Save to `characters/{name-kebab}.md`, or use `story add character "{Name}" --role "{role}"` when the CLI is available. Cyrillic and Greek names are transliterated (`Пётр` gives `characters/petr.md`). When the name is in a script with no transliteration table (`李明`), or the user wants a different spelling, choose the ASCII id yourself and pass it: `story add character "李明" --id li-ming --role supporting` keeps `name: 李明` in the file
7. Update `characters/_index.md` registry table
8. If relationships reference existing characters, update those character files too
9. When CLI access is available, run the maintenance pass in the story root:
```shell
story reindex .
story links .
story validate .
```
## Updating a Character
1. Read the existing character file
2. Read `characters/_index.md` for context on other characters
3. Make the requested changes. If the change happens partway through the story (a scar, a new title, a turn to the other side), add a progression instead of editing the opening value (see Changes Over the Story)
4. If relationships changed, update the other character's file (bidirectional)
5. Update `characters/_index.md` if role or status changed
6. When CLI access is available, run `story reindex .`, `story links .`, and `story validate .`
## Changes Over the Story
A character file describes the character as the story opens. Record a change that happens in a later chapter as a progression, so an agent drafting an earlier chapter does not write it in too soon:
```yaml
progressions:
- from: chapter-10
field: scar
value: "Jaw to collarbone, taken holding a door"
- from: chapter-14
field: role
value: antagonist
```
- `from` is the first chapter where the new value holds. It may be a planned `chapter-NN` with no file yet
- `field` is kebab-case. It can be an existing single-value field (`status`, `role`, `arc`) or a new one (`scar`, `title`). List fields (`aliases`, `relationships`, `locations`, `tags`, voice lists) cannot change this way; record a shifted relationship as a progression on its own field, such as `field: standing-with-kael` with `value: estranged` under `progressions`, never as a top-level field (that would show from chapter 1)
- `value` is one value. `role` and `status` values must be ones the character file allows
- Keep entries in story order. Do not use a progression alone for a death: set `died-in` (see below). A `status` progression is still checked against the story: `story continuity` warns when a progression to `deceased` with no `died-in` is followed by the character in a cast or learning something, when a status progression brings them back between `died-in` and `revived-in`, and when a progression to `deceased` still holds at `revived-in`
- Before drafting or revising a chapter, run `story knowledge {id} --at chapter-NN`. It lists what the character knows at that chapter in story time (by date when both chapters are dated, otherwise by chapter number), the same rule as `story context`, and which progressions already apply. Write to that state rather than the opening frontmatter alone
- A line marked `reader-knowledge` is already on the page, or known before the book, and may appear in the prose. A line marked `character-knowledge` and `do not reveal` is something the character knows from a flashback the reader has not reached: the character may act on it, and the fact itself must not be stated. Do not drop those lines, and do not write them in as if the reader had already learned them
After adding or editing progressions, run `story validate .`, `story links .`, and `story continuity .`.
## Renaming or Killing Off a Character
To rename, run `story rename character {id} "{New Name}"`. It sets `name`, renames the file when the id changes, and rewrites the id in every frontmatter field and markdown link target. Prose and hand-written registry sections (such as Family Trees in `characters/_index.md`) keep the old display name: search for it (`grep -rn "Old Name" .`) and update each hit by hand, including chapter text and link labels.
To kill a character off:
1. Set `status: deceased` and `died-in: chapter-NN` in the character file
2. In every later chapter and scene, move the id from `characters` (and `pov`) to `mentions` where they appear only in memory, letters, or flashback
3. Run `story continuity .`: it reports any later chapter or scene that still lists them in its cast
Variants:
- **Planned death:** set `died-in` to an outline chapter and keep `status: alive`; set `status: deceased` when that chapter is drafted
- **Dead narrator (ghost, posthumous POV):** keep them as `pov` and also list them in `mentions`; that is not a posthumous appearance
- **Resurrection:** add `revived-in: chapter-NN`; casts from that chapter on are allowed again, and once it is drafted set `status: alive`. If a progression made them `deceased`, add a `status` progression from the revival chapter too
- **Non-linear books:** give chapters a `date` so deaths compare by story time, and give a dual-timeline book's chapters a `strand` so each timeline keeps its own clock and its own route check
- Drop the character's `character-state` entry in `continuity/state.md` once the death is drafted and at or before `current-chapter`
After either change, run `story reindex .`, `story links .`, and `story validate .`.
