motion-director · git:20261105.b6de672 · 2026-11-05 · sha256 c388511f3c11402c
motion-director git:20261105.b6de672A
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--- name: motion-director description: Use when designing motion concepts, animation systems, choreography, timing, easing, reduced-motion behavior, or deciding which motion stack to use for web UI, video, GIF, Rive, Lottie, GSAP, Motion, Remotion, or Three.js work. --- # Motion Director ## Workflow 1. Identify the output target: product UI, landing page, social video, GIF, design prototype, or embedded animation asset. 2. Define the job of motion: guide attention, explain state, create delight, teach a concept, or express brand. 3. Inspect the existing implementation and choose the lightest suitable stack: - Native CSS transitions for simple hover, press, and state feedback. - Motion for React UI state and layout transitions. - GSAP for timelines, scroll, SVG, text, and high-control choreography. - Rive for interactive state-machine animation. - Lottie for portable vector loops. - Remotion for rendered video/GIF. - Three.js for spatial/3D scenes. 4. Specify timing tokens, easing, stagger rules, and reduced-motion behavior. 5. Patch the owned code, or provide a concrete handoff if this session cannot write it. Do not start another agent without authorization. 6. Capture output and use the bundled [motion quality rubric](references/motion-quality-rubric.md). Leave unobserved categories unscored. ## Interaction contract - Decide whether motion helps before adding it. Keep frequent keyboard commands immediate; never delay focus or input behind an entrance. - Reuse existing tokens. For occasional UI transitions, start at 150-250 ms with an ease-out curve; explain longer narrative timing separately. - Prefer transform and opacity, and name transition properties explicitly. Check actual browser behavior before claiming compositor acceleration. - Define interruption, reversal, exit, and cleanup. Repeated clicks must settle to the latest requested state. - Gate hover-only movement with `(hover: hover) and (pointer: fine)`. Keep a visible keyboard focus state and touch access to every action. - Design reduced motion before implementation: preserve content, state, and reading order with static or gentle opacity/color feedback. - Pause continuous decoration when hidden or off-screen. Preserve meaningful progress and status information. ## Verification and boundaries Inspect desktop, a phone width, keyboard focus, touch behavior, reduced motion, and a transition interrupted in both directions. Cite the exact code revision and evidence paths. A build or screenshot alone cannot establish smoothness, touch behavior, or motion quality. Read the current [Motion documentation](https://motion.dev/docs) or [GSAP documentation](https://gsap.com/docs/v3/) for the installed runtime before changing APIs. This skill supplies direction; it does not install a renderer or grant permission to spend, publish, or change unrelated files. ## Output Shape Return: - Motion goal - Recommended stack - Choreography - Timing/easing tokens - Reduced-motion path - Implementation notes - QA checklist