## Managing Relationships
Reference `references/relationship-types.md` for the full list of relationship types and inverse pairs.
When adding a relationship:
- Add the relationship entry to the character's frontmatter
- Add the inverse relationship to the other character's frontmatter
- Update the Relationship Map section in `characters/_index.md`
## Family Trees and Relationship Graphs
Generate the relationship graph from character frontmatter instead of drawing it by hand:
```shell
story diagram relationships
story diagram relationships --out dist/relationships.mmd
```
It prints Mermaid source built from every character's `relationships`, with family edges styled distinctly so the family tree stands out from alliances and rivalries. Each pair gets one edge: parent, grandparent, aunt, and uncle draw an arrow from the elder side, other types draw an undirected line, and child-side types (child, grandchild, niece, nephew) are skipped, so the diagram cannot show a one-way relationship. GitHub, many editors, and mermaid.live render it. Use it to spot isolated characters and families missing a generation, and run `story links` to find one-way relationships and missing backlinks; regenerate it after relationship changes rather than editing the output.
Family trees are also maintained in the `characters/_index.md` under the "Family Trees" section. Format:
```markdown
## Family Trees
### {Family Name}
- **{Character Name}** ({status}) - [{Name}]({name-kebab}.md)
- **{Child Name}** - [{Name}]({name-kebab}.md)
- **{Child Name}** - [{Name}]({name-kebab}.md)
```
Indent children under parents. Note marriages/partnerships inline.
## Voice Fields
`voice-words` and `voice-avoid` are optional lists in character frontmatter that make a speaker's voice checkable:
```yaml
voice-words:
- "reckon"
- "love"
voice-avoid:
- "awesome"
- "literally"
```
Here "love" is a term of address ("all right, love"). Keep notes like that in prose, not as `#` comments in frontmatter; the parser keeps them as part of the value.
`story voices .` fingerprints each character's attributed dialogue (see the `voice-style` skill for how lines are attributed) and warns when they say a `voice-avoid` word, when a `voice-words` entry never appears, and when two characters' voices are near-identical. Keep these lists short (three to eight entries) and consistent with the Voice & Speech Patterns section and the style sheet's Character Voices line (see the `voice-style` skill).
## Cross-Referencing
- When a character is referenced in worldbuilding (e.g., a location's `notable-characters`), ensure the link exists both ways
- Character-location backlinks live in the character file's `locations` frontmatter list
- Faction memberships live in `worldbuilding/factions/{faction-kebab}.md` under `members`
- Artifact ownership can reference a character id in `worldbuilding/artifacts/{artifact-kebab}.md`
- When a character appears in a plot arc, ensure they're listed in the arc's `characters` frontmatter
- Character tags should be consistent across the project (e.g., if `magic-user` is used, always use that exact tag)
## CLI Maintenance
Use the Story CLI when it is available. If `story` is not installed, use `bun run story --` from the Story Skills repository checkout or the bundled fallback `node ../story-maintenance/scripts/story.js` with the same arguments, resolving the path relative to this skill folder. If no CLI is available, perform the registry, backlink, and word-count checks manually.
## Reference Files
- **`references/character-template.md`** - Full blank template for character profiles, including arc-type, lie/truth/ghost-wound fields and the Antagonist Design section
- **`references/relationship-types.md`** - Complete relationship type reference with inverse pairs
- **`references/ensemble-cast.md`** - Managing multi-character casts: anchor character, A/B/C story braiding, thematic relevance, merge-characters discipline
- **`references/supporting-characters.md`** - Role vocabulary (mentor, foil, confidant, love interest, comic relief, threshold guardian) and requirements for supporting roles